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OOOOOO7OOOOOOOOO
OOOOO768OOOOOOOO
OOOOO938OOOOOOOO
OOOOO32BOOOOOOOO
Dartis moves to the '3', then...
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The two kobolds were about to use a couple of torches to set fire to the old Dorinthian house when Caramip and Dartis stumbled upon them. The fight was short, but deadly for the scaly creatures and when they fell the unscathed adventurers moved on.
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After Dartis finished this move, the merchant flipped over the three tokens adjascent to reveal a 9, 8, and 6. Dartis moved onto the '6'.
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The older gnoll was performing some kind of shamanic ritual when Dartis and Caramip entered the circle of ancient stones. Dried blood lay on some of the rocks, a record of the dark practices that were conducted in this place beneath the stars. Dartis fired two shots, as Caramip began a song to bolster the fighter's spirit. The first shot missed, but the second creased the old gnoll's brow. Despite the injury, the gnoll gets off a spell and the tall grass around the heroes grow to wrap around their legs. Caramip finds herself stuck, though Dartis gets free and fires two more arrows that gravely wounds the gnoll. The gnoll growls and rushes at Dartis, slicing him with the ritual blade (-4 hps to Dartis). Dartis is able to drop his bow and pull out his own blade, killing the gnoll and ending the entangling spell.
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Dartis realizes he is back at the board, and the man in the skins turns over the adjascent tokens revealing two '7s' and an '8'. A trickle of wet liquid surprises Dartis, and he sees that his left arm is bleeding from a slight cut that wasn't there a few minutes ago.
"Not even we know her name. But she is a great warrior and archer. Often she is called the Hooded One."
"He has more common names, however. You're not thinking of stopping the game, are you?"