Li Shenron
Legend
I like most of the ideas in the article.
I synced with this part especially:
For some reason, that's what Turn Undead always made me think of: a party surrounded with too many undead to fight, but the cleric uses Turn Undead to ward them off, and everybody manages to retreat to safety or dodge them.
Reducing Turn Undead to damage is really appalling for me. But also allowing everyone to just freely bash the undead while under the Turn effect is kind of lame.
I guess it sounds too much for many, but if Turn Undead had no limit on the number of undead affected (but maintain a limit on range and definitely a level-based limit on which undead can be affected) or at least a very generous high limit, it would allow more for this type of scenario where having a cleric really makes a difference to defend yourself against undead but still forces the party to come up with other ideas for proceeding if e.g. they need to get past the undead, and you still have to fight if your target is to destroy them.
I synced with this part especially:
We can create effects that are useful but that don't give an automatic victory to the cleric. In most cases, turning is a good tool for evading or escaping the undead.
For some reason, that's what Turn Undead always made me think of: a party surrounded with too many undead to fight, but the cleric uses Turn Undead to ward them off, and everybody manages to retreat to safety or dodge them.
Reducing Turn Undead to damage is really appalling for me. But also allowing everyone to just freely bash the undead while under the Turn effect is kind of lame.
I guess it sounds too much for many, but if Turn Undead had no limit on the number of undead affected (but maintain a limit on range and definitely a level-based limit on which undead can be affected) or at least a very generous high limit, it would allow more for this type of scenario where having a cleric really makes a difference to defend yourself against undead but still forces the party to come up with other ideas for proceeding if e.g. they need to get past the undead, and you still have to fight if your target is to destroy them.