Last Stand of the Dorinthians (Chapter 4- The Second Invasion)

Barok said:
"Damn it man! We're talking about the survival of our people. That's the only morality we need. The 'right thing to do' isn't the right thing to do unless it serves that purpose. Did the elves save us from the Empire? No. So why should we save them? Haven't we already done enough, already far more to help them than they have done for us? Haven't our people already died enough fighting the enemies of the Elves?"

Recognizing that there is a fundamental difference of philosophy between his way of thinking and Barok's that will likely never be reconciled, Silas only quietly says, "Yes, enough of our people have died."

-----

Silas sighs. Cal...Baron Dorin...shirking responsibility, Syra indulging herself in foolishness, and our hope for true leadership driven away. Speaking up, Silas says, "I would accompany Lord Kalnian on his mission to the elves."
 

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Barok
[sblock]
When you search the bodies you find that the kobolds have also swept through much of the town overnight. All you can find are several copper earrings (and noserings) that you pawn off for 34gp, and a collection of coins: 293cp, 12sp, 3ep, 4gp, and 1pp.
[/sblock]

Cal nods at your decision to go to the elven lands and passes a list of items that he will provide to your group free of charge:

2 Gauntlets
28 Daggers
12 Punch Daggers
9 Light Maces
3 Sickles
35 Clubs
3 Heavy Maces
2 Morningstar
121 Shortspears
138 Longspears
14 Quarterstaffs
104 Spears
250 Crossbow Bolts
6 Light Crossbows
36 Darts
53 Javelins
8 Slings
140 Sling Bullets
22 Throwing Axes
3 Light Hammers
4 Handaxes
3 Light Picks
4 Saps
142 Short Swords
3 Battleaxes
2 Flails
24 Longswords
2 Heavy Picks
4 Rapiers
12 Scimitars
1 Trident
5 Warhammers
4 Glaives
11 Greatclubs
32 Halberds
1 Scythe
145 Longbows
103 Shortbows
1,400 Arrows
1 Bastard Sword
1 Hand Crossbow
113 Sets Padded Armor
245 Sets Leather Armor
15 Set Leather Armor (Small)
32 Sets Studded Leather
15 Set Studded Leather (Small)
3 Sets of Hide Armor
6 Chain Shirts
32 Small Wooden Shields
23 Large Wooden Shields
47 Bucklers
17 Backpacks
232 Bedrolls
23 Coils of Rope (100 ft)
4 Grapples
423 Trail Rations
65 Hard Biscuits
66 Water Flasks
112 Torches
26 Lanterns
12 Tinderboxes
87 Flasks of Oil
6 Tanglefoot Bags
110 Large Sacks
55 Small Sacks
6 Mirrors
23 Bottle of Ink
78 Pieces of Vellum (paper)
2 Sets of Thieves' Kits

OOC: Further, the halfling merchants are selling all non-magical, non-masterwork items with a value less than 200gp in the PHB equipment list for normal price.
 

True to his word, Nikolos will excuse himself once the decision seems substantively made, and return to helping heal the victims of the fighting. He'll keep magic for the truly serious cases, mainly relying on his mundane healing talents, and those of Gnaden.
 

Silas accepts little from the stores that Cal offers: only a few bolts to replace those he used and some travel rations. Then he goes to prepare for departure so that he'll be ready to go whenever the time comes and (again) say good-bye to his family.

[sblock=Hector]Silas goes to see Hector before he leaves. "Hector, my friend, I am again being sent out to lend aid to our allies. I would much rather stay here with my family, but..." He shrugs. "Anyway, I would leave the gnomish spellbook with you for safekeeping and so that you can study it. And I have been thinking. If you wish to repair your reputation you might offer your services to the Baron. A man in his position needs the support of men such as us." Clasping Hector's hand firmly, Silas ends with, "Farewell."[/sblock]
 

Deuce Traveler said:
Barok
[sblock]
When you search the bodies you find that the kobolds have also swept through much of the town overnight. All you can find are several copper earrings (and noserings) that you pawn off for 34gp, and a collection of coins: 293cp, 12sp, 3ep, 4gp, and 1pp.
[/sblock]

OOC: Further, the halfling merchants are selling all non-magical, non-masterwork items with a value less than 200gp in the PHB equipment list for normal price.

