Last Stand of the Dorinthians (Chapter 4- The Second Invasion)

Caramip waves her wand and heals Barok by magically repairing a concussion he had received to his head (+7 hps back to Barok). Meanwhile the statue moves to strike at the snake that is wrapping around him, but awkwardly stumbles instead, allowing the party to take advantage of its clumsiness.

Barok is the first to do so, moving in once more and scoring a deep hit against the creature's torso which forms several more cracks on the weakening monster. Dartis follows, his blade severing the statue's arm so that it falls and shatters into several pebbles which the nimble nobleman avoids. Silas fires another shot from his wand and the statue hesitates as if frozen for a moment in time before toppling forward and breaking into hundreds of small pieces. Silas' snake tumbles into the wreckage and looks around as if puzzled before staring expectantly at its master.

"Wow, you guys certainly don't play around," Phly says admiringly as he puts his sling away and wipes sweat from his brow. He then stares back up towards the writing that is on the wall and says, "Hmmm. This is in the language of my people. It says: 'May we elders find eternal peace in this place, though we bind ourselves forever to the sins we have committed, and may the children forget the tragedies that we caused before we accepted the Way.'
 
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"Well that certianly creates a slew of interesting questions..." Offers Caramip as she continues to spread the divine magic from her wand onto the wounded. "I wonder what it means."

OOC: five charges, three on Dartis and two on Barok. That should make them full. That should be minus six charges total on the wand.
 

Dartis sits down heavily on the ground, still breathing hard from the fight and the terrific blow he took to his ribs. He give s weak smile to Barok as he magically heals under Carampis wand. As he himself feels the magic crest over him, he shudders as the pain dissappears. He never could get used to that sensation.

Still on the floor, Dartis reaches over and gives a pat of the shoulder to Caramip along with a smile of true gratitude. He heavily stands. The magic may heal bruises, but the weariness of a battle lingers.

Taking a breath to clear his thoughts, he replies [COLOR=RoyalBlue[COLOR=RoyalBlue]]"I see your ancestors welcome us Phly." [/COLOR] [/COLOR] Dartis says with a grin.

Dartis listens to the words as well. "The Way. What way is that Phly, and have you indeed forgotten their sins?"
 

Dartis and Barok are fully restored after Caramip goes to work with her wand. She also notices that Phly's translation is correct, although...

Caramip
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The Way is an old saying among the gnomes and isn't really used anymore. It refers to the proper behavior one should take while dealing with fellow thinking beings, like a code of conduct or a moral guide to treating others as you would be treated. You don't remember all parts of it as it was an ancient philosophy of gnomes long past and is quite obsolete with the openess that gnomes of today practice. It always seemed to you as if there was a bit too much mysticism mixed in from the little you've heard about it.
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Phly admits with a cynical shrug, "Well, I'm not too familiar with this Way business, and I have no idea what we might have forgotten besides this passageway, so I suppose we've been good little children and have lost knowledge of whatever the heck they are talking about." He looks both at the gnome statues whose features are somewhat faded and back to the next archway as if contemplating what else might be found.
 

Silas sighs with relief that the stone creature has been tumbled into rubble and that his friends have once again faced the danger and cheated death. Now you're just being melodramatic, he thinks. He chuckles nervously and reaches out and grabs the tail of the snake causing it to reform as a staff. Storing the staff and the wand, he says, "The Way, eh? Hmm."

Though interesting, philosophy has never been Silas' strong point and he finds himself looking around this area at the statues and the places where the stone creatures rested before they attacked. He'll look for anything else that looks to be out of place or a possible hiding spot for the object of their search.

Looking back at the others he says, "Is everyone ok?"
 

Silas

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You find two tiny sapphires (worth about 300gp each) in the center of the rubble where each of the statue's 'hearts' would have been. Interestingly enough, you also find two necklaces hanging on each of the first gnome statues by where you entered the room. The necklaces hang on copper cords and have sapphire pendants (500gp each), although the dust and grime that accumulated on them made them difficult to see when you first walked in. You wonder if the amulets may have let you control the statues, or at least have gotten by them safely.
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As the party watches Silas search the room they see him remove two small, shining sapphires from the rubble that was once the two statues you have destroyed. He then walks to the two gnome statues close to where you entered and removes a grime-covered amulet from each of them.
 

"Ah, ha!" Silas grins and, holding something within his hands, hurries over to where his friends are being healed and resting for the moment. "Take a look at these!" Eagerly he shows the amulets and sapphires. "If we had these it's possible that we could have controlled those statues or, at least, passed safely. Of course there are only two..." He shrugs, obviously certain they would have figured it out if only they had known, and it's equally clear that this place has excited his interest and he's ready to explore further.
 

Barok smirks, "Remind me to be more greedy next time." Checking his rapier for damage, he frowns, "I'd rather not run into any more things like that. Give me an enemy of flesh and blood any day, but I could barely scratch these statues... If not for you Silas we may all have died."
 

As they continue to discuss their good fortune, the party steps into the next room past the archway and sees a seemingly empty chamber with two statues, one near the opening from whence the group came and the other across the way against the wall. The closer statue is of a gnome in robes, his arms crossed. The second statue that stands against the far wall looks like the gnome's twin or perhaps a second statue of the same man. The difference is that the closer robed statue looks similar to the gnomes you know of while the feature's of the opposite statue seem granular and faded in a similar fashion of the statues that are in the previous chamber. It's almost as if the features were carved in a purposeful way instead of being from the affects of time. Two archways lead to other rooms, one to each of your sides.

Barok and Caramip
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You notice that the walls and ceiling and floor at the center of the room seem to have small, barely noticeable holes.
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