[Lakelands] Six For Adventure

Things were moving quickly and seemingly in a positive direction. Horsom turned to Fellan, "I've a mind to join this crew. The Archdeacon's sponsorship means good things for us. Obviously, there is something important about this creature that the Church knows and we do not. By joining the Archdeacon's hunt, we travel with a group armed with knowledge we may need to bring down this beast, something we wouldn't get by hiring some random band of mercenaries." Horsom went silent as he tugged on his lower lip thoughtfully.

Fellan smiled to see the influence the merchant-scholar Corvo has had on this young man. The careful analysis of any given situation was a hallmark of Corvo's. Horsom even imitated the man's mannerisms!

"What do you think, Fellan?", Horsom asked the tracker.
 

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Glom was liking this already. He didn't feel so out of place. He liked the orcy already. Leaving the tribe had been the right decision after all.

Glom follows after Dain, pulling his hood over his head again self-consciously.
 

"Sleep here tonight, and on the morrow my daughter, Etain, will show you where the barrow lies." Maeve smiled, almost like a predator herself. "Warm my bed this night, O Mortal Kin of Our People."

Selanil nearly choked on a piece of venison he was attempting to swallow. Maeve was beautiful, possibly more beautiful than any woman he had ever laid eyes on. He was not used to being offered what Maeve was offering. His scarred face usually scared women off or disgusted them. He was about to blurt out a yes when he noticed Etain. The brief horrified look on the little girl's face broke the trance.

"You honor me too much, Maeve," Selanil replied. "On this night, I should rest so as to be ready to face this beast on the morrow. Perhaps we can consider your offer once the deed is done."

After finishing the last of his meat and then washing it down with the remains of the water he said, "Etain, would you show me where I may sleep this evening?"

With a last wistful glance at Maeve, he turns his attention to Etain.
 

Samuel Leming said:
OOC: Does Maldordo know anything at all about manticores?



OUT OF GAME: Manticores have not been seen in this area for a (human) generation or more, having been driven to the Grey Hills in the north. Dain would have needed to travel through a portion of this region to get to Selby-by-the-Water.

You would certainly know what you can find in your MM 3.0 (or 3.5) about manticores, but you should be warned that I freely invent and change monsters, and use things from third-party sourcebooks if they seem interesting.
 


With the six of them agreed, Dain led the party back to the Temple of the Seven Good Gods. Despite the goodwill of his fellows, Glom was obviously soon uncomfortable again with the stares he was receiving in Selby-by-the-Water. Dain noticed that the goblin was soon hiding his features within his hood again. With the river’s rising, some of the streets had begun to turn into shallow canals – typical of the town, where all the buildings showed signs of water damage.

Selby-by-the-Water had been founded long ago to protect a deepwater harbor on Lake Elidyr, and had grown in a radial pattern from the harbor, with several canals cutting through the central village. Forty-seven years ago, Selby-by-the-Water was wracked by tremors, and more than half the town now lay beneath Lake Elidyr. Locals called this area “Selby-beneath-the-Waves.” What remained was still a bustling town, but folk avoided the ruined areas at night, including the docksides where Selby-beneath-the-Waves could still be seen.

Clusters of buildings rose from the middle of the Selwyn River, their top floors rising above the waterline. Strange leathery-winged reptiles the size of pigeons or gulls infested the town – many of these roosted among the half-submerged ruins. Others pulled fish from the water, or squabbled over garbage on the shore. Hawkers called out wares with loud voices – meat and cheese, draughts of ale, fortunes told, and advertisements for various inns, including the notorious brothel, The House of Yellow Sashes. Beggars were numerous, many of them old and crippled. Jongleurs and players practiced their arts for Spring Carnival at the vernal equinox.

An attendant in the temple – a Brigitine, by her garb – quickly took Dain and his company to a guesthall after a few words. Within the temple, Glom was bade to remove his hood. As the companions had feared, shock crossed the priestess’ face when she saw the goblin’s features, but she quickly composed herself. The guesthall they were taken to was dedicated in carvings and stained glass to both the Lady of the Hearth and the Lord of the Harvest. They were seated at a well-made wooden table with smooth wooden benches. A simple but generous meal was laid before them.

Dain asked one of the lay brethren to prepare rations for their quest, and to look after Anvil, his mule. He asked for either a bow or crossbow, and the brother said he would check the armories of Mardan.

After eating, they were able to speak for a while before being admitted to the chambers of the Archdeacon Warmund. Clearly, the Archdeacon had been warned about Glom and the others, for he showed no surprise at seeing any of them.

"Ah, Dain,” he said with a hint of a smile. “I see that you have assembled a force suitable for facing…shall we say…an unusual problem?”
 

Glom twiddled his thumbs, awaiting for the Archdeacon to go on. A fly buzzed past him. He fried it with his psychic powers, hoping the others wouldn't notice.
 

"Well," said the Archdeacon after a long pause. "We suspect, as I have told your friend Dain, that the creature causing these problems is a manticore from the Grey Hills. We know, from a witness, that it lairs in the Dwarfie Run, and old burial chamber near Kell's Reach. If you need a guide to the place, I feel certain that the Church will provide. You have but to go to your rest tonight, and an acolyte will take you to the place in the morning. It is no more than a few hour's ride from here." He smiled. "Perhaps you can catch the beast napping. We can provide you horses, if you need them."

The Archdeacon spread his hands, indicating the lack of food or wine. "If Friend Dain has told you of the generosity of our previous meeting, then be assured that I would offer you food were I at table. If there is anything else you need...within reason, of course...please make your requests now. We cannot allow creatures to prey upon our flocks." He paused. "I mean, of course, both the loss of sheep and cattle and of the Church's flock, those who tend them." The Archdeacon indicated scattered papers on his desk. He brushed the scorched fly off of a vellum sheet with a look of mild annoyance. "Even so, there is much pressing upon my time that cannot be delegated. If you need more help from the Church.....?"
 

"A manticore?!?", Horsom exclaimed incredulously. "A veritable creature out of legend! Amazing!" He turned to Fellan. "It's no wonder you had so much trouble tracking the beast." Fellan harrumphed at this last comment. Horsom stood and addressed the Archdeacon Warmund. "Archdeacon, I recall from the tales I heard at my grandfather's knee that the manticore were winged; I may need an extra quiver of arrows or two, if it pleases you. Otherwise, I am ready to go." Fellan nods, indicating that he is ready also.
 

"Of course. I believe that Dain has a bow being readied as well." The Archdeacon smiled broadly. "If it is only weapons you need, then Mardan's blessing upon you all! But again, I must ask if you need the loan of horses, or of anything else."

Fellan snorted. "It is hard to track a creature as it flies through the air, Horsom. For my peace of mind, I would bid you send three men with us. Let them show us where the beast lairs, then let them take the horses away to this village you mentioned. If the creature is as canny as it seems, it would probably smell our horses and spoil any element of surprise we might have."

"Indeed," said the Archdeacon, nodding. "That can be done."
 

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