Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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JustinCase

the magical equivalent to the number zero
Once the doors are shut, all the PCs, Custodio, and Mutt must make a DC 15 Fortitude save or become nauseated. The DC for the ex-guards are higher (DC 20) since they have been there longer but each of them gets a +4 circumstance bonus to their rolls because they had access to food, wine, and water. PCs that eat rations and drink water from waterskins gets a +2 circumstance bonus to their rolls.

On a successful save, the character is simply very hungry and thirsty and must eat food and drink water within 1 hour or start to feel light-headed. If they go longer without food or water they become fatigued within 1d4+1 hours.

On a Natural 1, bad things begin to happen inside a character's gut. There is an urge that can't be delayed. :poop:
Any character with the Endurance feat doesn't have to worry about the risk of fatigue noted in my IC post.

Tuck has the Endurance feat.

Fort save Tuck: 1D20+6 = [12]+6 = 18
Fort save Mutt: 1D20+7 = [1]+7 = 8

Poor Mutt... :(:poop:
 


Tellerian Hawke

Defender of Oerth
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