[Lakelands] Six For Adventure

Kregor looks at his companions as they gather near where the beast fell. He surveys them and tries to determine who is the most wounded. Upon determining that, he moves to them. "May Gragnor grant me the power to heal your wounds for the good dead you have performed today." He then moves to the next most wounded person and continues.

Upon finishing his healing, he turns to Horsom. "I too would like to find out what this beasts lair consists of. However, we are wounded and I think that we would be better served to wait until tomorrow to venture any further. Besides, the water gets deeper as we travel further down the path. We must figure a way to empty these halls of the water. It will not be easy otherwise."

OOC:
He burns Magic Weapon and casts Cure Lite on the most wounded. He will then recall one first level spell and cast cure lite again on whoever is next most wounded. He will then dole out the Cure Minor's (4) to the most wounded as well.
 
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Horsom itched to proceed right now, but knew it was wiser to continue as a group. "Let's rest up and handle this tomorrow then. Let's board up the entrance and place my warning stone on the seal."

He peered down the flooded corridor, eager to explore this ancient Esk tomb. Now that the imminent danger had passed, his thoughts turned to the marvels and secrets such an ancient construction could reveal. He wished that his friend Corvo were here to share in the discovery.

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warning stone = Stone of Alarm

To get out, the group can do some sort of human pyramid thing and the first person out can lower a rope to the rest.
 

Kregor wiped his cheek with his free hand. The mucus from the thing’s tongue seemed to resist faintly as he wiped it away. He sheathed his sword, bowed his head, and thanked Gragnor for granting him the strength he needed to keep the beast from descending upon the village. Then Kregor turned back to the way he came from and called out to the others.

"It's over."

Selanil nearly dropped to his knees in the murky water, overcome by fatigue and his wounds. Only his grip on the spear held him up. He staggered to a wall, leaning against it for support.

“Monster gone?" asked Glom, who was about to collapse from the effort of the battle. He remembered the creature's tongue around him and shuddered in fear.

Horsom had been splashing forward, his guttering torch casting strange and forbidding shadows on the walls of the tomb. He had stopped suddenly when he heard the rumble of Kregor's voice up ahead, ripples spreading from him like portents of what lay ahead. The constant dripping muffled the priest's speech, but the silence which followed spoke volumes. Then those words, etched in his mind forever: "I will not forget you!"

Horsom had staggered as the air around him groaned, burdened with an impossible weight, and then had suddenly seemed to stretch into eternity. Stretched and…tore…opening into a realm of madness.

He gasped in horror, but by then it was over. He could feel that the Hisser was gone. Whatever the strange servant of the Elder Gods had been, it had lost its body. Disincorporated, it had been forced back into the Far Pit. Shaken, he strode on once more, and was relieved to find Kregor, Glom, Selanil, and Dain, wounded but alive. They could have been far worse for wear.

"We should search this tomb,” Horsom said. “Who knows if any of its minions remain? First though, we should get Fellan…You might have heard him calling to us a few minutes ago. Hopefully he's really here and that wasn't just another of the creature's tricks." He eyed the rest of the group, noting the numerous wounds many of them were sporting. "Some of you should avail yourselves of the potions we secured from the Archdeacon."

"I agree with making sure this place is clear of other dangers but we must rest and heal first,” Kregor replied. “We prevailed against that abomination but I am not so certain that we would all survive any further hostilities."

Kregor looked at his companions as they gathered near where the beast fell. He surveyed them and tried to determine who was the most wounded. Between the skeletal ghouls and the abomination, everyone looked rather grim, even where there were no obvious wounds.

Still, Selenil seemed worst off. "May Gragnor grant me the power to heal your wounds for the good dead you have performed today," Kregor said, laying hands upon the elf. He then moved to the next most wounded person and continues.

(You may decide who to heal & roll the dice.)

Upon finishing his healing, he turned to Horsom.

"I too would like to find out what this beast’s lair consists of. However, we are wounded and I think that we would be better served to wait until tomorrow to venture any further. Besides, the water gets deeper as we travel further down the path. We must figure a way to empty these halls of the water. It will not be easy otherwise."

Horsom itched to proceed right now, but knew it was wiser to continue as a group. "Let's rest up and handle this tomorrow then. Let's board up the entrance and place my warning stone on the seal."