Barok laughs quietly to himself, finding the battlefield already looted. Bloody Kobolds, heh, at least they've got their priorities straight. What the hell had he been thinking, just leaving the field of battle to talk politics, as if anyone cared about his opinions? The little buggers had earned their share, but left him with nothing but scraps.
He grabs the stinking corpse he's been searching and heaves the orc over to its back, expertly rummaging about on the bloody mess for anything of value. He keeps that up for quite some time, moving from corpse to corpse, slitting a throat or two if he finds any still alive.

Later he returns to town, washing off some of the stink in the brook and grabs himself some equipment from the town supplies before appearing, a bit grimly, when the heroes are about to depart.

ooc:
1 Rapier
1 Shortbow
40 Arrows
1 Backpack
1 Coils of Rope (100 ft)
10 Trail Rations
1 Water Flasks
2 Torches
1 Lanterns
1 Tinderboxes
20 Flasks of Oil
6 Tanglefoot Bags
and some Healing potions.

He also buys three potions of Invisibility from Hector at 300 gps a piece and two oils of Magic Weapon for 50gps a piece.

And leaves his light crossbow and bolts in the town warehouse.
 
Last edited:

Ventus wanders the town for a few moments, mentally saying a goodbye to the place that had actually become his home for a short while there. He touches base with the wall builders, leaving him with as much advice as he can, but trusting them to oversee the construction while he travels with Dartis.

He looks over the equipment available with the eye of one used to traveling as lightly as possible. So much stuff, but not useful for anything but weighing down a man in a fight. He gathers up some of the rations to sustain himself on his travels, but leaves the rest for the townfolk.
 

OOC: Fast forwarding this to move things along...

The seven of you leave New Dorinth and head north on your riding horses. All of you bring enough food and water for the trip, although Barok's saddlebags practically bulge with supplies while Nikolos carries along several books on elves and a couple of blank journals where he can record his findings.

You are only two days out when you meet your first elven patrol. They do not take the intrusion into their lands kindly, even when Dartis claims that your group has come to help. Tensions are high until Kel is mentioned, and the elves begrudgingly allow you to continue, though under guard.

As you spend the next days travelling through the elven lands, you can see why the anger towards outsiders. Most of the outer elven settlements have been almost completely destroyed, and ravens are a common sight among burnt out wooded homes. It seems that the elven dead were put to rest, although bloated orc bodies still bake in the sun. As you get closer to Saleentra the damage seems to be lighter, indicating that the orcs found stronger resistance as they grew closer to the capitol.

Your elven escorts run into some of Saleentra's guards, and there is a lengthy discussion on whether or not to allow you to see the elven capitol or to make you wait outside. Orders come from Councilman Kel to let you through... it looks like your old friend has gone far in a short amount of time.

And that's when you see it...Saleentra, the center of the Silver Forest. Despite scorch marks on some of the structures and armed elves constantly on the move, the city is still splendid. Towers made of white marble and boasting intricate designs inlaid with silver-painted metal rise up through the canopy of trees. In the center of the town lie several great oaks that dwarf all others that you have seen, and it is in these that many elves have built small cottages and bridges made of rope and wood.

You are made guests of the elves, although from the sharp looks that you receive you are unwelcome guests. Kel appears with a large smile, but a face lined with stress and strain. He allows you to stay at his councilman's quarters, an elegant cottage but one that is cramped with yourselves and gear. Still, it is likely safer with him, given the mood of the city.

Kel tells you that the orcs attacked on all fronts at about the same time that New Dorinth was assaulted. The elves suffered badly, completely losing most of the settlements on their western borders and taking extensive damage elsewhere. There are four factions in the council right now: the religious party that is pro-Dorinthian or at least willing to help the Dorinthians during their plight, a neutrality party that Kel was once a part, a pro-Imperial party that sides with the Empire's demands for surrendering the Dorinthian refugees, and the militants that are led by influential wizards and sorcerers and demand that the elven nation's power be used to enforce their will on their neighbors before their nation is destroyed by external forces. Currently, Kel has joined the pro-Dorinthian party called the Sol Party in Common, despite the fact that he worships a different god. He was made a council member due to his past experience working with humans and his recent reputation for heroism. Silas Generwine has also left the neutrality party and has joined The Warhawks. He is far from alone. The Sol and neutrality parties have lost much of their influence and the elven council is now made up of mostly pro-Imperials under House Dran and The Warhawks.

