[Lakelands] Six For Adventure

Ulorian said:
OOC: Congratulations RC! Wow, this is the 3rd child conceived/born since this thread started. You know you've got a long running game when...

LOL. Did I mention it before? Once or twice? :heh:

Anyway, sorry about the slip with the XP. Everyone may give themselves 3675 XP for monsters & story award.
 

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OOC: Updated my character in the OOC thread.

IC:
After taking a deep breath of the cool, spring air, Selanil turns to his companions. "I have a few things I would like to take care of. I need to feel the sun on my skin and the fresh air in my lungs. Especially after what we have been through. I will meet you all back here tomorrow morning."

That said, Selanil takes his leave of his friends. He'll spend the day wandering the area, staying away from civilization as much as possible. Depending on how far away the lake is, he'll go there and have a swim, attempting to wash away the weariness that he feels.
 

Despite the friendliness of the villagers, they had little time for the adventurers that morning. Following the horror of the manticore and the miller's treachery, there was still much springtime work to be done. Men walked the rounds with their sons, naming the stones that marked their fields and repairing fences. Animals needed to be fed, pastured, protected, and milked. Clothes needed making and mending. Sharp-eyed children watched over the fields with slings to keep the birds away from the precious seeds -- and to add something to that evening's pot.

Watching the village at peaceful work was, in many ways, gratifying.

In the late afternoon, as the sun dipped toward the west, a company of men -- a score on horseback -- rode into the village from the south. They were dressed in checked green and white livery and carried the device of a rooster clutching a serpent in its talons. The company rode to the Church, where one blew a blast upon a horn.

"Make ready! Make ready!" the leader of the men cried. "Lord Merryhahn rides from his southern estates, and shall be here with the dawn! Court shall be held at noon, before the House of the Good Gods, and Justice shall be meted to all who bring forth claim!"
 

Kregor looks upon the new arrivals with curiosity. Raising one eyebrow, he shakes his head. Turning to the others, he nods in the direction of the old mill. "What do you make of them? Are we to stay here tomorrow and wait for this man's arrival, or should we continue with our business?"

OOC:

Spells: for the next day
0 - Resistance x4, Guidance
1st - Bless, Protection from Evil x3, (D) Sanctuary
2nd - Consecrate, Negative Energy Protection, Remove Paralysis, (D) Death Knell

edit - fixed my screwup :) After this bit of banter then, Kregor will find a quiet secluded place to pray as stated above. He will also try to gather some guidance as stated above. Sorry for jumping to conclusions. :)
 
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Remember, this is the day you came out of the tomb, so while you have whatever is new from levelling, you do not have whatever was used earlier. Which, of course, may well be enough.
 


Selanil watches the newcomers ride into the village impassively. Upon hearing the proclamation from the leader, he turns to his companions. "Shall we see what the commotion is all about? I for one am curious as to what proceedings these men are to preside over."
 

Kregor nods to Selanil. "You can see what the commotion is about. I must pray to and consult Gragnor for our actions on the morrow."
 

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