He peered down the flooded corridor, eager to explore this ancient Esk tomb. Now that the imminent danger had passed, his thoughts turned to the marvels and secrets such an ancient construction could reveal. He wished that his friend Corvo were here to share in the discovery.

“No doubt the tomb flooded when the stream was dammed for the mill,” Dain said. “Draining the pond might dry it out, if the villagers will allow it. Else, we might build some form of pump.” The dwarf grinned. “Flooded chambers are a problem my folk have faced in the past!”

When they were all gathered in the first chamber again, it seemed that Fellan's voice had been another illusion, a hallucination thrown by the creature to distract and confuse them. Had it been a real, audible sound? Or had the creature merely projected Fellan's voice into their minds?

Still, the chamber was not so deep that they could not boost a light character up to the edge. Up Glom went. Down came the rope. Soon, they were all above ground, sopping wet in the moonlight. It was still Spring. Although the night was not excessively cold, their wet clothing chilled them.

The sky, though, was clear and full of stars. The village seemed, for the first time, truly peaceful.
 

OOC:
Healing rolls are as follows....

The elf gets Kregor's first cure lite at 1d8+3 for a total of 10 hps back.

Horsom gets Kregor's 2nd cure lite at 1d8+3 for a total of 6 hps back.

Kregor then tends to his own wounds casting all 4 cure minor wounds on himself for 4 hps back.
 

"Need rest. We do good work," says Glom, looking at the others. His robes were ripped and his brain, exhausted from the mental assualt launched on the weird beast, ached. He just wanted to sleep.
 

Horsom felt Gragnor's magic race through his veins, fully healing the burn and bite the Esk warrior had dealt him. He then set to work barricading the entrance to the tomb, carefully placing the Stone of Alarm on the pile of burnt timbers he had assembled. "We can spend the night in the miller's home, have a good meal and rest. The Stone will warn us if anything attempts to leave the tomb."

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Horsom will stand guard near the tomb until nightfall, then retire to the miller's home until daybreak.
 

Selanil relaxed and let Kregor's magic do its work. He instantly felt better, at least his wounds did. He was still mentally fatigued however and longed to get out of the chamber and the water. "So, do we return to the village to rest before attempting to search the rest of this place? Or do we do it now? I, for one, agree with Horsom although I don't know if I'd really want to stay in the miller's home," Selanil says, pulling his hood back over his head, his scarred face disappearing into the shadows.
 

I had not taken long for the mice to invade the Miller's house, nor for the birds to begin nesting beneath its eaves. Still, it was warm enough inside, once they had gotten a fire going. The adventurers stripped their sodden and reeking clothing and hung it by the fireplace to dry. The odor of the rank barrow filled the stone house. Thankfully, workmen had made use of the fireplace as the mill was being dismantled, so there was nothing roosting in the chimney, and a modest amount of wood was laid nearby.

They could rest and recuperate. They would have to decide their next step in the morning.
 

Horsom cursed quietly but ferociously. The day wasn't starting on the right foot. He poked his finger through the charred hole a stray ember from the fireplace had burned through his breeches. As he slipped them on, still muttering, a preternatural rumble rolled through the cottage. He toed Glom awake. "If there are any beasties still down that tomb, your snoring would have kept them down there for fear of the asthmatic dragon standing guard above them." The goblin grumbled to himself and rolled over, burying his head under the sheets.

Horsom broke his fast on some of the miller's stores and went out to check on the horses. While there, he refilled his quiver from the spares he had left tied to his saddle. Returning to the cottage, he collected his axe and everburning torch then waited for the others before removing his warning stone so that they could return to the tomb.
 

Kregor had woken about an hour before Horsom. Getting dressed, he slipped outside into the cool morning air. He made his way to the waters edge and knelt down. He began to pray to Gragnor, thanking him for all that he had provided the previous day. He continued to meditate and pray for the better part of that hour. He then stood and returned to where the alarming stone had been placed the night before. He sat quietly examining the edge of his bastard sword.

OOC:
If Horsom had told the others that the stone would alarm even should one of the group aproach it, then Kregor would not go near it. He would instead stay by the water's edge.
 

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