You are invited to be witnesses under the next Elven Council meeting, and are provided elven clothing to make yourselves fit in. The council is set up inside a white, marble building at the top of the Great Tree of Life. The chairs form a circle around a purple crystal that pulses as if alive. Seated underneath the crystal, is an elf who delegates whose turn it is to talk, and this moderator is known as the Voice.

You're unsure of why you were asked to attend, however. Kel translates much of the proceedings for you, and Caramip does the same when Kel goes up to speak. There is a lot of finger-pointing in your direction, and the council discusses whether or not to seek an alliance with the Imperials by turning over the Dorinthians or instead to ready the elven nation for war on all fronts. Curiously, though the Warhawks have no love for the Dorinthians, their stance is that New Dorinth should be left alone, as well as the dwarven and gnomish kingdoms, since they don't pose the threat that the Imperials and orcs do. You wonder what your fate would be if the Warhawks are able to eliminate the others and have more time to concentrate on New Dorinth. Kel gives a well-spoken speech on the importance of allies and the aid that other nations, such as the remnants of Dorinthia can give to the Silver Forest during this time of crisis. His speech is met with unsurprising shouts of hostility, but you do note a smattering of applause around you. Kel has his supporters, and it was perhaps wise of the Sol Party to make him a councilman.

No questions are asked of you, and you feel even more isolated as the debate wears out the day. Finally, it is over and Kel sends an assistant to bring you back to his quarters while he goes to a private meeting. After an hour, he returns, this time with one of the heads of the Warhawks! This is the very mage who spoke while seated at the central crystal.

"Gentlemen and lady, this is Councilman Varel, the new Council Voice," Kel says as a way of introduction.

"Evening. You have journeyed long I have heard, so I will not waste your time," the councilman states. He lacks the natural haughtiness of many other elves you have met. In fact, the elf seems positively indifferent. There is a coldness in his voice that speaks of a man who trusts only in knowledge and logic. In a way, it is more unsettling. "Kel has convinced me that it would be better to have allies at this juncture, in order to put the fight out of the orc nation. They are currently led by a new orc chieftain named Zugash in their capitol by Ice Mountain. We lack the forces to invade their land, so I propose making two strikes. A group of elves led by Silas Generwine will sail along the coast, then come in through the few still unfrozen rivers leading into the orcish lands. There, they will conduct raids upon their food stores and leadership. Their operation may last a few months. Your mission would be quicker. We need to cripple the orcish ability to respond to the threats on their interior, so I am looking for a group to strike at either the orc chieftain or his capitol. If you decide to go after the chieftain, I am sure you know the risks you are taking since you would be entering a hostile land, and then try to enter a hostile orcish city, get through the guards, and eliminate the target. On the other hand, I have what may be a simpler solution. I have in my possession a certain book that talks about the Mountain Lord, a being of great destruction that sleeps inside Ice Mountain. His sleep is guarded by a lost temple and several guardians that reside there. Finally, there is a great seal that must be opened at the final portion of this ancient temple. And I have found that key. Take it, if you will, and awaken this Lord of the Mountain. Should you do so, the orc tribes will have to deal with chaos inside their own land and my strike force should have a greater chance of success. If we succeed, both your new home and the Silver Forest will be able to crush the orcish threat for another human generation."
 

Deuce Traveler said:
You are only two days out when you meet your first elven patrol. They do not take the intrusion into their lands kindly, even when Dartis claims that your group has come to help. Tensions are high until Kel is mentioned, and the elves begrudgingly allow you to continue, though under guard.

