Deuce Traveler
Adventurer
Both men stare at one another for a moment as they consider your offer. Finally the merchant shrugs and says to the other, "Why not?"
The men approach and you take their measure.
Dartis
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The merchant is short and skinny for a Dorinthian, although he walks with confidence and wears a slight permanent grin, as if still considering a joke. He has dark black hair with the same colored eyes and a travel-worn face although his features are definitely native. His companion is quite larger in both width and height, and possesses red hair along with yellow eyes that are almost orange. Although he also has the appearance of a Dorinthian, he seems to be filled with a violent energy. You cannot see this one ever at rest.
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Caramip
[sblock]
The merchant is short and skinny for a gnome, although he walks with confidence and wears a slight permanent grin, as if still considering a joke. He has dark black hair with the same colored eyes and a travel-worn face although his features are definitely that of a more local Dorinthian gnome. His companion is quite larger in both width and height, and possesses red hair along with yellow eyes that are almost orange. Although he also has the appearance of a gnome, he seems to be filled with a fiery energy. You cannot see this one ever at rest.
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The merchant pulls out a flask and passes it around, "Well, if we are going to enjoy your company we best also share a drink." He pulls out two clay cups, fills them, and passes a shot to both Caramip and Dartis. The small amount of drink is excellent and fills your cold bones with warmth. The merchant turns back to his companion, "I'm not sure if I want to play another round. Each game ends the same anyway."
The barbarian answers angrily while unfolding a large square board, "No, we play. We play until we cannot play anymore."
The merchant takes out a pipe and shrugs. "Very well, that shouldn't be too much longer anyway." He takes a bag out and tosses tokens unto the board, straightening them out so that they a single token rests inside a single square of the board. There are board is 16 squares vertical by 16 squares horizontal. Both merchant and barbarian pick out a single pebble off the ground to use as their playing piece. You recognize this game from your childhood. Each token has a number between 2 and 12. The purpose is to get your piece from one end of the board to another. You can pick any side, and the idea is to get to the opposite side. The game is called 'Lucky Stones', but it is a difficult game. You need to roll a number equal to the number on the token you move your piece to in order to advance, however no one hardly ever wins the game, and if they do it is by luck.
The merchant makes it three squares before he 'dies' against a token bearing a 6. He resets the board and the barbarian tries, but the barbarian only makes it seven squares before also 'dying'.
"That wasn't a bad round for you."
"But it wasn't good enough. Again."
The men approach and you take their measure.
Dartis
[sblock]
The merchant is short and skinny for a Dorinthian, although he walks with confidence and wears a slight permanent grin, as if still considering a joke. He has dark black hair with the same colored eyes and a travel-worn face although his features are definitely native. His companion is quite larger in both width and height, and possesses red hair along with yellow eyes that are almost orange. Although he also has the appearance of a Dorinthian, he seems to be filled with a violent energy. You cannot see this one ever at rest.
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Caramip
[sblock]
The merchant is short and skinny for a gnome, although he walks with confidence and wears a slight permanent grin, as if still considering a joke. He has dark black hair with the same colored eyes and a travel-worn face although his features are definitely that of a more local Dorinthian gnome. His companion is quite larger in both width and height, and possesses red hair along with yellow eyes that are almost orange. Although he also has the appearance of a gnome, he seems to be filled with a fiery energy. You cannot see this one ever at rest.
[/sblock]
The merchant pulls out a flask and passes it around, "Well, if we are going to enjoy your company we best also share a drink." He pulls out two clay cups, fills them, and passes a shot to both Caramip and Dartis. The small amount of drink is excellent and fills your cold bones with warmth. The merchant turns back to his companion, "I'm not sure if I want to play another round. Each game ends the same anyway."
The barbarian answers angrily while unfolding a large square board, "No, we play. We play until we cannot play anymore."
The merchant takes out a pipe and shrugs. "Very well, that shouldn't be too much longer anyway." He takes a bag out and tosses tokens unto the board, straightening them out so that they a single token rests inside a single square of the board. There are board is 16 squares vertical by 16 squares horizontal. Both merchant and barbarian pick out a single pebble off the ground to use as their playing piece. You recognize this game from your childhood. Each token has a number between 2 and 12. The purpose is to get your piece from one end of the board to another. You can pick any side, and the idea is to get to the opposite side. The game is called 'Lucky Stones', but it is a difficult game. You need to roll a number equal to the number on the token you move your piece to in order to advance, however no one hardly ever wins the game, and if they do it is by luck.
The merchant makes it three squares before he 'dies' against a token bearing a 6. He resets the board and the barbarian tries, but the barbarian only makes it seven squares before also 'dying'.
"That wasn't a bad round for you."
"But it wasn't good enough. Again."