Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Round Eight
Autar, Brelish Thug Archer: 25 (dead; killed by Undead Priest's mass inflict spell last round)
Maggs, Loyalist Fanatic (charmed by Akos): 24 (Quick Draw feat; withdraws towards Akos)
Loyalist Soldier [male]: 23 (moves [draws dagger]; throw it at Undead Priest [hits])
Loyalist Soldier [female]: 23 (double move)
Théotime Griffith [Bluffside Sergeant; in the guard house]: 23 (moves toward trap door; starts singing [inspire courage])
Vincenzo (bless, conviction, lesser vigor): 21 (retreats to stand next to Vitus)
Adalbert Halle [Elite-in-Training; in the guard house]: 18 (double moves to the petrified wizard)
Unknown Spellcaster [Traon]: 17 (moves active Ball Lightning spell into the Undead Priest)
Isaiah, Loyalist Soldier [masked] (confused, prone): 16 (babbles)
Xix, Loyalist Soldier (stuck in Grease spell): 16 (tries to move [half-speed]; Balance check)
Tymbeck (bless, keen edge [on sword], lesser vigor, protection from fire, sustain; poisoned): 16 (full attack vs. Khagron) ⬅️
Kellam Black, Loyalist Fanatic Leader: 16
Custodio (bless, lesser vigor; poisoned): 15
Unknown Creature: 14 (new combatant!)
Sin Voz [The DMK] [in the guard house] (attune form, bless, bull's strength, lesser vigor, sustain; cursed): 13
Rockhorn [outside the labyrinth] (bless, benediction, lesser vigor): 13
Delwyn Masson [Elite-in-Training; in the guard house]: 13
Akos [outside of labyrinth] (bless, sustain, Tyche's touch): 12
Soul Stolen [Imninon]: 12
Wight Enchanter (prone): 12
Vampiric Khagron: 12

Viscardi, Thug and Ex-Loyalist: 12
Undead Priest of the Soulkeeper (divine power, ring of blades): 12 (destroyed by Ball Lightning spell)
Savage Skeleton Warrior (turned by Vitus): 10 (will flee)
Unknown Loyalist Foe: 9
Cassara, Loyalist Fanatic (confused): 8 (flees, once again)
Kefax Fetolsson, Loyalist Commander: 8
Tuck [outside the labyrinth] (bless): 7 (climbs ladder [double move])
Betella Aldenberg [Bluffside Elite; outside of the labyrinth]: 7 (holds her ground unless ordered to flee)
Spritewing [flying above Old City] (bless, sustain): 7 (double move)
Thug Zombie (prone): 7 (spends the round getting up being prone) (new combatant!)
Vitus [outside the labyrinth] (bless, entropic shield, invisibility purge): 6
Alban Sourd [Bluffside Elite; outside of the labyrinth]: 5
Falen [in the guard house] (bless, fly): 2
Ting [psicrystal; in Falen's pocket]: 2 (stays with Falen)
Gattas [prisoner; outside of the labyrinth]: 2 (finishes tying up Lithia [full-round action])
Princess Eeldai [djinni] [in the guard house] (attune form, bless, shieldbearer): 2 (pulls up Lithia on her turn)
Katja Walther [Elite-in-Training Captain; in the guard house]: 2
Lithia [prisoner] (outside of the labyrinth; unconscious [prone]): 0
===========================================
Round 8 is equal what would have been round 18 of the previous fight.
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Falen's grease spell ends this round on his turn.
Akos' confusion spell lasts until round 13.
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Knightfall Request: 1d20+6 Roll: [19] = 25 (Parch, Undead Warrior)
Request: 1d20+3 Roll: [4] = 7 (Thug Zombie)
Reason: Initiative Rolls for Parch and Thug Zombie.

The Thug Zombie starts prone this round at initiative count 7. The zombie can only take one action per round, if I'm remembering correctly.
I'm going to have Parch come into the combat in Round Nine at the top of the order; the Init. roll was too good to give up for him to enter combat this round. He also starts prone.
 
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@Knightfall


Why wouldn’t spritewing do full out run? That’s 4 times movement
The rules specifically state that in order to do that (without having to move in a straight line), a character has to have the Run feat. If Spritewing has that feat, then okay, he can do that. Otherwise, no.

Now, he could choose to use the run action once in flight. But, not in the first round when taking off and not when landing.
 

The rules specifically state that in order to do that (without having to move in a straight line), a character has to have the Run feat. If Spritewing has that feat, then okay, he can do that. Otherwise, no.

Now, he could choose to use the run action once in flight. But, not in the first round when taking off and not when landing.
Oh, cool, I didn’t know that.

PS: thanks for the game! It’s super fun.
 




@Tellerian Hawke's attacks for this round, as rolled in the Discord...
Tellerian Request: 1d20+11 Roll: [15] = 29
Request: 1d20+7 Roll: [6] = 13
Request: 1d20+11 Roll: [15] = 26

Ok so those rolls (12/7/11) were Tim's attack while calling 5 pts of Combat Expertise, which makes Tim's AC 34. 😎
The 13 was probably a miss.
But I'm hoping AC 26 & AC 29 are hits...? 😎😃
Let me know.
Since the bugbear followed me, I'm just gonna turtle up and hash it out with him! 😎
I don't want him taking a bite out of any of our more squishy party members 😎
The 13 and 26's are misses. The 29 might be a miss as well. I need to check something about running. Specifically, how long does Khagron lose his Dexterity bonus after running. If he has to wait until his turn this round to get it back, then the 29 hits. If not, then it is a miss.

EDIT: The books don't say, but it is a full-round action to run. Hmm, not sure. I'll try to figure it out tomorrow, but for now, it's a miss.
 
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Knightfall Request: 9d6 Roll: [6, 6, 5, 5, 4, 3, 2, 2, 2] = 35 Reason: Ball Lightning damage to Undead Priest
Request: 1d20+5 Roll: [4] = 9 Reason: Undead Priest's Reflex save vs. Ball Lightning spell (failed)

The undead priest is destroyed.
 

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