Leif's DISCONTINUED GURPS Traveller Game OOC01

[sblock=Scotley]I now have 3E GURPS Robots, so maybe we can find something cool for Spider to build, maybe with a few slight tweaks to bring it up to 4E GURPS? :D[/sblock]
 

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Thanks for the props, Leif. I couldn't sleep and I thought the game needed a bit of moving along so I just started typing...

First time trying the dice roller and I thought the same as you regarding the chances of getting *exactly* the same roll twice. Now I'm wondering if I did it wrong? I typed out the text, saved, then clicked 'add roll' to add the first. Then did it again for the second. I couldn't see a way of doing both at the same time.

Just for the sake of curiosity, let's see what happens if I do a few in this post...

EDIT: OK, seen the 'save and add' option which is what I should have used. But replicating the process I went through gets me the 2 rolls below, so it appears it was a coincidence and nothing more ;)
 
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Ok, Gruff, it's cool either way, just so you know. Not like it was a game-changing roll, or anything. :) Even though it was a very wise move and helped out considerably! ;)
 


*Sigh* Must be nice to be so young and able to party so much..... Anyway, no problem, Shayuri, just get to us when you can, please.
 

I've finally been reading about psionics in GURPS, although, admittedly, I've been reading 3E Revised. But, still, it's very, very cool and I don't imagine that 4E is too awfully much different. So, this all makes me very curious to see the character sheets of Zoey and Spider. Does anyone have any idea when they might be posted?

On a related note, I have some passing familiarity with the GURPS psi rules now, so, Scotley, any questions that you have can maybe get some semblance of a correct answer from me. Maybe we can convince Shayuri to give us the REAL answer? :D

And, on a related note, I'm just almost completely certain that I put our RG in the Plots and Places Forum just out of sheer habit, rather than the new and improved Rogues Gallery Forum. Want me to just open a new RG in the proper Forum?
 

4E GURPS Psi power

Ok, reading about psionics in GURPS 4E now. Scotley, doesn't look like there's anything listed in the book about mental comm links. BUT the invention of additional skills is encouraged in typical GURPS fashion. So, please do so? It'll fall under the Telepathy Power of Psionics. My ruling is that it is similar to the talent Mind Probe (which is a 20 point advantage), but it's less powerful, for obvious reasons. I'm thinking that it should be a 10 point advantage, but it can possibly be reduced to 5 points if you take some limitations to the talent, like maybe you must be wearing a comm headset or something, or limited range of like 5-10 miles, or some other appropriate limitation.

The Psi Talents are:

1. Antipsi (If you take this, you can't take any other psi talent or ability)
2. ESP
3. Psychic Healing
4. Psychokinesis
5. Telepathy
6. Teleportation

Each one of the 6 Powers has a cost of 5 points per level. You can add levels to each power later, but you CANNOT add a totally new power later that you did not start with at least one level in. Then, there are skills under each power. Like I said, there's not a specific skill to mentally receive media being braodcast over the airwaves, but we (you) can invent one easily enough. I've given you some ideas in an earlier paragraph, I hope. ;)
 
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4E GURPS Psionics cont.

The "traditional" Psionic Attack in GURPS falls under the Psychokinesis Talent, and is called the Innate Attack skill. Psionics in GURPS is a little bit weird, because you can buy "levels" in your Psionic Talents as with skills, but each power within your chosen Talent(s) is bought separately as an Advantage for the character. And, like I said earlier, you can always buy more levels with your talent with later-gained character points, but you can NOT add a totally new Talent later. If you buy a talent, but no skills that fall within that talent, then that is a "latent" talent that may be developed later on. (There will need to be some backstory that goes with its development, but that's no big hurdle.)
 
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Ahhh. Well, then, I guess it's a god thing that I stopped reading the 3E Rev. rules, and graduated to 4E. :p Superpowers, eh? Hey! You guys want to play SUPER-TRAVELLER??? :D

(kidding, kidding)
 

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