Angel Tarragon
Dawn Dragon
How about the Basic Fantasy RPG? It has old school feel while remaining D20 and is free to boot!
Frukathka said:How about the Basic Fantasy RPG? It has old school feel while remaining D20 and is free to boot!
So.. which aspects of D&D are you willing to sacrifice, and which aspects are you not willing to sacrifice?resistor said:I want (modern) D&D, just simpler.
resistor said:The major simplification I'd like to see is a de-emphasizing of both tactical and strategic planning. In terms of combat, neither I nor my players are tactical geniuses, and we find it hard to take into account all the combat options, particularly special maneuvers and attacks of opportunity.
On the strategic end (and this one's a more specific complaint), I find that prepared casters are too complicated. Nobody I've ever played with actually wanted to invest the time in working out a good set of spells to prepare each day. Consequently, almost all the arcanists I've seen played were sorcerers, and the few wizards who were were generally very ineffective. In my ideal system, all casters would be spontaneous.
While they're not major issues for me, I could also stand to see some simplifications of skills and feats. Something like skill bundles or Mastery Feats from Iron Heroes.
resistor said:The major simplification I'd like to see is a de-emphasizing of both tactical and strategic planning. In terms of combat, neither I nor my players are tactical geniuses, and we find it hard to take into account all the combat options, particularly special maneuvers and attacks of opportunity.
On the strategic end (and this one's a more specific complaint), I find that prepared casters are too complicated. Nobody I've ever played with actually wanted to invest the time in working out a good set of spells to prepare each day. Consequently, almost all the arcanists I've seen played were sorcerers, and the few wizards who were were generally very ineffective. In my ideal system, all casters would be spontaneous.
While they're not major issues for me, I could also stand to see some simplifications of skills and feats. Something like skill bundles or Mastery Feats from Iron Heroes.
resistor said:Heh.
But seriously, I've looked at C&C, and too many of the rules seem to exist solely for the purpose to reinstate some "old school" feel. Things like the different XP charts for each class and the six different saves don't do anything for me in terms of bringing back non-existance old times, and they needlessly change the base system.
No, I'm pretty confident that C&C isn't what I'm looking for.
Have you seen Narrative Combat? I'm not positive it is what you want but it certainly is far removed from tactics.resistor said:The major simplification I'd like to see is a de-emphasizing of both tactical and strategic planning. In terms of combat, neither I nor my players are tactical geniuses, and we find it hard to take into account all the combat options, particularly special maneuvers and attacks of opportunity.
I don't see why you want to call it D&D if you don't want spell preparation. Most other spell systems will be more complicated.On the strategic end (and this one's a more specific complaint), I find that prepared casters are too complicated. Nobody I've ever played with actually wanted to invest the time in working out a good set of spells to prepare each day. Consequently, almost all the arcanists I've seen played were sorcerers, and the few wizards who were were generally very ineffective. In my ideal system, all casters would be spontaneous.