[Lakelands] Six For Adventure


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Build a bridge out of her!

OK...

After defeating the Sly Hisser, you rested for a day while trying to determine exactly what to do. The villagers, pleased with your success, offered you food and new(ish) clothing. Horsom decided to use his second acorn, and the Red Woman of the Oaks moved the stream and millpond overnight, allowing the group to enter the newly-drained area below the mill (obviously, breathing water was no problem for the Sly Hisser). That night, as the Red Woman of the Oaks did her work, Kregor dreamt of the Raven & Wolf again. The Red Woman of the Oaks cautioned Horsom about the third acorn, which she said was Yallery Brown.

The group went into the old barrow, and Kregor consecrated the first chamber. An examination of the chamber showed many urns filled with amber beads and brass coins. They had been stoppered with wax, though several were broken, and had been decorated with floral patterns and spiral markings of the sort associated with the ancient Esk.

The party then went down the spriralling tunnel that the Hisser had come from. There they found what appeared to be a pile of bodies, but was in fact the insane spirits of those that fell into the Sly Hisser's power and died over the centuries. An examination of the room showed two stones, one to the right of the tunnel entry, and the other to the left (north and south) that could be moved; faint magic radiated behind the north stone. The mass of insane spirits spoke to the party, asking for release, but soon asking for the party's death as well. The insane babbling seemed to fascinate Dain and Horsom....The spirits began to move as a unit toward Dain.

Once they realized this, Kregor and Selenil took hold of their compatriots and fled the chamber, dragging them back up the long tunnel. When they reached the first chamber, they rested a few minutes (apparently, the spirits were bound to the second chamber as the Sly Hisser's "treasure"). After a few minutes, both Dain and Horsom recovered their wits.

It is here that we resume our story......

(XP Coming Soon!)
 

"It is odd that they stay in the chamber. Perhaps they are bound there by some residual force from the beast we slew. We need to rest and on the morrow I will ensure that we have all the protection that Gragnor will grant us. It should be enough."

Kregor then assists the others with climbing out of the darkness.

OOC:
Once out, Kregor will do nothing but find a secluded place and meditate on the situation at hand. He is looking for some type of guidance. He plans on doing the following and just would like some idea of whether he's on the right track or not.

Spells:
0 Level:
Resistance x4 (one on each person)

1st Level:
Bless
Protection from Evil x2

2nd Level:
Consecrate
Remove Paralysis

Also intends on using the protective ward he can place on a person for a +3 on their next save.

I don't know how you want to do this, or even if Kregor can get an idea of whether or not he's on the right path, but I figured I'd ask. :)
 

Shaken by how easily he had fallen under the sway of the Hisser's dead, Horsom agreed wholeheartedly with Kregor's offer of Gragnor's protection. "When we next enter that chamber, I'll have my ears blocked as well", he said, fingering the frayed edge of his tunic, searching for strips to pull off and use as plugs.
 

Unnerved by the whole disturbing scene below the earth, Selanil takes a deep breath of fresh air upon emerging from the opening. He pauses to let the sun warm his scarred face and then turns to his friends. "I guess we rest up and prepare for what lies ahead on the morrow?"
 

"It is odd that they stay in the chamber," Kregor said. "Perhaps they are bound there by some residual force from the beast we slew. We need to rest and on the morrow I will ensure that we have all the protection that Gragnor will grant us. It should be enough."

Shaken by how easily he had fallen under the sway of the Hisser's dead, Horsom agreed wholeheartedly with Kregor's offer of Gragnor's protection. "When we next enter that chamber, I'll have my ears blocked as well", he said, fingering the frayed edge of his tunic, searching for strips to pull off and use as plugs.

Kregor assisted the others with climbing out of the darkness and into the bright sunlight.

Unnerved by the whole disturbing scene below the earth, Selanil took a deep breath of fresh air. He paused to let the sun warm his scarred face, and then turned to his friends. "I guess we rest up and prepare for what lies ahead on the morrow?"

Yet it was early, and they had a whole spring day -- warm, with but a slight haze on the horizon -- stretching before them. They could feel a slightly cool breeze blowing from the east, from the direction of Lake Elidyr.
 

Sorry about the long delays....I've done other posts, but I have to work a bit harder to make sure that this game is good. Also, my girlfriend is pregnant (3rd for me, 1st for her; due in October) & that is taking up a bit of my time. Wonderful, though! I hope all is equally well with you!
 

OOC:
No worries. I am confused though. Are we waiting for XP, or are we pressing on?

Also, does Kregor get any feeling if his proposed actions will benefit the party at all? I'm not looking for DM guidance, I just want him to use this prayer as trying to get some info that he's at least got a decent idea of whether this will work or not. lol
 

Horsom practised balling up the strips of cloth torn from his shirt and placing them in his ears to see if they'd hold. "Kregor, I'll follow you down once you give the go ahead."

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OOC: Congratulations RC! Wow, this is the 3rd child conceived/born since this thread started. You know you've got a long running game when...
 

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