JamesonCourage
Adventurer
Maybe I'll play it at length one day, but I don't see myself ever running it. The tactical aspect appeals to me, and maybe one of my players, but not to most of my group, and my RPG can get tactical if you push it there.Yep, I fully agree with you, and I was right there with you when 4e launched. I love bards, always have. And Druids are a massive part of my campaign world.
That said, when I first tried 4e, I was going in thinking that I was going to hate it, so I didn't care. One of the guys we gamed with convinced us to try it, and ran a short series of games, so we left behind all our baggage, and just played it to see what it was like, and I ended up loving it, despite myself. Reads terrible, plays great! (for us)
Yeah, it's just play style. Paladin has always been my favorite class, so when I saw it, it was a huge turnoff. Not that it's objectively wrong, I just had a "they butchered it" reaction, while others rejoiced.As a further aside, the Paladin wasn't what I was expecting either, but this is my favourite treatment of it yet. I don't look forward to going back to the paladins of previous editions. At all.
That's awesome. My eyes really started to open when designing my RPG, and no longer just house ruling. It's a really cool experience (the realization and discovery you described).Despite our differences in opinion, we clearly had similar early experiences with 4e. Since its launch however, I've come to much better understand what I want out of a game. 4e made me, for the first time, start analyzing what it was about the way it works that makes me like it so much. Despite the fact that the system mastery curve is much lessened in 4th, I know it, and more importantly understand it better than I have any other edition, even in half the time. I guess you could call it my RPG Renaissance.
I'm basically with you on where I stand (I even house rule my game sometimes, and I made it!). That includes needing to see something spectacular from 5e that I don't see yet. But that's okay; I basically already think of it as "a game I might play, bu won't run." So, while I still have a tiny investment in it, I'm a lot more open to what it can be. I'm definitely waiting on a lot of "rules modules", though; I'm not really feeling like it's living up to what I want, yet. As always, play what you likeI suppose the point of that is, I have much less patience this time around waiting for options to come along. If 4th had never gotten around to releasing those options, I definitely wouldn't like it as much, and probably wouldn't be playing it today. I am quite glad it did release those options, and I lament 'all that could have been' in its future potential that we will now likely never know.
I've found something I really like (even though I still houserule heavily, I have a much better understanding of why I made the changes I did, and how they affect my games). Next is going to have to be something really spectacular to entice me to use it, and so far, I'm not seeing anything close to meeting that benchmark.
