Thordain
First Post
Wilt, male human Rog1: CR 1; ECL 1; Medium-size humanoid (human); HD1d6+3; hp 9; Init +3; Spd 30 ft.; AC 17 (14 flatfooted, 13 touch); Melee masterwork short sword +4 (1d6/19-20x2); Ranged light crossbow +2 (1d8/19-20x2); SQ sneak attack 1d6; AL CG; SV Fort +2, Ref +5, Will +0; Str 10, Dex 16, Con 16, Int 14, Wis 10, Cha 10
Skills and Feats: Tumble +5 (4), Spot +4 (4), Listen +4 (4), Move Silently +5 (4), Hide +5 (4), Disable Device +6 (4), Use Magic Device +4 (4), Bluff +4 (4), Search +6 (4), Open Lock +7 (4), Sense Motive +4 (4); Weapon Finesse: Short sword, Weapon Focus: Short Sword
Equipment: Chain Shirt, Masterwork Short sword, Dagger, Backpack, Soap, 10 days rations, Manacles, Bedroll, Inkpen, 10 flasks oil, 10 sheets parchment, Small Mirror, Waterskin, 10 Candles, Flint/Steel, 50 ft. Silk Rope, Grappling Hook, 10 Pitons, Hammer, Hooded Lantern, 1gp 2 sp.
Languages: Common, Thieves Cant, Elven
Wilt was born the son of an honest fisherman. Wilt's father often tried to apprentice his young son as a fisherman too, but Wilt was nothing but a handful of trouble. From an early age, he was running amok with the local gangs of street urchins, begging, stealing fish, running underfoot, and generally making a nuisance of himself. Instead of becoming an apprentice and helping his family, like the other fisherman's sons, Wilt was a burden.
Although Wilt was always trouble, his father never used the belt or the whip in disciplining him. His father would patiently explain why stealing was wrong, and why it was better to live a poor and honest life than to try to become rich by stealing. The laws of man, his father explained, were in place to serve everyone. Breaking these laws was selfishly trying to place oneself above ones neighbors.
Wilt listened to and respected his father, but he could never see eye to eye with his conclusions. Wilt felt that laws were just there for most people -- they didn't seem to apply to him. Despite not agreeing with his father's respect for the law, Wilt did respect his father's kind and gentle nature. His father never beat him or his mother, unlike the many other fisherman that worked in the port. For that Wilt acquired his father's respect for life and other people.
One of the members of this gang was [Robert's Character]. They often caused mischief together, and would run small assignments as part of the gang. To them, the errands, petty thievery, and begging were all a part of a game. Little did the two suspect that the gangs were just one very small arm of a large organized crime syndicate in the realm.
Another person that lived on the street was a girl named Elena. She was about Wilt's age, but usually avoided the gangs. She was a competent thief, but hardly ever used her skills except in cases of dire hunger. Wilt often approached her and asked her to join the gang, but Elena always refused. Perhaps Elena was able to see what the gang really was. Nevertheless, Elena did sometimes do work, or sell her body to the gang in exchange for shelter or food. Wilt geniunely liked Elena, and never asked for her attentions when she needed help, instead trying to get her assignments of a different nature.
As Wilt grew older, his skills attracted the attention of Rat-Eye, one of the older and more vicious gang leaders. Rat-Eye was a less than pleasant person, and Wilt shyed away from his attentions. But when Rat-Eye ordered Wilt to follow him around on his errands, Wilt had no choice. Wilt ran "errands" for Rat-Eye, and as he did so, he liked less and less what he saw. He saw the gang extort farmers and fishermen, dealing out brutal beatings when money was not offered on the spot. He saw the robbing of poor people who went hungry afterwards, not being able to afford food. He saw younger gang members, not unlike him several years earlier being intimidated and forced to deliver packagaes with stolen goods and drugs. Wilt realized that the game he thought he had been playing was no game at all. It was a ruthless criminal organization .
