[Lakelands] Six For Adventure

With a wild jerk, the arm that Horsom had been willing so desperately to move suddenly whipped outward, causing Selanil to drop the warrior as he was about to cast his faerie spear. As he hit the water, the ranger shouted out an elven curse as his aim was thrown off by the flailing axeman. His mind numb with fear, he couldn't even sputter out an apology as he rose from the noxious morass. Horsom reached quickly, albeit shakily, for his bow and quiver and let fly with two arrows at the hideous nightmare.

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move-equivalent action: rising from prone
standard action: Rapid Shot

To Hit: +3 BAB + 4 Dex + 1 masterwork + 1 Weapon Focus - 2 Rapid Shot - 2 fear effect = +5
Damage: 1d8 + 3 - 2 fear effect

** If within 30', Horsom gets an additional +1/+1 due to Point Blank Shot.

Edit: forgot to include damage penalty due to fear
 
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Glom pushes himself up from the water, struggling to find balance. "Nasty thing! Nasty thing!" the goblin mutters, coughing gunk out ofhis mouth. He then awakens his mental powers to send an electric energy missile at the foul creature.

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Move equivalent action: Rising from prone
standard action: Energy Missile- electric, 3d6 damage, Saving Throw: 16, Reflex for half-damage
 

Cursing quietly at the errant throw of the spear, Selanil calmly pulls his bow from his back, nocks and arrow and fires.

OOC: +7 to hit (+8 if within 30 feet), 1d8+3 damage (1d8+4 if within 30 feet)
 

Kregor studies his foe. With the help of Gragnor, he is able to shrug off whatever evil eminates from this beast. As the monster gets within striking distance, the half-orc bears his jagged teeth and swings his bastard sword with all his might.

OOC:
+10 to attack (Bull's strength bump to 24) dmg: 1d10+7 (Bull's strength bump to 24)
Shield of faith grants Kregor a +2 to his armor if I'm not mistaken. Therefore his new AC is 21. I'm sure he's gonna need it......
 

Glom pushed himself up from the brackish water, struggling to find balance as the foul stuff sluiced off of him. "Nasty thing! Nasty thing!" the goblin muttered. He coughed a mass of gunk from his mouth that seemed to skitter off the debris upon which it landed and dive into the dark water. With a shudder, Glom turned his attention to the thing drawing near the end of the northern passageway. He awoke his mental powers to sent an arc of blue electric energy at the semi-reptilian, semi-arachnid thing.

Unable to dodge with its huge bulk still tightly wedged in the passage, the creature took the full force of the blast (9 hp damage), its weird internal organs illuminated by azure light. It hissed in the direction of the goblin. Its thoughts -- which had taunted the party before -- leaked unbidden from its mind. Freedom. After being buried in this place for centuries, it would be free.

Its tongue shot out toward the lurking goblin, causing no damage but adhering to his flesh. Kregor took advantage of the creature's shift in focus, and swung his bastard sword (AoO, 29 total to hit, 11 points of damage). The sword drew smoking grey ichor from the thing's flesh, but the wound was not deep. The rubbery flesh seemed to resist the blade.

His mind numb with fear, Horsom couldn't even sputter out an apology to Selanil as he rose from the noxious morass. Horsom reached quickly, albeit shakily, for his bow and quiver and let fly with two arrows at the hideous nightmare. One of the arrows struck a knobby conglomeration of scales, and veered into the stone wall. The other sank into the transluscent flesh, where it remained visible, about half of the shaft sticking out. It had not gone anywhere near the pulsating organs, but the wood itself turned black and began to smoke. (15 & 21 to hit, the second arrow causing 7 hp damage.)

Cursing quietly at the errant throw of the spear, Selanil calmly pulled his bow from his back, nocked an arrow, and fired. (Selanil is within 30 feet, but got only a 19 to hit -- close, but not close enough.) The arrow glanced off the creature.

Kregor studied his foe. With the help of Gragnor, he was able to shrug off whatever evil eminated from this beast, and with luck he had already gotten a blow in. Selanil's arrow may not have bit, but it distracted the creature again, as did Glom's struggles to pull free from its greasy-looking violet tongue. The half-orc bared his jagged teeth and swung his bastard sword with all his might. (23 to hit, 14 damage.) Again, Kregor was blessed with a good stroke, and again his blade bit into the alien flesh of the thing they faced. Grey ichor spurted and smoked in the dark, noisome air.

Still, they could see the thing's vitals through its muscle and skin, and knew that they had done little to halt it yet.

Dain came up from the reeking water. Tor-Angol was still gripped in his hand, but that hand quavered from the dread radiating out of the unnatural beast. It was impossible to charge in the barrow, with hidden chunks of rock and bone ready to trip the unwary. Yet Dain could not attack until he had closed the distance. Cursing the abomination, the dwarf picked up his courage and prepared to move in and strike.
 

"G-g-GET IT OFF ME! GET IT OFF!" Glom screams, as he tries to get away from the tongue. He sends another missile hurtling towards the creature, trying to burn it this time. "BURN! BURN!" the goblin yelled.
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Move equivalent action (?): Break tongue's hold? Is it a grapple?
standard action: Energy Missile- fire, 4 points, 4d6+4 damage, Saving Throw: 15, Reflex for half-damage
 

Krug said:
Move equivalent action (?): Break tongue's hold? Is it a grapple?

The tongue is holding Glom with some form of adhesive property, rather than wrapping itself around him. Glom may oppose with either a Strength check (attempting to break the adhesive) or Escape Artist (attempting to somehow slide the adhesive off of him).

EDIT: Of course, the tongue is pretty darn long, and could also be attacked seperately by just about anyone.

RC
 

"Freedom, huh?" Horsom fought to put at least a hint of bravado into his voice. "How about I free you from your tongue?" He slung his bow onto his back and pulled out his battleaxe, splashing over to the struggling goblin and bracing his feet before dealing out a mighty two-handed blow.

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to hit: +3 BAB + 3 Str + 1 masterwork + 1 weapon focus - 2 fear effect = +6
damage: +3 Str x 1.5 = +4
 

Selanil shivered as the thing touched his mind. It wanted freedom but Selanil vowed silently that he would die before letting that thing free into the world above. He calmly nocked another arrow and fired.

OOC: +8 to hit, 1d8+4 damage
 

Kregor was pleased that he had landed 2 solid blows, but he soon realized that it would take many more to bring this beast down. Rearing back, he concentrated and focused on his opponent. Drawing upon the strength that Gragnor had given him, Kregor swung his bastard sword targeting the tongue that held the goblin.
 

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