[Lakelands] Six For Adventure

How far the creature went down the tunnel, Kregor was uncertain. But, clearly, it was the motions of this thing that shook the foundations of the barrow previously. It filled the tunnel now, squeezing into the burial chamber. It was big. Yet it did not seem to be fast…at least not while it was still trapped partly in the tunnel. Kregor was not at all certain that it could bring its full strength to bear while fighting the narrow walls to move forward.

Kregor tried to keep it from moving, without releasing his sword. He prayed that the strength given him by his ancestors would be enough. (11 + 10 = 21). Incredibly, he held the creature as Dain attacked it (AoO, 6 + 7 – 2 = 11, a miss).

As the half-orc halted its forward motion, the monstrosity snapped at its foe, needle-sharp fangs piercing armor and flesh (13 points damage). Even as he grunted in pain, Kregor realized that the thing had not gotten a good bite. It could have been far worse.

Cursing, Horsom rammed his battleaxe into its sheath and pulled his bow free. This creature’s change in tactics – or Glom having won his freedom – was costing him valuable attacks!

“This thing doesn't want to die!” Selanil snarled in frustration. Nocking another arrow, he let it loose, hoping his aim would be more true. (12 + 8 = 20, 8 points of damage.) Apparently, the gods had heard his wish.

Kregor finally realized that while the beast was probably not afraid of their little band, it had not planned on this turn of events. It was clear to the half-orc that the monster's objective was to leave the pit from whence it came. Kregor became more determined now knowing that he was truely the first line of protection. Not only for his companions, but for the world above ground. Should the beast get loose, it would surely cause much more damage than the manticore ever could have. With this knowledge, the half-orc focussed once again on his target, with every intent to end it's life. (2 + 10 = 12, a miss)

Dain swung Tor-Angol again (14 + 7 – 2 = 19), but the fear that the creature radiated made his arms betray him, and the blow was repelled by the things natural armor.
 

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OOC:

Not that I don't believe that thing can hit Kregor, just curious what AC he hit. I have Shield of Faith up which I think gives a +2 to his AC, so Kregor's AC should be a 21.

Can Kregor figure out if the beast was just trying to move forward 5', or was it trying to bull rush past him and out? (Best guess?) Also, can he gather whether this thing is agile or not? Judging by your posts, I would say to this point it hasn't shown anything that would make Kregor believe that it's very nimble.
 

Seeing his arrow strike home, Selanil grins, his scarred and ugly face twisted hideously. Not wanting to get any closer to the abomination but not willing to retreat, Selanil nocks another arrow and fires, hoping for continued success.

OOC: +8 to hit, 1d8+4 damage
 

As Horsom sighted his first arrow at the heaving monstrosity, the sheer.. unnaturalness.. of the creature set his hands shaking. The bravado he felt upon first entering the tomb, through his mental duels with this tomb-dweller, was a distant memory. It shamed him that he feared the creature turning its attention to him again. Horsom was proud, though, and his shame sparked an anger within him, an anger which focused him. He steadied his aim and fired.

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I should have realised that goblin was greasy enough to escape on his own! Two rounds down the tubes! :p

move-equivalent action: (move to within 30' if necessary and possible.. if too far to close within 30', gets as close as possible)
standard action: Rapid Shot

To Hit: +3 BAB + 4 Dex + 1 masterwork + 1 Weapon Focus - 2 Rapid Shot - 2 fear effect = +5
Damage: 1d8 + 3 - 2 fear effect

** If within 30', Horsom gets an additional +1/+1 due to Point Blank Shot.
 


Glom gave chase, casting another missile at the beast to halt it in its tracks.
"Cold... cold snow cold ice cold freeze you up!" he chanted.

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Standard action: Energy Missile- cold, 3d6+3 damage, Saving Throw: 14, Fort for half-damage
 

Glom was prepared to chase the thing through the barrow, if need be, but truly, with the hidden fallen stones in the water, and Kregor halting its advance, how much chase was needed? He cast another psionic missile at the beast, hoping to halt it in its tracks. "Cold... cold snow cold ice cold freeze you up!" he chanted (16 pts based damage). If the thing had been free of the tunnel, maybe, or quicker, it would have avoided some of the ectoplasmic cold...but it was not. Glom giggled in glee.