One day Rat-Eye had a special mission for Wilt. Wilt was to punish a woman who had been refusing to pay protection fees to the gangs. This woman had been trouble in the past, and was encouraging her neighbors to stand up to the bullying gangs. Rat-Eye told Wilt this woman had to be made an example of. Wilt was told to sneak in her house at night and slit her throat. When Wilt balked at this, Rat-Eye grabbed Wilt by the collar and shoved him against a wall, holding a sharp dagger to his neck. "You're gonna slit that wench's throat or I'm gonna do it, and then I'm gonna slit yours. You got that you little punk? I'm sick of you not earning your keep around here. It's time you proved your use." With that, Rat-Eye shoved Wilt into muck and sewage in the gulley below. The other gang members laughed with coarse laughter as Wilt scurried off.
Wilt knew he could never murder this woman, and he also knew that by refusing to do so, he was putting his life, and the life of his family in danger. He went home and packed his bags, leaving a note of apology to his father and mother. Wilt ran away from the port that night and hasn't come back since.
Terrance, Wilt's father:
Terance, male human Commoner2: CR 2; ECL 2; Medium-size humanoid (human); HD2d4+2; hp 9; Init +0; Spd 30 ft.; AC 10 (10 flatfooted, 10 touch); Melee club +3 (1d6+2); AL LG; SV Fort +1, Ref +0, Will +3; Str 14, Dex 10, Con 12, Int 10, Wis 12, Cha 12
Skills and Feats: Profession: Fisherman +5 (5), Use Rope +5 (5), Swim +7 (5); Toughness, Iron Will
Rat-Eye, gang leader:
Rat-Eye, male human Rog3: CR 3; ECL 3; Medium-size humanoid (human); HD3d6+3; hp 17; Init +6; Spd 30 ft.; AC 15 (13 flatfooted, 12 touch); Melee short sword +3 (1d6+1/19-20x2); Ranged dagger +4 (1d4/19-20x2); SQ sneak attack 2d6, evasion, uncanny dodge; AL NE; SV Fort +2, Ref +5, Will +1; Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10
Skills and Feats: Intimidate +6 (6), Bluff +6 (6), Climb +6 (6), Open Lock +8 (6), Spot +6 (6), Diplomacy +6 (6), Read Lips +7 (6), Pick Pocket +8 (6), Escape Arist +8 (6), Move Silently +8 (6); Dodge, Leadership, Improved Initiative
Equipment: Studded leather armor, Shortsword, Dagger (2)
Edit: Added in Elena.
Skills and Feats: Tumble +5 (4), Spot +4 (4), Listen +4 (4), Move Silently +5 (4), Hide +5 (4), Disable Device +6 (4), Use Magic Device +4 (4), Bluff +4 (4), Search +6 (4), Open Lock +7 (4), Sense Motive +4 (4); Weapon Finesse: Short sword, Weapon Focus: Short Sword
Equipment: Chain Shirt, Masterwork Short sword, Dagger, Backpack, Soap, 10 days rations, Manacles, Bedroll, Inkpen, 10 flasks oil, 10 sheets parchment, Small Mirror, Waterskin, 10 Candles, Flint/Steel, 50 ft. Silk Rope, Grappling Hook, 10 Pitons, Hammer, Hooded Lantern, 1gp 2 sp.
Languages: Common, Thieves Cant, Elven
Wilt was born the son of an honest fisherman. Wilt's father often tried to apprentice his young son as a fisherman too, but Wilt was nothing but a handful of trouble. From an early age, he was running amok with the local gangs of street urchins, begging, stealing fish, running underfoot, and generally making a nuisance of himself. Instead of becoming an apprentice and helping his family, like the other fisherman's sons, Wilt was a burden.
Although Wilt was always trouble, his father never used the belt or the whip in disciplining him. His father would patiently explain why stealing was wrong, and why it was better to live a poor and honest life than to try to become rich by stealing. The laws of man, his father explained, were in place to serve everyone. Breaking these laws was selfishly trying to place oneself above ones neighbors.
Wilt listened to and respected his father, but he could never see eye to eye with his conclusions. Wilt felt that laws were just there for most people -- they didn't seem to apply to him. Despite not agreeing with his father's respect for the law, Wilt did respect his father's kind and gentle nature. His father never beat him or his mother, unlike the many other fisherman that worked in the port. For that Wilt acquired his father's respect for life and other people.
