Lamentation of Lolth - OoC VIII

Hah, just had Teleri aim at the enemy spellcaster. Knowing Maj and you, it'll probably be somebody we know who is bespelled or dominated for added guilt tripping. :] ;) :lol: :uhoh:
 

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Unless you have all became cozy with Pains while I was away, I doubt you know who is leading the ogres. I would worry less on who is there and more on why and will you survive with the tank out of the fight and a potential coup de grace in the making...
 

While I know I have been out of the loop for a while, I have to admit that I am not used to seeing the party fight as disjointed as it is. When I made this encounter up, I thought that it might take a round or two longer if Calenthang failed his saving throw, but now I am really worried about you guys.

Verbatim's predictions on Rd3:

-Calenthang remains held
-Sielwoodan and Teleri get nailed again from the ogre's regular attacks.
-Teleri gets knocked out/dying from the AoOs. I still don't know how committing a senseless suicide is in her character, but will take your word for it.
-Laurant wastes a good bard song when he has to verbally activate that wand. Sorry dude but you can't sing your bard song and make the musical wand work. The good news is that it will still linger for a few moments and help out the others as it can.
-Dunstand invests in brown pants as he takes over as tank as Sielwoodan will have between 2-10 hps and will be toothpaste if he gets hit again by the quicker ogres.
-Broddy's summoned monkeys will either save the group or just delay a bruised death.

All these thoughts are unsolicited, but man is it good to be evil sometimes..:)
 

The Not-A-Bard-Song (TM) will last another five rounds, that looks being 3 rounds longer than the party.

Healing has been requested, so that's what he'll do.
Otherwise he'd be using his archer feats to deal with the spellcaster, or that Acid Arrow wand he's somehow picked up...
 

Wilphe said:
The Not-A-Bard-Song (TM) will last another five rounds, that looks being 3 rounds longer than the party.

Healing has been requested, so that's what he'll do.
Otherwise he'd be using his archer feats to deal with the spellcaster, or that Acid Arrow wand he's somehow picked up...

If you get enough time to do anything other than keep that healing tune up with the wand I will be impressed..

Welcome to the party...hope you survive the day...:)
 

Darned. If you put it that way can I change her actions to reach whichever one is wounded the most? and maybe drag Calenthang out of the way? Still bravely stupid, but they are rather badly outgunned here.
 

I have a question for you Majin. Do you allow IF/THEN actions? A simplistic version is below:

IF I can catch both ogres in a web, THEN I will cast web
IF I can't, THEN I will cast magic missile on one of them.

As for the combat, hopefully it will take some of the pressure off the tanks. Unfortuantely, I don't have a dispel magic, for the reasons stated in the IG thread.


*edit
it= the illusion :)
 
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Certainly Xmanii to your question. As long as you believe that your character could make the discernsion then it's fine to use the if/then thing.

Kirinke - It has always been my policy that if you wish to change your actions you are able to if you can get to it before everyone else has posted, so therefore if you feel like you want to change your actions, you are free to do so...
 

You know you have it wrong when Calenthang is holded, Sielwoodan is the main melee combatant of teh fight and Teleri is shooting arrows behind him... it should have been: Calenthang is teh main melle while Sielwoodan support with his bow and Teleri is holded for her better safety... ok, that was a cheap and easy shot :p
 

Lol.
*smacks velmont upside the head with a rolled up newspaper.

Bad... No cookie for you!

Hee. She isn't exactly standing on a firm foundation so to speak at the best of times. Good hearted though, just a bit of a bent bint.

Well then I'm going to amend my previous post then, the one with the actiony bits in it. ;)

Thanks Maj,
 

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