[Lakelands] Six For Adventure


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Selanil considered Dain's words and then nodded, slightly relaxing his pull on his bow. As Kregor kept watch to the north, the elf walked over to the dwarf. He kept his attention focused on the northern passage as much as he could, though, without allowing himself to be tripped by submerged stones.

Dain reached forward and said a short prayer. (Since Dain is currently away, and I am NPCing him, I decided to switch out Divine Favor for Cure Light Wounds. Selenil recovers 7 hp). Some of the elf's many wounds began to knit together.

"My thanks, Dain," Selanil said quietly, still watching the northern passage.

"Do we get out now?" said Glom to the others. "Or go north?"

"How do you propose we get out?" Dain asked. "I cannot fly, and I don't want to be dangling from a rope when that thing comes in. Selanil, I am uninjured. Why don't you support Horsom while I prepare to meet our foe?"

Horsom could feel a tingling returning to his fingers and toes. He knew that, if he lived long enough, this paralysis would pass.
 

With careful concentration and a great deal of effort, Horsom was able to wiggle his thumb a little. A small return of movement, but not enough, alas, to allow him to scratch the itchy nose that had developed a few minutes ago and was beginning to drive him slightly mad. Yet another injustice this tomb squatter would pay for, Horsom thought to himself.
 

OOC:
While Kregor is waiting, he will heal others if they come to him. He is just very intent on meeting whatever is coming their way first since the fighter is down and the ranger is in bad shape.
 

Selanil nods and takes Horsom from Dain after slinging his bow over his shoulder. He carries Horsom over to where he left his spear leaning out of the water. He figures he might be able to throw the spear with one arm and support Horsom with the other once whatever is coming comes.
 

Kregor finished praying to his ancestors, feeling his faith to Gragnor surround him like a shield. In the far end of the chamber, he could hear Glom fishing in the noisome water, occasionally giggling in glee over some trinket that he had found. Selanil took Horsom's weight, allowing Dain to straighten. The dwarf readied Tor-Angol.

Now Kregor could see the creature approaching. A great reptilian head the size of a man rounded the curve in the passage, covered with knobby scales and patches of black bristles as thick as wire. Its eyes were large and pale, lidless and white, like the eyes of the blind fish that dwell in caverns forever removed from the sun. Its flesh was translucent, allowing Kregor to see its saliva-coated teeth and thick tongue through its lips.

As it pulled itself toward the burial chamber on spindly, chitanous legs, Kregor could see that it was huge and partly soft, with knobby plates of scale and expanses of pale, flabby putrescence. It looked almost like some hideous and malevolent cross between a spider and a crocodile, and it stank.

For a moment, the horror of the thing almost unmanned the half-orc, sturdy though he was. Then he overcame the fear and maddening horror that the mere sight of the thing had caused, and rasped out a warning to his comrades.
 
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Glom scurried towards the half-orc. "What is that smell? Sounds like the refuse dump for our tribe!"

PS: What trinkets?
 


Selanil watches in horror as the creature enters the chamber. Steadying himself, he supports Horsom with one arm and grasps his spear with his free hand, preparing to throw it at the lizard-thing.
 

As the pale creature heaved itself to the entrance of the room, it glowed with whitish-green foxfire like the corpses of trees left rotting in a bog. The group could hear its malice and glee within their minds, a sussurus of voices offering temptations and threats, and one voice overall whispering of freedom after centuries of lying buried in this crypt.

The rock convulsed as its bulk went by. Glom and Dain were pitched by the sudden motion of the earth, and fell sodden into the reeking water. Waves of fear exuded from the thing.

For thing it was. This was a creature that should not be...could not be native to this Middle World. In its transparent abdomen pulsed organs for which mortal beings had no name. It was a nether thing, a bit of spittle flicked from the lips of the Elder Gods when the Great Titans banished them to the Far Pit aeons ago. Either it must die, or they.

Kregor and Selanil were able to resist the affects of the fear absolutely. The others found their minds clawed by doubts, by visions of whatever childhood nightmares they had suffered lurking at the corners of their sight. The paralysis that had gripped Horsom was suddenly loosened, and he fell from Selanil's grip, splashing and flailing in the water.

(Everyone but Kregor and Selanil suffer a -2 penalty to attacks, damage, and skill rolls due to the fear effect. Horsom can now move, but is prone in the water. Glom and Dain are prone in the water.)

With his prepared action, Selanil threw his spear, but it was a wild cast, striking the barrow wall and falling into the waters nearby. (Sorry, the FRP Die Roller came up with a natural 1.)
 

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