Lazy DMs doing stupid things

Bat

First Post
Has anyone had to deal with DMs being too lazy to fix things in thier campagins, then saying: "I don't like the abilities a certain PC has, and I don't want to look for ways to get around them, so I am going to summarily rule that the PC can't do these things." This has just happened to our group, and I am not happy. Granted, it is the DMs world, but I really don't think he should do things like this. I am looking for ways to try to fix the problem, besides quitting. I am planning to do that if things don't get fixed, but I would like to be able to get the problem worked out, as I do like to play (I have run a game before, and definitly prefer playing to running) and it is the only game I can find in my area.

The situation is this: My best friend and I play in this game here on campus. I have known the DM since I came down here to college last year, and my best friend has known him for 3-1/2 yrs now. I am the one that originally got the DM into D&D.

My best friend is playing a 4th level sorcerer and 10th level shifter. He used the fan-created Shifter class that was posted on wizards.com Masters of the Wild message boards. This fan-created class is a compromise between the Shifter PRC in Masters of the Wild and whatever they updated it with in 3.5. A big complaint about the MOTW Shifter PRC was that it was too powerful, and a big complaint about the replacement 3.5 PRC is that it was too weak. This fan created class tries to find a balance.

We originally started playing this campagin at the beginning of the summer. At that time, my best friend went to the DM and said: "I want to play the 3.0 Shifter PRC, but it is very powerful; if you want, I will play this fan-created PRC that is less powerful. Here are both PRCs; look them over and let me know which one you want me to play before the first session." The DM never got back to him, so he played the 3.0 PRC. The DM did not like it, because it was powerful, but couldn't do much about it. However, in the past month, more than half our group dropped out due to other reasons having nothing to do with the game, the DM, or any of the players. At that point, the DM decides to restart the game with us being at 14th level, and with 3 new players replacing the ones that left. He also ruled that my best friend would have to use the fan-created PRC instead of the 3.0 one. My best friend did not much like it, as it required him to make massive changes to his character, but went along with it to keep the peace. After chaning his character, he has maxed out the PRC and can shift an unlimited amount of times per day (although not all of those shifts heal him - only a certain number can do that) and can turn into an etheral creature, so the only way the DM can capture him and hold him is to surround him in a cube of force, requiring the use of 6 Wall of Force spells.

This Sunday was our first session in the "new" game. It went pretty well with only a small hitch when the DM couldn't figure out that having 0%-20% hit gave an 80% miss chance, when it should have been only 20%, but that got cleared up and we moved on. However, on monday, I am sitting in my room playing a video game, and the DM comes in (we live next to each other and share a bathroom). He says that he has decided that my best friend can only shift 10 times per day and cannot become etheral.

I sat stupified for a moment, then asked: "You just decided this, just like that?" He affrimed that he had, and I said that I didn't think it was fair to suddenly impose suce a sweeping rule change like that after we had already started playing. I made it clear that I wouldn't be complaining if he had, for example, read the PRC before the first session and made that ruling. He did not, however, read the PRC at all; that much is obvious.

The DM feels that my best friend's character is overpowered, but I do not see it. Every form he takes has a weakness; the DM does not like the Stone Golem due to its immunity to magic. He should have us fight in a small room; a stone golem is a large creature. Some forms have really high strength, but very low AC. The DM just needs to read about every single form he can take and exploit thier weaknesses. My best freind even offered to point some out to the DM. And still, he says his ruling stands.

Anyway, sorry for the rant, but this really bothers me. I don't see how he can justifiably make sure a sweeping rules change after we have already started the campagin. His only defense (and I think it is VERY flimsy) is that this is a fan-created PRC, and is not published in a book, and therefore he can do whatever he wants to with it.

Does anyone have any suggestions as how to deal with this, outside of quitting? I am prepared to quit over it, but, as stated above, would prefer to find a solution to this problem, as I do like to play, and as I do not want to make my suitemate angry with me for quitting his campagin over something that really has nothing to do with me.
 

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I see two options.

First) The DM lets your friend play the class that he wants, and then decides if it is too powerful, and has it nerfed.

Second) On the off chance that a class *may* be too powerful, he disallows any class he is not totally familiar with.

