centisteed in pm to Leif said:Thanks, Leif. I'll be sure to check Gruffle out.
I'm pretty sure I'll be willing to take over his
spot in your game. No problem there. I just
need a little time to read through your entire
thread of your game so far & read up on the
Vargr to get a feel. I'll be doing all of this
reading starting Friday night & over the weekend
& I should be ready to play by Sunday or
Monday, or whenever you can schedule to
fit me into your game.
Thanks!
John
GURPS 4th Edition said:Survival
Per/Average
Defaults: Perception-5 or Naturalist (same planet)-3.
This is the ability to “live off the land,” find safe food and water, avoid hazards, build shelter, etc. You may look after up to 10 other people. To live safely in a wilderness situation, you must make a successful Survival roll once per day. Failure inflicts 2d-4 injury on you and anyone in your care; roll separately for each victim.
(skipping to the salient part)
You must specialize by terrain type. Land-dwellers may choose from Arctic, Desert, Island/Beach, Jungle, Mountain, Plains, Swampland, and Woodlands. Aquatic beings may take any of Bank, Deep Ocean Vent, Fresh- Water Lake, Open Ocean, Reef, River/Stream, Salt-Water Sea, and Tropical Lagoon. Amphibious individuals can pick from either list!
Land specialties default to one another at -3, while aquatic specialties default among themselves at -4. Island/Beach and Tropical Lagoon default to each other at -4, as do Swampland and River/Stream, but there are no other defaults between land and aquatic specialties.
In settings where it is possible to visit other worlds, you must also specialize by planet. Each Survival specialty defaults to the same terrain type for a different planet at -4. The defaults between terrain types given above are at an extra -4 between different planets.
All this assumes the two planets are of the same planet type (see Planet Types, p. 180). There is no default at all between Survival skills for two planets of different planet types.
Wow, Inisght, Kaira is a walking, talking, military surplus store!Looks very cool. I just don't quite understand why she's being so possessive about everything since she has at least 4 each of everything except the laser rifle? Oh, well, guess that just proves she's female, doesn't it?
Insight said:I was going to buy some Survival skill for Kaira. Then, I read the skill entry for Survival and I decided that raising her Perception would be far better.
Only the Naturalist skill seems to be limited to a specific planet. Survival is limited to planet TYPES, isn't it? Still, increasing her Perception may be a better choice, and will for sure have a broader application....Inisght said:All this assumes the two planets are of the same planet type (see Planet Types, p. 180). There is no default at all between Survival skills for two planets of different planet types.
Only the Naturalist skill seems to be limited to a specific planet. Survival is limited to planet TYPES, isn't it?
GURPS 4th Edition said:Planet Types
Biology, Geology (p. 198), and Meteorology (p. 209) require you to specialize by “planet type,” as does the “Physical” specialty of Geography (p. 198). If you do not specify a planet type, your native planet type is assumed – so if the campaign will never leave your home world, save space and just write “Geology,” “Biology,” etc.
GURPS sorts planets into six broad categories for these purposes.
Earthlike: Essentially, all habitable worlds.
Gas Giants: Jupiter/Uranus types.
Hostile Terrestrial: Venus types.
Ice Dwarfs: Comets and small moons composed almost entirely of snow or ice.
Ice Worlds: Rock worlds covered by a frozen “ocean.”
Rock Worlds: Most moons, asteroids, etc.
Unless otherwise specified, all planet-type specialties for a given skill default to one another at -4.
GURPS 4th Edition said:In settings where it is possible to visit other worlds, you must also specialize by planet. Each Survival specialty defaults to the same terrain type for a different planet at -4. The defaults between terrain types given above are at an extra -4 between different planets.
All this assumes the two planets are of the same planet type (see Planet Types, p. 180). There is no default at all between Survival skills for two planets of different planet types.