Legends of Xen'drik, Chapter 1: Opening the Harbor (OOC)

gabrion said:
These feats are fine, but I'm a bit curious about them. Do you plan to use Vatic Gaze much to find out enemy caster abilities, or are you simply getting it for the detect magic to use with the monocle? If its the latter, I would recommend investing in something else. As the OP points out, there won't be a huge demand for identifying items because rewards will be in gold most of the time. When you do need to ID something, you'll still have the monocle and your 0 lvl spells to use, which should be more than enough.

As for Cull Wand Essence, I've actually never seen that in play but it looks like it will add some firepower for you. It may also mean you need to spend hard earned gold on wands, which is never fun. If it were me I would focus on crowd control/charms/etc and let the warriors damage take things down most of the time (their attacks don't cost per charge after all). Of course stick with what you like, but these were just some thoughts I had.
Good points both. Still tweaking.
 

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Okay, tweaked skills and feats. Added Concentration, juggled a few others around. Now has Extra Spell (phantasmal strangler) and Spell Focus (illusion).
 


There's an item called a Veil of Allure in the Magic Item Compendium that's -perfect- for Beguilers. Give it a look. A little spency at 14,000...but just as good for Enchantment crowd effects as Maighan's Ring of Mighty Summons is for summoning. Better in fact, because the Veil isn't limited by number of uses per day.
 

[sblock=Character Sheet]Name: Sir Drego ir'Corus, Fist of the Flame
Class: Paladin of the Silver Flame 4/Monk 2/Argent Fist 3
Race: Human
Alignment: LG
Age: 27
Weight: 185 lbs
Height: 5’11”
Gender: Male

HP: 94 / 94 (7d10+2d8+27)

Abilities
STR 16 (+3)
DEX 18 (+4)
CON 16 (+3)
INT 14 (+2)
WIS 19 (+4)
CHA 17 (+3)

Statistics

AC 25 (+6 Armor, +1 deflection, +4 Dex, +4 Wis)

FORT +16 (10 Base, +3 Con, +3 Cha)
REF +12 (5 Base, +4 Dex, +3 Cha)
WILL +14 (7 Base, +4 Wis, +3 Cha)

Speed: 30ft
INIT +4 (+4 Dex)

Melee (+7/+2 Bab, +3 Str)
+14/+9 +3 ki focus silver flame-touched iron longspear (1d8+7 dmg, x3 crit, reach) and
+5 silver unarmed strike (1d10+1 dmg) or
+10/+5 silver unarmed strike (1d10+3 dmg) or
+11/+6 +1 Mighty Composite Longbow [Str 16] (1d8+4 dmg, x3 Crit, 110 ft.) or
+8/+8/+3 silver unarmed strike (1d10+3 dmg) flurry of blows when not in armor

Feats
Combat Reflexes (7 AOO/round-+2 competence bonus when attacking-bracers of opportunity)
Extra Turning
Knight Training (Monk)
Serpent Strike
Silver Smite
Stunning Fist (3/day, DC 18 (20 when combined with a smite))
Weapon Focus (Longspear)
Sacred Healing

Racial Features
+1 bonus feat at 1st level
+4 skill points at 1st level and +1 skill point at every level after

Class Features
Aura of Good
Detect Evil
Smite Evil 1/day (+3 attack, +9 damage)
Divine Grace
Lay on Hands (12 HP/day)
Aura of Courage
Divine Health
Turn Undead 10/day (Turning Check +5 as Cleric 2)
Bonus Feat (1 Paladin; 2 Monk)
Flurry of Blows (not when wearing armor)
Unarmed Strike
Evasion
Ascetic Knight
Ki Focus
Stunning Smite (+2 DC to Stunning Fist when combed with Smite Evil)
Holy Armor
Ki Strike (silver)
Balm of the Silver Flame

Skills
Balance +6 (0 ranks, +4 Dex, +2 synergy)
Diplomacy +17 (12 ranks, +3 Cha, +2 synergy)
Heal +12 (8 ranks, +4 Wis)
Jump +13 (8 ranks, +3 Str, +2 synergy)
Knowledge (Religion) +7 (5 ranks, +2 Int)
Sense Motive +16 (12 ranks, +4 Wis)
Spot +12 (8 ranks, +4 Wis)
Tumble +15 (9 ranks, +4 Dex, +2 synergy)

Languages
Celestial
Common
Draconic

Equipment 34 lbs; 316.7 gp
+2 flametouched iron longspear, +1 mighty composite [Str 16] longbow, +2 mithril chain shirt, +1 ring of protection, gloves of dexterity +2, periapt of wisdom +2, handy haversack, bracers of opportunity, 20 arrows, flametouched holy symbol of the SIlver Flame, ID papers with picture, traveling papers, belt pouch, bedroll, flint and steel, 50 ft. of silk rope, 2 sunrods, 10 days of rations, waterskin

[/sblock]

[sblock=Background]Given over by his noble family to be a squire to the famous Silver Flame Crusader, Alestair of the Silver Cloak, Drego's life has never been his own. From a very young age he realised that he had only been given over to prove his family's devotion to the religous regime in Thrane, yet Drego never minded. In fact, he went into the experience wide-eyed and excited to be so close to the Silver Flame's true work in Khorvaire: facing down the forces of darkness wherever they could be found.

