Legacy of Death Part VI: Like a Snake Eating its Own Tail...and it is Dead

Forge, who seems distracted, perhaps being upside down compared to everyone else, throws and hits with his axe, but it is not enough! The gargoyle just holds on.

In its own furry it slashes again and again at the warlord and swordmage. (DM action point). Simorai is hit twice and Dayereth three times. They both drop.

Forge can do his thing now
 

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Sim: -34 HP, 3 HS| down| flying! (well, I guess not now) | infusion*2, radiant sig, lightning sig, enrgy thft, elixir of flying, dim vortex, healing fig., 2nd wind, ever-present, thundering vortex, action point, cloak, borwd. confidence
Nar: 86 HP, 1 HS | various dailies
Buckthorn: 118 HP, 3 HS | | lightning sig expended |pinning strike, 2nd chance, bow power
Forge: 90 HP, 7 HS | radiant sig on waraxe | bash&pummel, come&get it, action point, 2ndwind
Dayereth: -40 hp, 4HS | down| surprise attack

Gargoyle: in pieces but somehow still going
 

On Sim's turn, the Healing Figurine administers first aid to Simorai (heal check 19). If that does not stabilize him, Sim misses his death save with a 1. The warlord makes his death save.
 

Its takes one of Sim's actions to command the figurine. Its sits there.

And a 1...

Someone can roll for Forge...its more fun when one of you do it.
 

Buckthorn will shoot at the Gargoyle once again. He mutters a prayer to Ryessa under his breath.. and hits again both times - another critical and another hit (20 and 19).

Damage: 12 1st arrow

16 2nd arrow + 16 (hunter's quarry) + 17 for thunderbow critical + plus 3 for Sly Hunter (+3 damage against an isolated target).

64 damage total.
 
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If the gargoyle is still standing, Nar will let loose another missile, if not he will stabilize the closest downed ally.

Sent from my EVO using Tapatalk 2
 

The gargoyle breaks up into many, many pieces.

Nar starts to stabilize the warlord (need a heal check, but its to trigger 2nd wind, so not too hard).
 


"sssAHH." "You never get used to that."

Sim remains dying (another save is needed). You have taken varying degrees of damage. There is no visible exit from the room, except where you came in.
 


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