[Lakelands] Six For Adventure

"G-g-GET IT OFF ME! GET IT OFF!" Glom screamed, as he tried to get away from the tongue. He tried to turn away from the glooey surface, hoping to break its contact with his flesh. Already he could see the impossibly long, narrow organ begin to pulsate like a throat prepared to slake an enormous thirst. With a wrenching twist (Escape Artist, untrained, 18+3 = 21) he managed to free himself from the appendage. It came off with a sickening popping noise, ghostly images like sharp ethereal barbs pulling painlessly away. With a sudden flash of insight, Glom realized that the tongue had not held merely his body, but his living spirit. The thing had meant to drain away his soul as a stirge drains blood.

With a cry of inarticulate rage, Glom sent another missile hurtling towards the creature, trying to burn it this time. "BURN! BURN!" the goblin yelled. (16 base damage, but see below.)

Loosened from the goblin, the creature's tongue streaked back into its mouth. The blast from the goblin's psyche hit the bulky thing full force, but its hide was slimy from long centuries in the drowned barrow, and the fire seemed to do little damage.

It snapped its fanged maw at Kregor, an attack that the half-orc easily avoided. Its two forward claws raked into the chamber, trying to slice flesh, but again Kregor merely danced out of the way.

"Freedom, huh?" Horsom fought to put at least a hint of bravado into his voice. Despite watching Kregor stand with it toe-to-claw, thus without injury, he found its eldritch aura and the constant susurrus of its voice in his mind unnerving. "How about I free you from your tongue?"

Horsom slung his bow onto his back and pulled out his battleaxe, ready to splash over to the struggling goblin to defend him. But the weird and snake-like organ was no longer visible. Grimly, Horsom realized that he would have to join Kregor or return to archery.

Selanil shivered as the thing touched his mind. It wanted freedom but Selanil vowed silently that he would die before letting that thing free into the world above. He calmly nocked another arrow and fired. (2 + 8 = 10, a miss.) Although the creature was bulky, the knobs in its skin were like bone, and the jelly-like meat of the thing seemed preternaturally tough.

Still, it seemed unlikely that the creature could get past Kregor while the half-orc lived. It was bulky, but neither fast nor dextrous. It would either have to push him out of its way, or kill him, to escape. Selanil smiled grimly. He vowed again that it would not happen.

Kregor was pleased that he had landed two solid blows, but he soon realized that it would take many more to bring this beast down. He had avoided its attacks thus far with ease -- although he knew that may well have been as much by luck as by skill. Rearing back, he concentrated and focused on his opponent. Drawing upon the strength that Gragnor had given him, Kregor swung his bastard sword. Had the foul thing's tongue still been attached to Glom, he would have targetted it. Instead, he sought to finish the fight if he could.

(1 + 10 = 11)

Gragnor lent force to the blow, but not accuracy, and the blow Kregor had hoped would cleave the thing's skull met only brackish water and fallen stone as the eel-like reptilian head reared back and the thing hissed in anger.

Then Dain reached the half-orc's side. With the creature still lodged mainly in the passageway, it was impossible to flank. The dwarf swung Tor-Angol (17 + 7 - 2 = 22, 3 + 3 - 2 = 4). He struck the rubbery flesh, but fear weakened the blow, and he could see no hurt where the mighty hammer had landed.

"I am with you," Dain said to Kregor, though he needed to grit his teeth to keep them from chattering, and he was uncertain whether he meant to bolster his companion or himself. The abomination's voice whispered promises and threats in his mind, in a low and insistant voice that made it difficult to be certain which plans were his, and which belonged to the thing they now faced.

The Miller's god, Dain realized. This thing was the Miller's god.

And betimes, in the long years before the Esk had imprisoned it beneath the earth, it had been the god of other beings, too.
 
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As the axeman splashed towards the hapless goblin, he noted Kregor availing himself well against the Sly Hisser, as Horsom had begun to call the monstrosity. Dain rose shakily and made for the beast, Tor-Angol in hand. Selanil calmly nocked another arrow. Maybe the insidious whisperings that left his legs weak and trembling slowed him overmuch, but just as Horsom was about to reach Glom and hack off the beast's slime-coated tongue, the goblin screeched out an enraged curse, somehow slipped free of the tongue's grasp, and let fly with a blast of fire. Horsom stepped back involuntarily from the flame, shielding his eyes, and lost his chance at the tomb-dweller's tongue. The weirdly pulsing appendage curled back into the beast's head with preternatural speed. Cursing, Horsom rammed his battleaxe into its sheath and pulled his bow free.

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move-equivalent action: (move to within 30' if necessary and possible.. if too far to close within 30', gets as close as possible)
standard action: Rapid Shot

To Hit: +3 BAB + 4 Dex + 1 masterwork + 1 Weapon Focus - 2 Rapid Shot - 2 fear effect = +5
Damage: 1d8 + 3 - 2 fear effect

** If within 30', Horsom gets an additional +1/+1 due to Point Blank Shot.
 

Selanil curses as his arrow flies wildly and fails to hit the disgusting abomination. "This thing doesn't want to die!" he snarled in frustration. Nocking another arrow, he let it loose, hoping his aim would be more true.

OOC: +8 to hit, 1d8+4 damage
 


Glom

The goblin managed to slip away from the creature's tongue. Realising that the fire missilehad not worked, the goblin sent a cold bolt towards the beast, moving away to be as far as possible while still being able to create the missile.
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Move as far as possible and yet able to create energy missile on beast.

standard action: Energy Missile- cold, 3d6+3 damage, Saving Throw: 14, Fort for half-damage
 


Kregor finally realized that while the beast was probably not afraid of their little band, it had not planned on this turn of events. It was clear to the half-orc that the monster's objective was to leave the pit from whence it came. Kregor became more determined now knowing that he was truely the first line of protection. Not only for his companions, but for the world above ground. Should the beast get loose, it would surely cause much more damage than the manticore ever could have. With this knowledge, the half-orc focussed once again on his target, with every intent to end it's life.
 

As soon as Glom managed to get free from the creature's tongue, he started to move backwards through the barrow. It was slow going, because the water was deep relative to the goblin's height, and it hid things to tangle up his feet. Realising that the fire missilehad not worked, the goblin paused long enough to send a cold bolt towards the beast. (15 pts damage.) It seemed to have more effect than the fire had, for the creature shouted something wordless silently within their minds.

It heaved forward, trying to push Kregor back.

(As it moves into Kregor's square, he is allowed an AoO; either an attack or an attempt to prevent it from entering the square. What would you like to do? I will finish the round after your reply/)
 

OOC:
Trying to get an idea of the size of this thing. That and it's strength. Has it moved in a way that Kregor would believe that it is MUCH stronger than he? What consequence would there be if he stayed in the square and got pushed back? Basically he'll weigh the situation and ih he believes he can stop the creature, then he'll stand his ground. If he thinks that it's not possible at this time, then he'll take the AoO and allow another of the group to get into melee range.
 

Glom giggles in glee, realising the cold worked. His mind prepared another bolt, but he wished his companions would slice the creature into tiny bits.
 

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