an_idol_mind
Explorer
I think it's a combination of preconceived notions, marketing, and many current players not serving well as equal opportunity ambassadors to the game. My experience is that most new players are introduced to the game by existing players rather than learning the system themselves. A lot of gamers seem less enthusiastic about bringing female players into the group. I also think that a lot of marketing is targeted toward college-age males rather than females. Behold, for instance, the scantily-clad sorceress on the cover of the 4th edition Player's Handbook.
(Incidentally, my gaming group this weekend consists of four women and one man, in addition to myself. So I'm not entirely sure that gaming is quite the boys club that some outlets make it out to be.)
(Incidentally, my gaming group this weekend consists of four women and one man, in addition to myself. So I'm not entirely sure that gaming is quite the boys club that some outlets make it out to be.)