Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Elerosse

Seeing the new goblin surrounded, Elerosse moves toward Graere.

OOC: move to X41, preparing for more attacks.
 

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Keep on the Shadowfell Dungeon

Tarrk opens the other side of the double door, moves into a flanking position and assaults the goblin warrior soundly. Aimhirghin draws another yard-long shaft of ash and gives the goblin a new brooch of feathers as his arrow pierces the unfortunate creature and almost disappears into his bony little body. This is more than he can take, and he falls toward Tarrk, quite dead.

Elerosse moves over to see what Graere is up to.

Tarrk can see the rest of the next chamber around him. There is damaged furniture, tables and chairs heaped in the southeast corner, and two still serviceable tables in the northeast part of the room. A curtain obscures the passageway that leaves this room to the north.
[sblock=Lou OOC]I was kinda hoping you'd magic missile the goblin, but I didn't realize that Mike was gonna totally nuke him![/sblock]

Map Moved to post #802

For defeating the goblins each character receives 113 xp + a roleplaying bonus of 40 xp + a teamwork bonus of 35 xp, for a total award of 188 xp.
 
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Keep on the Shadowfell Dungeon

Basher7 sees no approaching foes, or anything else of note for that matter.

OOC: XP Situation -- you did indeed have a total xp of 1,132 before fighting the goblins, so you're new total now is 1,320 xp. Post #2 of the RG now has up-to-date xp info.
 
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Ghraere goes back to the first fallen goblin and picks up the pouch he saw earlier and says. "Aim, You are now the appointed treasurer for the party" and then hands the pouch to Aimhirghin then the elf begin searching & looting the other dead goblin corpses for valuable or useful items of which are all handed to the bard for safekeeping

[sblock=Perception check] 1d20+12 → [8,12] = (20)



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Keep on the Shadowfell Dungeon

Graere and anyone else who cares to help finds a total of 43 gp and 51 sp after searching all of the goblins, as well as 4 suits of leather armor, 2 spears, 10 javelins, 2 crossbows, 40 bolts, and 2 short swords.

[sblock=Mowgli]Congratulations on your "election" as Party Treasure Keeper! :heh: [/sblock]
 


Tarrk

"Keep this javelins handy..."

[sblock=OOC]
No need for rest.

Basic attack roll is 1d20+9;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 42/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
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"Yes, it is wise to take a few minutes to catch our breath." Khellek says as he leans against the wall, cleaning his weapon.

[sblock=ooc]
Yes, we need a short rest to recover powers and spend any healing surges (Basher got hit right?)

Speaking of Basher, Scotley are you sure your HP total is correct? Tarrk has 42 at lvl 2 as a striker and you only have 31 as a Con-based defender?
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