Bat said:
To be completly honest, if he had said at the beginning: "No Shifting classes, I do not like them because I think they are too powerful", I would not have cared. I would have said: "OK, fine. No shifting classes." Whether you choose to believe my statement or not is up to you.
Cool. But that leaves the question, 'Why use it anyway?' He is *new*, new to DnD, new to DMing. YOU have to make the correct decisions sometimes
When we first started playing this summer, I was not playing a non-core class; I started by playing a Barbarian w/no PRCs. Over the course of the summer, before restarting his game, the DM complained about 2 things to me.
The first one was how good I was at combat.
the DM was having a hard time throwing enemies at us. He wanted to make them powerful enough to survive more than 2 or 3 rounds, but if he did that, the Rouge, Bard and Druid couldn't stand up to them very well.
Yep, very common problem. Even experienced DM's have a hard time with it, and he is, as I recall, NEW. It was nice of you to offer to switch, *that* is what is needed.
I said I was probably going with the Sorcerer, at which point he showed me the Warmage class, which I didnt even know about until that point. I decided I liked the Warmage, and went with it.
And this is where the advice starts coming in...
Next time *don't* go with it. It is up to YOU to know that he needs to start slow, so START SLOW. Say "Hey that does look cool, but I think I will stick with straight sorcerer for now" That is how you fix the problem. It seems like you are only looking for ways to have HIM fix the problem, you players can have a hand in it also.
He is new. Bright shiny cool new classes always look enticing, and he may not realize how powerful they may be, because well, he is new. So YOU need to keep that in mind.
Now, with my new character, I decided to be one level of Monk for the HP, the AC bonus, and the saving throw bonus. My other 13 levels were comprised of Warmage. I also took the Aestic Mage feat from Complete Adventurer which, among other things, allows me to, if I am allowed to add my wisdom bonus to AC (like an unarmored, unencumbered monk), I can instead add my Charisma bonus to AC. Since Warmages use Charisma to cast spells like Sorecerers do, this was obviously a good feat for me.
So, not only did you take the higher powered class, but you started optimizing it also.... In case you don't remember, he is new, he may not realize how powerful the WM is, let alone how powerful it can be once you start taking one level dips and such.
Before play started, I finished that character and took it to the DM and said: "I did this, and took the Aestic Mage feat, which gives me a pretty high AC. Do you think my character is too powerful? Do you want me to take the away the monk level and the Aestic Mage feat and go all Warmage to make things more balanced?" He said he did not, and that my character was fine.
Good news bad news.
Good News: You took it to him to check out, and even pointed out the areas that you thought were high powered.
Bad News: Eventhough they were high powered, you used them anyway!
NEW DMs often can't tell when something is too powerful, it looks cool, and that is what he sees. But YOU know he is new, you KNOW he needs to start off easy....so YOU SHOULD KNOW to keep it simple. No one level dips, no optimizing.... keep it simple an let him get some experience.
See, before you were complaining because he was to 'lazy' to check over the classes, but he checked out yours, and still allowed it. The problem may not be that he is lazy, the problem may be that he is...wait for it... new. He may not recognize the problems when he sees them. Just because you and your friend were allowed to play high powered characters, does not make it okay that you did. YOU knew better.
He also told my best friend that the Shifter PRC was fine, and then changed it. Despite the fact that it might seem otherwise, the changes to the PRC are not what I care about; I care about the fact that he did this at all. What happens when he thinks I am overpowered? If he decides one day that I have too much AC, I not only lose a feat, I have a totally useless level of monk. That is what I am concerned about, and that is why I came here looking for ways to avoid that happening.
Yep, he *will* make changes. Do you know why? Because he is still learning. That is what new DM's do, the learn. (at least we hope they do.) So he thinks. "Gee,when I said that class was okay, I must have been wrong. I have now learned that it is too powerful for this campaign" So he has learned something, and does something about it.
Do you know what else new DM's do? They over-react. They think "Oh NO!!! I didn't realize he can turn into a stone golem.... and go incorporeal.... that is going to ruin things" Now maybe it really isn't that overpowering, but he over reacts and bans it. He over reacts because he doesn't know any better, because he is (detecting a pattern) new to this. Now if you don't want them to panic and over react, introduce things SLOWLY. That way he will be able to get used to things before he starts feeling overwhelmed. So stick with low level, and as core as you can stand it. Hell, if you can, stick with straight fighter, wizard, rogue, cleric for a bit.
At least, that is my advice...