[Lakelands] Six For Adventure

Toric_Arthendain said:
Selanil watches the newcomers ride into the village impassively. Upon hearing the proclamation from the leader, he turns to his companions. "Shall we see what the commotion is all about? I for one am curious as to what proceedings these men are to preside over."

Sorry, Selanil is spending the day wandering, staying as far from civilization as possible.

(Don't worry, though, you are not forgotten!)
 

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Between Selanil stretching his legs and Kregor's communing with his god, Horsom resigned himself to the fact that the tomb would have to wait until after Lord Merryhahn's judgement tomorrow.

"What if Merryhahn prevents us from exploring the tomb tomorrow?" Horsom thought to himself grimly. He was eager to explore the tomb and its hidden secrets, but there was a real possibility, in his mind at least, that Merryhahn would assert his rights of claim on what lay in his lands.

Horsom decided to make the most out of his free time and speak to some of the villagers this evening to find out what he could about this Lord Merryhahn and what the probable outcome of tomorrow's pronouncements would be... and what Merryhahn's intentions toward the tomb were. He shared his thoughts with his companions. "Anyone care to join me? We could start our conversations at the local tavern..."
 

(Recall again, no local tavern. Kell's Reach is just too small! OTOH, you could have a pint with a number of local farmers, who do brew their own.)

As the afternoon wore on, more men arrived. These were porters and labourers, carrying pavillions (which they set up on the common land and before the Church) and the furnishings which would go within. Clearly, a general encampment was being planned in the Commons and the Lord's Open Court would be before the Church.

Soon the Village Reeve began to order food and other comforts for the Lord Merryhahn. These orders were followed with several degrees of enthusiasm or grudging compliance. The general consensus seemed to be that the nobleman was canny and just, but many of the villagers seemed to be oblivious to the fact that Lord Merryhahn had not been there during the terrible winter, or when the manticore preyed upon the villagers.

"They'll not say it," said one grizzled farmer to Horsom. "Nor shall I. Nor shall you, if ye've any brains at all, for that one owns this land, aye. See you that there is no manor here, nor has that one a permanent place in this village. We are an afterthought. Most like, the soft whisper of gold sounds louder than cries of anguish, eh?" The old man spat on the ground. He seemed to consider a moment. "Ah-course, the great and powerful have many worries, and maylike we are but an afterthought."

As Horsom spoke to the old man, and the Village Reeve ordered provisions, the man who had first announced the coming of Lord Merryhahn walked to the site of the old mill's ruins, and approached the miller's old house.

"I seek the dwarf known as Dain Winterforge, or his officer, acting here under the Charter of the Archdeacon Warmund of Selby-by-the-Water."
 

OOC:

Raven Crowking said:
(Recall again, no local tavern. Kell's Reach is just too small! )

Clearly you've never been to Ireland! :P Every town is absolutely guaranteed to have at least one church and one bar. It's crazy... my wife and I spent 3 weeks tooling around there... we found zero exceptions to that rule of thumb.

More later...
 

Ulorian said:
Clearly you've never been to Ireland! :P Every town is absolutely guaranteed to have at least one church and one bar. It's crazy... my wife and I spent 3 weeks tooling around there... we found zero exceptions to that rule of thumb.


Upper Penninsula Michigan is like that, too....or at least was when I was there. I spent half my boyhood in Pembine, Wisconsin, which had under 5,000 people (at that time, way under 5,000 people...the towships of Pembine, Beecher, and Dunbar had one public school, which ran from kindergarten through high school in the same building! That building was about half the size of my sons current high school here in Toronto.) but still managed to support 5 drinking establishments. :D
 


OOC:

What time of day is it when the person is looking for Dain? If it is towards nightfall, then Kregor should be back at the old house.
 

When Kregor returned to the old house shortly before nightfall, he found Dain abed with a fever, blankets heaped over his stout form. Clearly the foul water in the old tomb hid some spirit of disease that had found its way into Dain's blood. Speaking with the dwarf, Kregor learned that a chill had been building all day, growing into a fever by the late afternoon. Kregor also learned that the group -- or what representative they wished to send -- had been asked to break fast with Lord Merryhahn with his arrival in the morning.

FYI, the chills and fever are a metagame mechanic, as Wolfheart hasn't been on EN World for some time. I'll NPC him until the end of this "chapter" (nearly there!) then perhaps recruit some additional players.

Selenil had ranged far from Kell's Reach that day, trying to put civilization behind him for as long as he could. It felt good to breathe the springtime air, even when the sky clouded near nightfall and rained in short, scattered bursts. The scarred elf wandered through pasture and copse, avoiding farmers as he crossed their fields. He paused once to watch a fox family, the year's new kits tumbling from their den beneath the roots of a fallen tree. He rested on a long flat stone near a stream, cushioned by thick green moss. The sound of birdsong drifted him off to a short sleep.

It was near that hour in the deep night, where one day turned to the next, that his wandering steps found him returning to Kell's Reach from the north. As he passed the old barrow where the manticore had laired, he was surprised to hear a sweet music coming from underground. It drifted upon the soft night breeze. As Selenil passed a broad oak atop a rise, he could see the barrow. A warm yellow light flickered from within, and he heard the sound of a merry company.
 

Kregor watched over Dain, having done anything that he could do to help the dwarf. Knowing that Dain will not be able to meet with Lord Merryhahn, Kregor decides to turn in eraly so that he can get an early start in the morning with his prayers.
 

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