I think its more the splat treadmill that he's trying to reduce.
Yes, this. Not rules modules.
I really shouldn't try to write these at 11 PM on Thursday night.
I think its more the splat treadmill that he's trying to reduce.
Yes, this. Not rules modules.
I really shouldn't try to write these at 11 PM on Thursday night.
That is one perspective. Another perspective, echoing Nemesis above, having piles of options to choose from when building and progressing characters is a big part of enjoying D&D to many of us.I think the content management system had a hiccup.
Basically, adding too many character options to the game too quickly is bad for the game. It makes it more likely for broken things to get into the system, is a pain for DMs to track, and makes it harder for new players and DMs to get into the game.
I think the content management system had a hiccup.
Basically, adding too many character options to the game too quickly is bad for the game. It makes it more likely for broken things to get into the system, is a pain for DMs to track, and makes it harder for new players and DMs to get into the game.
This isn't a shot at 4e, but this is a big part of where I landed when 4e was released. Druids and Bards were not a small part of my games, and some of the other classes didn't feel like what I was expecting (Ranger, Paladin).The flipside of that, is that if the options don't get added quickly enough (i.e. the ones that let us recreate what we had in previous editions), some of us (such as myself) won't even look at it until it has them, by which point we might not even care anymore about Next.
Yep, I fully agree with you, and I was right there with you when 4e launched. I love bards, always have. And Druids are a massive part of my campaign world.This isn't a shot at 4e, but this is a big part of where I landed when 4e was released. Druids and Bards were not a small part of my games, and some of the other classes didn't feel like what I was expecting (Ranger, Paladin).
Despite our differences in opinion, we clearly had similar early experiences with 4e. Since its launch however, I've come to much better understand what I want out of a game. 4e made me, for the first time, start analyzing what it was about the way it works that makes me like it so much. Despite the fact that the system mastery curve is much lessened in 4th, I know it, and more importantly understand it better than I have any other edition, even in half the time. I guess you could call it my RPG Renaissance.With that in mind, I think it's important for 5e to try to let those options be possible. I don't want to wait for Bard to come out several books down the line; that's not good enough for me to get into the game when it's released. So, I definitely get where Nemesis Destiny is coming from, here, even if our tastes differ. As always, play what you like![]()