moritheil
First Post
vrock said:I should clarify my statement...They can be used as a crutch for roleplaying and storytelling.
If a player in my game expressed an interest in becoming an assassin, or created a concept for an assassin character, I would allow it. But the game and story would dictate how and when levels of assassin would be taken, not the requirements in the DMG. I would also change up when spells were allowed, and when poison use was allowed. It seems silly that an assassins guild would give out all of their secrets to a new recruit.
I should also mention that I view multiclassing similarly. I wouldn't allow the Bard in my group to spontaneously take a level in Barbarian, or a Fighter to take a level in Wizard without some in game explanation.
By "crutch," do you mean, "convenient way for the DM to not have to completely build a new class from scratch?"