As you spend the next days travelling through the elven lands, you can see why the anger towards outsiders. Most of the outer elven settlements have been almost completely destroyed, and ravens are a common sight among burnt out wooded homes. It seems that the elven dead were put to rest, although bloated orc bodies still bake in the sun. As you get closer to Saleentra the damage seems to be lighter, indicating that the orcs found stronger resistance as they grew closer to the capitol.

Barok starts the journey with a hangover, and his mood get even fouler when faced with the elven hostility. Reading the signs the war has left behind his mind turns towards casualty figures and elven birth-rates, and he grumbles to himself about the follies of joining the losing side.

Deuce Traveler said:
And that's when you see it...Saleentra, the center of the Silver Forest. Despite scorch marks on some of the structures and armed elves constantly on the move, the city is still splendid. Towers made of white marble and boasting intricate designs inlaid with silver-painted metal rise up through the canopy of trees. In the center of the town lie several great oaks that dwarf all others that you have seen, and it is in these that many elves have built small cottages and bridges made of rope and wood.

Barok's eyes widen at the sight of all that wealth, and a grin splits his face both in greed and admiration of the beautiful scenery. "Those little buggers sure know how to make things look pretty." he says to noone in particular.

Deuce Traveler said:
Kel tells you that the orcs attacked on all fronts at about the same time that New Dorinth was assaulted. The elves suffered badly, completely losing most of the settlements on their western borders and taking extensive damage elsewhere. There are four factions in the council right now: the religious party that is pro-Dorinthian or at least willing to help the Dorinthians during their plight, a neutrality party that Kel was once a part, a pro-Imperial party that sides with the Empire's demands for surrendering the Dorinthian refugees, and the militants that are led by influential wizards and sorcerers and demand that the elven nation's power be used to enforce their will on their neighbors before their nation is destroyed by external forces. ... The Sol and neutrality parties have lost much of their influence and the elven council is now made up of mostly pro-Imperials under House Dran and The Warhawks.

Barok barely chokes his laughter, As if the elves were in any position to attack anyone right now, or within the next four hundred years or so until they have replenished their losses in this war... Deluded fools.

Deuce Traveler said:
You are invited to be witnesses under the next Elven Council meeting, and are provided elven clothing to make yourselves fit in. The council is set up inside a white, marble building at the top of the Great Tree of Life. The chairs form a circle around a purple crystal that pulses as if alive. Seated underneath the crystal, is an elf who delegates whose turn it is to talk, and this moderator is known as the Voice....


Barok pays little attention to the debate as his eyes wander between some of the more attractive females in the assembly. As some of them notice and return his gaze with their haughty stares he soon loses interest and grows bored. Occasionally overhearing the discussion he still can't help but to think that it would be best for Dorinthia if the orcs and the elves were allowed to kill each others off. Though it would be a waste of some of that pretty flesh.

Deuce Traveler said:
Finally, it is over and Kel sends an assistant to bring you back to his quarters while he goes to a private meeting. After an hour, he returns, this time with one of the heads of the Warhawks! This is the very mage who spoke while seated at the central crystal.

"Gentlemen and lady, this is Councilman Varel, the new Council Voice," Kel says as a way of introduction.

"Evening. You have journeyed long I have heard, so I will not waste your time," the councilman states. He lacks the natural haughtiness of many other elves you have met. In fact, the elf seems positively indifferent. There is a coldness in his voice that speaks of a man who trusts only in knowledge and logic. In a way, it is more unsettling. "Kel has convinced me that it would be better to have allies at this juncture, in order to put the fight out of the orc nation. They are currently led by a new orc chieftain named Zugash in their capitol by Ice Mountain. We lack the forces to invade their land, so I propose making two strikes. A group of elves led by Silas Generwine will sail along the coast, then come in through the few still unfrozen rivers leading into the orcish lands. There, they will conduct raids upon their food stores and leadership. Their operation may last a few months. Your mission would be quicker. We need to cripple the orcish ability to respond to the threats on their interior, so I am looking for a group to strike at either the orc chieftain or his capitol. If you decide to go after the chieftain, I am sure you know the risks you are taking since you would be entering a hostile land, and then try to enter a hostile orcish city, get through the guards, and eliminate the target. On the other hand, I have what may be a simpler solution. I have in my possession a certain book that talks about the Mountain Lord, a being of great destruction that sleeps inside Ice Mountain. His sleep is guarded by a lost temple and several guardians that reside there. Finally, there is a great seal that must be opened at the final portion of this ancient temple. And I have found that key. Take it, if you will, and awaken this Lord of the Mountain. Should you do so, the orc tribes will have to deal with chaos inside their own land and my strike force should have a greater chance of success. If we succeed, both your new home and the Silver Forest will be able to crush the orcish threat for another human generation."