Drego's assessment of his master changed over years of serving him. In fact, Drego began questiooning his own faith in the face of some of the decisions the famous Alestair made. Whenever faced with a problem Alestair would stare it in the face and boldly chrge towards it, eliminating with the mightiest force he could manage to bring to bear. He frequently told young Drego that to do the Flame's work, you had to be more merciless than the demons you faced. Horrified by this teaching, but unable to speak out against his master without facing heresy charges, Drego silently served, learned, and waited.

Eventually, he discovered in his master that the lack of mercy left him open to demonic influence, and that his master had been quite fallen for years now, serving the causes of the Lords of Dust rather than the true Flame. Rather than tackle the problem head-on as his fallen master had taught him, Drego bided his time, and exposed his master's treachery in front of bishop of the church, freeing Drego from his servitude, foiling the plans of the Lords of Dust, and earning Drego his knightship.

Drego's first instincts were to lead a life similar to his master, traveling Khorvaire in search of evil to fight, but one knight, the Flame whispered in the back of his mind, "Listen to me, and I shall teach you my will." Drego meditated, waiting for the voice to return, and saught out the help of some very spiritual advisors within Thrane. Drego sold his fancy mount, fine sword, ornamental shield, and plate armor and gave the money to a war orphanage and spent a year and a day living on top of a mountain sacred to the Silver Flame. There he claims to have seen many things, most that he is unable to clearly remember or reveal. When he descended he was changed, clad in mithril chain armor and carrying a simple spear with a silvery head. He spoke the church of his visions, and they agreed that they were a true calling of the Flame: Equipped with some magical artifacts they could spare, Drego should travel across the sea to Xen'drik and seek out a powerful piece of Knowledge that will empower the church of the Flame forever.[/sblock]
[sblock=Appearance/Personality]Drego ir'Corus is a handsome, thin, and well-muscled man. He wears a silver shirt of chain covered by a simple red tabard, lined in cloth-of-silver. On this tabard he wears a pin that has a fairly brilliant red crystal inlaid on it. Around his neck he wears a fine silver chain with a pearl pendant. He wears a footman's helm over his face, but when he removes it his face is revealed to be handsome, if unmemorable. His eyes are so light a shade of brown, they sometimes appear orange when reflecting the sun, and his dirty-blond hair is kept cropped short. On his belt he wears the symbol of the Silver Flame, set in silvery flame-touched iron.

Drego is determined not to let the brash, outward, and merciless point of view that was his master's downfall enter into his own personality. He is determined to win friends to the faith through his actions, and rarely through his words. He is also determined to never blindly follow his own impulses, and to always listen to that quiet voice of the Flame in the back of his mind. He comes across as confident, competent, and calm, radiating calm to all of those around him.[/sblock]

I added my new level which comes with a considerable amount of healing skills. I can Lay on Hands for 24 HP/day (with the Balm ability and my turning attempts), plus I can use 1 turning attempt to give us Fast Healing 3 for 3 rounds or 2 turning attempts to give us Fast Healing 6 for 3 rounds with my Balm of the Silver Flame ability. Not all-out healer, but definitely makes me able to augment other healing.

Equipment updated and ready to go.
 
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NOt to be a stickler or nothin', but I was glancing over the character sheets, just taking a look at what we have going for us, and what sort of things I will be good at doing compared to the others in the group, and Erekose, I noticed that you had a mighty nice Longbow attack bonus...I just wanted to point out that Warblades don't get Longbow proficiency, so your attack would come at +9, not +13.

That said, darn are you going to be a whirling death-trap of damage!

I have AC and saves down pretty well, along with some athleticism, secondary melee, and secondary healing...I also should probably do the talking when we need diplomacy.

We have a great beguiler for lying to them though! And between the beguiler and druid, our potential for non-damaging but effective random effects/tactical spells is VERY high.

This should be lots of fun!
 

Hmm, good point. I hadn't realized that it said melee only. It would be not within the spirit of the rules to use Weapon Aptitude to switch feats incl. Exotic Weapon Prof to a ranged weapon when needed wouldn't it. Bah that'd take 1hr anyways. I'll just switch to 3 shortspears. He really is the tank of the group. AC 25, huge melee, and very high saves (+28 concentration bonus).
 

Erekose I was also taking another quick look over your character (not the in depth final approval scan yet though) and was curious about something. It seems like you have thematically chosen mostly Diamond Mind maneuvers, which is all good and well, but have you given any thought to Iron Heart Surge? I think it's reputation as one of the best martial maneuvers (of any level, let alone 3rd) is well deserved - and even more so when you won't necessarily have access to stat fixing spells from a dedicated cleric. If you'd rather stick with the DM theme that's fine too, but a reusable greater restoration/dispel magic/etc would be pretty tempting if I were playing a tank.
 

Wow you are right. I've not read through the entire book yet, I had spotted some nice synergies with DM maneuvers and Concentration checks and went that route. I've removed my White Raven manuevers in exchange for some Iron Heart just for that one. I might mess a bit more with my choices.
 

Just a heads up guys, I hope to do a pretty in-depth examination of your characters in the next day or so, and hopefully get the IC thread up shortly thereafter. I may even post the IC thread tomorrow just because it will start with a bit of non-combat stuff for which minor stat errors won't be a terrible problem.
 

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