D&D 5E Kung Fu Panda: How do wildshape and monk class abilities interact?

To keep things simple, I'd go with the first line of Wild Shape: "Your game statistics are replaced by the statistics of the beast". So AC (a game statistic) is simply replaced.

Except that later on it says,"You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.", and unarmed defense is a class feature so you would retain it.
 

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Except that later on it says,"You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.", and unarmed defense is a class feature so you would retain it.

And yet, I'd still go with the first line, superceding the later one. Unarmored Defense doesn't say you add your Wis to AC, it says your AC is 10 + your Dex + your Wis modifier. Wild Shape replaces your AC with the beast AC. One ruling would mean having to recalculate every beast AC, taking into account the druid/monk's Wis. The other ruling would just replace the AC, which seems to follow the RAI. Personally, I'd go with that.
 

unarmored defense:
while you are not wearing any armor, your armor class equals 10 + dex + con modifier.

it doesnt say your armor class is "increased" by con modifier, it says your armor will be equal 10 + dex + con.

That means wildshaped you get 10 + dex + con or the animals AC.
 

It'd probably depend on the tone I want at the table for that game.

More gonzo/comedic? Sure, kung fu panda away!

More serious/realistic/grim? Nope.
 

Why wouldn't you allow multiclasses between a Druid and Barbarian? They don't seem that dissimilar that you couldn't come up with why you are both.

It's not about whether or not you could come up with a "why."

I suppose the simple answer is "World/Setting Internal Consistency." I play in my own homebrew world.

In Orea, the druids are a single, ancient, continent-wide and incredibly secretive/mysterious organization dating back to the dawn of history. Being a druid is a serious and consuming pursuit. Mastery of the druidic abilities, spells and powers simply does not allow room for training in/practicing anything else.

Barbarians are a human culture and a class. PCs of that human ethnic group may choose to be the Barbarian class. Not all human warriors of those tribes are actually [classed] Barbarians and humans who are not from those tribes can not become Barbarians [class].

The idea that barbarians and druids have a lot in common/would share some ideals/get along. Sure. The barbarian culture does not have nor permit arcane magic use and the alleged "gods" of other humans are surely strange spirits or, maybe, demons! The barbarian tribes have "shamans" (I do have a homebrew npc shaman class for less civilized cultures, but imagine them as "druid-lite" for spellcasting purposes). The tribes are built around totemic animals for each tribe and it is these totem spirits that grant the shamans their magic...the shamans' connection to the totem spirits are what permit a superstitious tolerance or fearful respect for the strange magic-using men/women. So, druids are close enough/good enough guys since they're kinda like the shamans. Others with magical abilities are not so tolerated.

SO, sure druids and barbarians get along. That does not, somehow, translate to allowing cross-training.

I also prefer to adhere to a 1e-esque mode of multiclassing. The concept 3e introduced as "multi-classing" has no place in my games. There is no "level dipping" in my games. There is no PC with a string of 4/5/6 classes in my games. No ridiculous class combo's tied together with the thinnest thread of justification simply to have one's cake and eat it too. You can make the characters you want, within the framework of abundant options in the world, with all of the amazing abilities and limitations of a particular race/class. If one can not come up with something they'd want to play with the dozens of available options of class/race combinations (including a few homebrews) in the world, then it is probably best for them to move along to a different table.

But the POINT is, in 1e-esque multiclassing, there are certain classes which simply do not multiclass. Druid is one of those. Barbarian is another. Monks (though I have never had a player use one in a game I've run in my world) would be another. (Paladins, Bards, ...Warlocks, if one wanted to be played in the world...etc...). Personally, I would prefer to have it be, across the board, the big four only...so Fighter/Mage, Fighter/Cleric, Cleric/Mage are possible while Fighter/Druid, Druid/Barbarian, Barbarian/Mage are not...but there are exceptions, like Ranger/Cleric or Thief/Illusionist, so I can't. Best I can say, across the board, is "at least one of the classes must be one of the cardinal/broad/big 4 classes."

So, yeah. Like I said, wouldn't allow it in my world. The option for a "Druid/Monk" or a "Druid/Barbarian" is simply not there...avoiding/negating the questions.
 

unarmored defense:
while you are not wearing any armor, your armor class equals 10 + dex + con modifier.

it doesnt say your armor class is "increased" by con modifier, it says your armor will be equal 10 + dex + con.

That means wildshaped you get 10 + dex + con or the animals AC.
That's how I rule it. You have either the beast's AC or 10+Dex+Con (or Wis for Monks), whichever is higher. No stacking.

I don't think animals can make "unarmed" attacks, so I wouldn't allow martial arts damage or anything triggering off an unarmed attack.
 

I see. So it is not because of 5e PHB but because of your homebrew. This was my confussion. Thanks for clearing it up. Minor what if because I am interested in the way your world works. Can someone from the Barabian tribes not find out what a Druid is while adventuring? For example a Barbarian that wanted to be a Shaman but was not allowed to by his family or tribe and then left the tribe to find his own way and then stumbled upon a Circle of Druids and decided to join? I am not talking about level dipping but actually making a character that you could role play and be a little different. So my first few levels would be barbarian then I would switch and be a Druid that didn't forget were he came from.
 

That's how I rule it. You have either the beast's AC or 10+Dex+Con (or Wis for Monks), whichever is higher. No stacking.

I don't think animals can make "unarmed" attacks, so I wouldn't allow martial arts damage or anything triggering off an unarmed attack.

Is natural armor considered "wearing" armor?
 



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