"Ah, and then we'd just sing a little lullaby and make the big bad monster go back to sleep? Or maybe it only likes orcish meat? Maybe it will even be grateful to us for freeing it and make all our wishes come true? Or, is there a possibility that we'd be unleashing something that was imprisoned for a very good reason? And if we let it loose we'll have far worse things to worry about than a few cowardly little orcs?"
"No, I like the first plan better. Of course, decapitating the orcish nation is dangerous work. Our Lord would probably dislike me asking for some compensation for our troubles, but maybe you could send along some of those fabled elven archmages to make our work a little easier?"
 

Danica had been quiet for much of the journey. She had taken a case of crossbow bolts from the supplies that had been offered, and was reaching for a pair of the tanglefoot bags when Barok had taken the lot. She was still learning about her new companions--no doubt she appeared aloof, or perhaps reserved, but that was fine. They seemed more than capable, if somewhat rough at the edges. The thought made her giggle: compared to the nobles the group had seen, and compared to the elves they were about to visit, no doubt she too would appear rough. Shouldn't judge.

But her visit with Radnall has been satisfying -- it was clear she could never go back to the relationship tey had once enjoyed, but that too is part of growing up. He was proud of her. now she could become worthy of that pride.

And so as they travelled, Danica listened to the stories around the campfire, and laughed and drank alongside them, but did not socialize much during the day, preferring simply to walk, and to listen to the forest and enjoy the journey. In the evenings, her straight back and long neck holding her head high, she remained slightly removed from the others, sitting on an old stump, and learning about her companions through observation.

The sight of Saleentra, of course, made her gasp audibly. Its beauty and the surprise of seeing it emerge through the confiers they had been passing brought a smile to Danica's face that lasted most of the afternoon. Her pupils were wide, as her senses attempted to take in all that they possibly could. And then, after the council meeting, Varel approached them.

She was no tactician, but it was clear even to her that he might not be either. The choice of missions he offered seemed unexpected, and she was surprised when Barok gave voice to the sentiments she had instantly felt on hearing the offer. Barok had chosen different words, of course, but it was clear to Danica that Barok's perspective on the matter echoed her own. "Hmmm." The noise was really only to herself, and she had not meant to attract Varel's attention with it. But nevertheless, there he was, looking at her.

"I'm no strategist..." she began apologetically, "but I suspect Barok is correct -- a direct approach on the orc chief offers us fewer variables. But perhaps youcuold explain the key to us in any case... Do you know what the Lord of the Mountain even is?" She hadn't ment the last question to sound indignant. If they knew what the creature was, even what sort of creature it was, and if they knew the nature of the key that guards it... well, thatknowledge too could prove useful.
 

Saleentra had indeed been an eye-opener. Nikolos, in his travels, had seen some of the grandest sights human civilization had to offer. The great cities of Craece, and the Empire, and the ancient cities of the south. Saleentra wasn't as large as some of them, but it had a beauty all it's own.

For a brief shining moment, he'd thought that the fabled elves might be somehow above the usual concerns of the mundane. Then they'd gone to the council meeting, and he'd realized differently. He'd watched and listened with growing amusement, as the meeting had gone on. They sounded just like every council and senate he'd ever encountered.

The meeting after with Varel didn't make him any more impressed. Assassinating an orc leader, or unleashing some dread monster on the orcs. Neither sounded very promising to him. He listened to Barok, and Danica, then said, quietly, "It seems to me that unleashing this monster might have some benefits. It may take the orcs longer to rid themselves of the monster then for a new leader to take control. However, that is only true if there is some means to return the beast to its sleep once it has fulfilled it's purpose, assuming the orcs haven't dealt with it."
 

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