Land of Syrael OOC


log in or register to remove this ad


I should mention, Luhal knows how to speak correctly by human standards. He didn't adopt his current speaking habits until after he left home, thus his parents haven't had time to get used to it.

Hmmm . . . I wonder if his Father or his Mother got the final word on his fiancee? - Arvol would be more concerned with securing a valuable family alliance, but Nenimewo would want a daughter-in-law who has the makings of a Great Lady (ie, infinitely gracious, well-learned, and able to do any job in a noble household but equally comfortable with overseeing servants).

Oh, by the way, Penance, would you be interested in a powerup idea that would be useful for PCs, but that only NPCs would really be able to abuse?

(I also have some ideas on NPC class varience.)

-Albert
 

penance said:
Well, let me think. I would think most elves have pale skin, you want well-tanned barbarian skin?

First I would have to ask how barbelves differ from city (I guess thats what you'd call them) elves and from drow elves (which I have not decided to enter into Syrael... I'm thinking at this time that we have enough cave dwellers already)

Huh - missed this response.

I guess the first question is, how civilized are the elves in general, in Syrael?

My impression was that they're supposed to be semi-nomadic hunter-gatherer types, only using strongholds when a persistant enemy is upon the land (such as, say, now).

I would suggest that the Wild Elf and Wood Elf strains are the dominant ones in Syrael, and that these are the one's we're dealing with in-game right now. There are some high-elven estates in the cities, but they are exiles who are waiting for the magic storms to subside so they can rejoin their native cities.

The High Elves would have the 'radiant white', the Drow (if any are in Syrael) would have a creepy version of albino-white, but the Wild/Wood elves would tend to have golden tans.

-Albert
 

penance said:
[sblock=elves]The elves have two seperate society distinctions: the Wanderers and the Hearthmen. The wanderers are the scouts, druids, rangers and generally the people that venture away from their homeland forest cities. The hearthmen, as they are called, guardians of the tree cities where the women and children live. Elven children are rare and treasured, and insulting one will earn you a black eye or worse. Im creating a custom PrC called Warrior of the Trees or something like that, an elite forest archer class with abilities like tree-climb, improved forest track, and ally of the trees(where the character can use the trees to help him attack his enemies). More on that later. [/sblock]

That is what I said about elves a couple of pages back. I like that idea for high elves, (with the city-based 'retreats'), that will definatly be included. I don't know about wild elves, but these are primarly wood elves that we are dealing with right now. As was as skin color, it's just like that of humans; totally based on phenotype. Some could be golden-tan, some wouldn't. I hate to generalize an entire race. :P


*edit IC post up!!!!
 
Last edited:

We had our first battle and no one wants to know how much xp we earned?

I suspect these couldn't have been higher than CR 2, since Weel's turning got all 5 of them, and he was only able to destroy 11 HD of undead.

Normally, human zombies are CR 1/2, but these were supposed to be unusually strong - they had the 3/- DR, had an AC between 14 and 17, and did about double normal damage. So CR 1 or 2.

What's the rule for a group encounter? Do you add 2 to the CR every time you double the number of enemies? According to my handy-dandy xp calculator, if those were CR 1, then the encounter is considered a CR 5, and we should get 150 xp. If those were CR 2, the encounter is considered a CR 6, and we should get 200 xp.

Thoughts?

-Albert
 

Al the Absentminded said:
What's the rule for a group encounter? Do you add 2 to the CR every time you double the number of enemies? According to my handy-dandy xp calculator, if those were CR 1, then the encounter is considered a CR 5, and we should get 150 xp. If those were CR 2, the encounter is considered a CR 6, and we should get 200 xp.

The online srd has an excellent XP calculator:

http://www.d20srd.org/encounterCalculator.htm
 

Al the Absentminded said:
We had our first battle and no one wants to know how much xp we earned?

I suspect these couldn't have been higher than CR 2, since Weel's turning got all 5 of them, and he was only able to destroy 11 HD of undead.

Normally, human zombies are CR 1/2, but these were supposed to be unusually strong - they had the 3/- DR, had an AC between 14 and 17, and did about double normal damage. So CR 1 or 2.

What's the rule for a group encounter? Do you add 2 to the CR every time you double the number of enemies? According to my handy-dandy xp calculator, if those were CR 1, then the encounter is considered a CR 5, and we should get 150 xp. If those were CR 2, the encounter is considered a CR 6, and we should get 200 xp.

Thoughts?

-Albert

WOW!?! Over-zealous?!

I'm used to the DM just saying 'OK you all level up now,' after an adventure ends. Either that or we bug him and he gives us a figure...

I must say, though, that however unique that was, your... 'dedication' to D&D is most certainly immense.

PS: No offence intended, I just find it very astounding.
 



Remove ads

Top