Legends of Xen'drik, Chapter 1: Opening the Harbor (OOC)


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How's things coming Gabrion? I'm really keen on seeing how well Logran fights :) Oh the pic I posted in my character sheet looked quite appropriate for the whole group even. (Though races might not match exactly.)
 

Everyone – I made specific mention of it to Stonegod below, but everyone might be interested in this. In the MIC there is an item called the healing belt which only costs 750gp and allows you to heal up to 6d8 hp/day. It’s not a ton, but it’s a cheap source of in combat healing. Also if anyone is interested in out of combat healing, wands of lesser vigor are the best bet there since they heal 11 hp/charge.

Anyway, the characters were all pretty clean and I didn’t find any glaring errors. I’ll try to get the IC thread up sometime tonight. I’ve been especially busy these last few days so it may get pushed back one more day, but I hope not. For now you all can move your characters to the RG.

Stonegod:
  • I see you have a few potions of cure mod wounds. Potions are nice, but there is a nifty item in MIC called the healing belt that can heal you up to 6d8 hp/day for only 750 gold. This is usually a better buy than pots.
  • Likewise, if your wand of cure light wounds is meant to be for out of combat healing, you would be better off with a wand of lesser vigor (CD), which heals 11 hp/charge rather than the average 5.5 from CLW.
  • Other than these minor suggestions, I don’t see anything that looks out of whack numbers wise.

Shayuri:
  • Your sheet still says level 8 at the top (even though it looks like you’ve actually updated most things to 9)
  • When you get a chance I would like you to add a standard set of prepared spells. You can obviously change these any time, but I’d like to know what the default set is.
  • You don’t necessarily have to do it now, but when you chose a form and wild shape into it I’d like you to copy the stats to your character sheet so they will be there for future reference.

Erekose: Looks good

Shaggy:
  • Where can I find Serpent’s strike?
  • I noticed you have Combat Reflexes but not a lot of generators. Mayhaps getting an item to enlarge yourself (or even some potions) would help? Alternatively Karmic Strike could be a big help, but it requires 2 feats and it looks like you’re very tight on those. Just some thoughts.
 

I've swapped out some of my potions for a healing belt, sounds like a cool idea. I have MIC but haven't had much time to dig through it all. Logran also has Vital Recovery which allows him to heal 12hp every time he recovers a maneuver (1/encounter) which will help because he can do it often outside of combat.
 

gabrion said:
Where can I find Serpent’s strike?

Eberron Campaign Setting, page 60. Makes the Longspear into a monk weapon

I noticed you have Combat Reflexes but not a lot of generators. Mayhaps getting an item to enlarge yourself (or even some potions) would help? Alternatively Karmic Strike could be a big help, but it requires 2 feats and it looks like you’re very tight on those. Just some thoughts.

I guess I sort of figured that having a reach weapon was enough to get plenty of attacks of opportunity-also, it is on the rather brief list of Monk 2 bonus feats, which is why I took it. I may look at some feats.
 

* Your sheet still says level 8 at the top (even though it looks like you’ve actually updated most things to 9)

-- Oops! It's the little things that getcha.

* When you get a chance I would like you to add a standard set of prepared spells. You can obviously change these any time, but I’d like to know what the default set is.

-- Yar...I was kind of waiting to see what the others were packing so I could plan my defaults. Will update shortly.

* You don’t necessarily have to do it now, but when you chose a form and wild shape into it I’d like you to copy the stats to your character sheet so they will be there for future reference.

-- Yar, I usually keep a cheat sheet of my favorite shapes with statblocks predone. As soon as I get that finished I'll append it to my sheet. Out of curiosity, are there any limits you want to set as far as what animals are "known" for wildshape purposes? I'm sure Xendrick will have lots of exotic beasties, and it might be fun to say she can't change into them before she's encountered 'em. Adds a sense of discovery.
 

Shayuri said:
-- Yar, I usually keep a cheat sheet of my favorite shapes with statblocks predone. As soon as I get that finished I'll append it to my sheet. Out of curiosity, are there any limits you want to set as far as what animals are "known" for wildshape purposes? I'm sure Xendrick will have lots of exotic beasties, and it might be fun to say she can't change into them before she's encountered 'em. Adds a sense of discovery.

Well honestly for this part I read the wildshape ability as imparting a certain amount of knowledge on the druid. I know I said earlier I frown on players picking a list of five uber wildshapes (and this is still true to a certain extent), but at the same time I dont always play that a druid needs to encounter an animal in order to wildshape into it. In other word, pick shapes you want to use, but just try not to go overboard.
 




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