Last Stand of the Dorinthians (Final Chapter)


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"Names may wait, but who is this she who won the big victories?" asks Dartis moving his piece directly forward to the 3 tile.
 

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Dartis moves to the '3', then...

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The two kobolds were setting a trap when Caramip and Dartis stumbled upon them. The fight was short, but deadly for the scaly creatures and when they fell the unscathed adventurers moved on.

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Dartis moves to the '3', then...

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The two kobolds were about to use a couple of torches to set fire to the old Dorinthian house when Caramip and Dartis stumbled upon them. The fight was short, but deadly for the scaly creatures and when they fell the unscathed adventurers moved on.

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After Dartis finished this move, the merchant flipped over the three tokens adjascent to reveal a 9, 8, and 6. Dartis moved onto the '6'.

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The older gnoll was performing some kind of shamanic ritual when Dartis and Caramip entered the circle of ancient stones. Dried blood lay on some of the rocks, a record of the dark practices that were conducted in this place beneath the stars. Dartis fired two shots, as Caramip began a song to bolster the fighter's spirit. The first shot missed, but the second creased the old gnoll's brow. Despite the injury, the gnoll gets off a spell and the tall grass around the heroes grow to wrap around their legs. Caramip finds herself stuck, though Dartis gets free and fires two more arrows that gravely wounds the gnoll. The gnoll growls and rushes at Dartis, slicing him with the ritual blade (-4 hps to Dartis). Dartis is able to drop his bow and pull out his own blade, killing the gnoll and ending the entangling spell.

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Dartis realizes he is back at the board, and the man in the skins turns over the adjascent tokens revealing two '7s' and an '8'. A trickle of wet liquid surprises Dartis, and he sees that his left arm is bleeding from a slight cut that wasn't there a few minutes ago.

"Not even we know her name. But she is a great warrior and archer. Often she is called the Hooded One."

"He has more common names, however. You're not thinking of stopping the game, are you?"
 

"What are his more common names" replies Dartis wiping the blood from his arm in some confusion.

"What can one win, if they finish the game, and what penalty for losing?" asks Dartis before moving his piece.
 

"Often death comes to those who lose. While if you win, you win what we all need the most. Time, which is something we are running out of."

"Names are currency. Why don't you play one more round first. You are doing well, and I begin to have hope for you."
 

"We all die at some point, while I still have need of a bit of life, I need time desperately." replies Dartis moving his token ahead to the 7.
 

Caramip wil attempt to sooth Dartis' wounds before they make thier next move.

OOC: Can Caramip make a bardic knowledge check to see what they two new comers are refering too?
 

Caramip is able to bind Dartis' wounds, helping him recover before he makes the next step (+1 hps back to Dartis). Also, her bardic knowledge suddenly fills her in on something:

Caramip
[sblock]
You remember that the a halfling slinger regiment under the Tallione Army referred to the Rider as the Hooded One, and the name stuck amongst their clans.
[/sblock]
 

Dartis moves his piece forward...

The duo find themselves in another small village, although from the holy symbols etched on some of the larger buildings this one seems more like Tallione in architecture than Dorinthian. An ogre overturns a broken pot with a muddy foot, then sniffs disappointingly at the contents of rancid meat. The ogre sees you standing on the dirt road, forty feet away from it and says, "This place all dead. No good treasure left. Perhaps you have treasure."

The ogre begins to walk towards the two of you, and he doesn't seem all that well-disposed.
 

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