There in that damp darkness, they suddenly felt their fear of the creature drain away. It seemed somehow smaller now, depleted, as though its grasp on this reality was waning. They could, almost, see the walls of the tunnel through its translucent flesh. Although it surely did not intend to do so, they could feel its doubt broadcast to their minds like a farmer casts grain. Then the thing ceased its telepathic babble.

It shot its tongue out again, striving to reattach itself to Glom, but even though water and poor footing limited the goblin's mobility, it could not strike him. It seemed an attack bourne of panic, and it heartened the adventurers more. Unattached, the glistening appendage reeled lightning-fast back into the creatures needle-toothed maw.

It flailed at Kregor with its forelegs. Again, one attack went wild. But the other, perhaps more by sheer fury than by skill, struck true (11 points of damage).

As Horsom sighted his first arrow at the heaving monstrosity, the sheer.. unnaturalness.. of the creature set his hands shaking. The bravado he felt upon first entering the tomb, through his mental duels with this tomb-dweller, was a distant memory. It shamed him that he feared the creature turning its attention to him again. Horsom was proud, though, and his shame sparked an anger within him, an anger which focused him. As he focused, he felt the creature's doubt, and the fear fell away completely. He steadied his aim and fired.

Although his first arrow struck only stone (2 + 8 = 10), Horsom rapidly put another arrow to string and pulled. That arrow struck home (14 + 8 = 22, 3 + 4 = 7 hp damage), sinking deep into the Sly Hisser's unnatural flesh.

Seeing his arrow strike home, Selanil grinned, his scarred and ugly face twisted hideously. Not wanting to get any closer to the abomination, but not willing to retreat, Selanil nocked another arrow and fired, hoping for continued success. (5 + 8 = 13, a miss.) Unfortunately, his hopes did not speed his arrow.

Kregor imagined that the creature was probably trying to move forward into the barrow space. Perhaps such a move would increase its attack options, or make it possible for the beast to bull rush past him and out. It did not seem very agile. It was certainly not agile while squeezing through the tunnel, although its tongue seemed dextrous. Neither teeth nor claws seemed terribly clumsy or terribly nimble. The creature seemed lizard-like, and spider-like though....perhaps it could climb the walls once outside the tunnel?

Kregor swung again. (9 + 10 = 19, a miss.) His sword failed to cleave the thing, stiking off some natural armor...a nodule of bone, perhaps.

Dain also swung Tor-Angol, (18 + 7 = 25, 5 damage) but the blow seemed absorbed by the creature's rubbery flesh. Dain stepped back with a muttered dwarven curse. Perhaps his sword would do better.
 

Kregor was deeply wounded. He was encouraged by the weakening of the beast, but realized that he must do something, otherwise he could fail and let the monster by him. Studying his opponet, he waited for the most oportune time and then cast Cure lite wounds upon himself.

OOC:
Concentration check +10. He will burn Bless to cast this spell. Unless you determined before that he didn't cast his consecration spell for the day before they came down into the pit. If that's the case, then he will burn the consecration to cast Cure Moderate.
 

The sudden release of the Sly Hisser's grip on Horsom's soul drew an audible gasp from the axeman. The slow trickle of anger and shame burst forth like a torrent, tearing loose a scream of rage. Vengeance violently and suddenly thrust all else from his thoughts. He pulled two more arrows from his quiver and let fly.

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move-equivalent action: (move to within 30' if necessary and possible.. if too far to close within 30', gets as close as possible)
standard action: Rapid Shot

To Hit: +3 BAB + 4 Dex + 1 masterwork + 1 Weapon Focus - 2 Rapid Shot = +7
Damage: 1d8 + 3

** If within 30', Horsom gets an additional +1/+1 due to Point Blank Shot.
 

Still determined despite his failure to hit the beast with his last arrow shot, Selanil grits his teeth and fires again. He hopes that with the abomination weakening, it will soon draw its final breath. He also prays to whatever gods might be listening that none of his companions fall before the beast is defeated.

OOC: +8 to hit, 1d8+4 damage
 

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