Which would you prefer. There is another thread here where a DM is not allowing a Mystic Theurge because he thinks it might be too powerful.... You DM let the player try it, turned out to be too powerful, nerfed it some, still too powerful, needs to nerf it some more. Would you really prefer he just says no to everything that is at all iffy??


edit: I mean come on... the guy has only been playing DnD for maybe a year, and is already the DM... cut him some slack.
 

Bat said:
After chaning his character, he has maxed out the PRC and can shift an unlimited amount of times per day (although not all of those shifts heal him - only a certain number can do that) and can turn into an etheral creature, so the only way the DM can capture him and hold him is to surround him in a cube of force, requiring the use of 6 Wall of Force spells.

Forcecage and Dimensional Anchor will work on him as well. There are a couple of spells in Libris Mortis that will mess with ethereal creatures as well.

Bat said:
Anyway, sorry for the rant, but this really bothers me. I don't see how he can justifiably make sure a sweeping rules change after we have already started the campagin. His only defense (and I think it is VERY flimsy) is that this is a fan-created PRC, and is not published in a book, and therefore he can do whatever he wants to with it.

Well, he's the DM. He allowed the class originally, and now has decided to put restrictions on it. If your friend doesn't like that, he could always play a new character. Or choose to quit, as you seem to be choosing.

Bat said:
Does anyone have any suggestions as how to deal with this, outside of quitting? I am prepared to quit over it, but, as stated above, would prefer to find a solution to this problem, as I do like to play, and as I do not want to make my suitemate angry with me for quitting his campagin over something that really has nothing to do with me.

It sounds like you talked to him about it, and let him know how you feel. If you still don't like what he's doing, you can either suck it up and keep playing, or quit. You could start your own game if you like, but you can't make the DM do anything, just like he can't make you do anything.
 

In my game, I allow variant and non-core rules (including feats, spells and prestige classes) with the caveat that if I feel like they are overpowered, underpowered, or otherwise damaging to the campaign, I will work with the player to make adjustments.

To date, only one PC in my game has ever taken levels in a prestige class. I'd have to carefully review the PrC before I'd allow the PC to take levels in it.

Also, keep in mind that your suggestion for the DM "to read about every single form he can take and exploit thier weaknesses" is asking for one heck of a commitment of time and energy from your DM he may not be willing (or able) to make.

If you are unhappy enough to quit, I'd suggest you offer to run the game for a while instead.
 

Bat said:
... so the only way the DM can capture him and hold him is to surround him in a cube of force, requiring the use of 6 Wall of Force spells.

Problem with that plan:
"The caster can form the wall into a flat, vertical plane whose area is up to one 10- foot square per level."

-Hyp.
 

IcyCool said:
Well, he's the DM. He allowed the class originally, and now has decided to put restrictions on it. If your friend doesn't like that, he could always play a new character. Or choose to quit, as you seem to be choosing.

I realize this, and I don't really mind him putting restrictions on it, I just think he should talk to the player about it first. I think he should say: "I think you are too overpowered and I'm looking for ways to fix it. What would you suggest?" I am 99% sure that my friend would agree to not turn etheral if the DM had simply talked to him about it; what I don't like is the fact that the DM did not even do that, he simply ruled without considering anything else. Yes, I know it's the DM's world, but I think he should talk to the player he considers overpowered about what to do, instead of just walking in one day and saying: "I think your character is overpowered, so I am forcing you to make changes to it."

atom crash said:
Also, keep in mind that your suggestion for the DM "to read about every single form he can take and exploit thier weaknesses" is asking for one heck of a commitment of time and energy from your DM he may not be willing (or able) to make.

I also realize this and should probably have not made the comment; I was a bit hot under my collar at the time. However, as I said, my friend offered to point out the weaknesses of his forms to the DM, so the DM would not have to look for them at all.
 

Coredump said:
edit: I mean come on... the guy has only been playing DnD for maybe a year, and is already the DM... cut him some slack.
That was my first thought. My second was you have a 14th level character that can turn etherial an unlimited number of times a day? It sounds like you are taking advantage of a new dm. I'm not suprised someone who has been playing for one year would know how over the top crazy that is.

I think he should have kept the game core, players handbook only.
 



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