One of the members of this gang was [Robert's Character]. They often caused mischief together, and would run small assignments as part of the gang. To them, the errands, petty thievery, and begging were all a part of a game. Little did the two suspect that the gangs were just one very small arm of a large organized crime syndicate in the realm.
Another person that lived on the street was a girl named Elena. She was about Wilt's age, but usually avoided the gangs. She was a competent thief, but hardly ever used her skills except in cases of dire hunger. Wilt often approached her and asked her to join the gang, but Elena always refused. Perhaps Elena was able to see what the gang really was. Nevertheless, Elena did sometimes do work, or sell her body to the gang in exchange for shelter or food. Wilt geniunely liked Elena, and never asked for her attentions when she needed help, instead trying to get her assignments of a different nature.
As Wilt grew older, his skills attracted the attention of Rat-Eye, one of the older and more vicious gang leaders. Rat-Eye was a less than pleasant person, and Wilt shyed away from his attentions. But when Rat-Eye ordered Wilt to follow him around on his errands, Wilt had no choice. Wilt ran "errands" for Rat-Eye, and as he did so, he liked less and less what he saw. He saw the gang extort farmers and fishermen, dealing out brutal beatings when money was not offered on the spot. He saw the robbing of poor people who went hungry afterwards, not being able to afford food. He saw younger gang members, not unlike him several years earlier being intimidated and forced to deliver packagaes with stolen goods and drugs. Wilt realized that the game he thought he had been playing was no game at all. It was a ruthless criminal organization .
One day Rat-Eye had a special mission for Wilt. Wilt was to punish a woman who had been refusing to pay protection fees to the gangs. This woman had been trouble in the past, and was encouraging her neighbors to stand up to the bullying gangs. Rat-Eye told Wilt this woman had to be made an example of. Wilt was told to sneak in her house at night and slit her throat. When Wilt balked at this, Rat-Eye grabbed Wilt by the collar and shoved him against a wall, holding a sharp dagger to his neck. "You're gonna slit that wench's throat or I'm gonna do it, and then I'm gonna slit yours. You got that you little punk? I'm sick of you not earning your keep around here. It's time you proved your use." With that, Rat-Eye shoved Wilt into muck and sewage in the gulley below. The other gang members laughed with coarse laughter as Wilt scurried off.
Wilt knew he could never murder this woman, and he also knew that by refusing to do so, he was putting his life, and the life of his family in danger. He went home and packed his bags, leaving a note of apology to his father and mother. Wilt ran away from the port that night and hasn't come back since.
Terrance, Wilt's father:
Terance, male human Commoner2: CR 2; ECL 2; Medium-size humanoid (human); HD2d4+2; hp 9; Init +0; Spd 30 ft.; AC 10 (10 flatfooted, 10 touch); Melee club +3 (1d6+2); AL LG; SV Fort +1, Ref +0, Will +3; Str 14, Dex 10, Con 12, Int 10, Wis 12, Cha 12
Skills and Feats: Profession: Fisherman +5 (5), Use Rope +5 (5), Swim +7 (5); Toughness, Iron Will
Rat-Eye, gang leader:
Rat-Eye, male human Rog3: CR 3; ECL 3; Medium-size humanoid (human); HD3d6+3; hp 17; Init +6; Spd 30 ft.; AC 15 (13 flatfooted, 12 touch); Melee short sword +3 (1d6+1/19-20x2); Ranged dagger +4 (1d4/19-20x2); SQ sneak attack 2d6, evasion, uncanny dodge; AL NE; SV Fort +2, Ref +5, Will +1; Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 10
Skills and Feats: Intimidate +6 (6), Bluff +6 (6), Climb +6 (6), Open Lock +8 (6), Spot +6 (6), Diplomacy +6 (6), Read Lips +7 (6), Pick Pocket +8 (6), Escape Arist +8 (6), Move Silently +8 (6); Dodge, Leadership, Improved Initiative
Equipment: Studded leather armor, Shortsword, Dagger (2)
Edit: Added in Elena.
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