Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Aimhirghin takes full advantage of the opening granted by Khellek's move and flicks a fingernail lightly against the wood of his bowstave. Focused by his will, the sound grows to a loud thunderclap as it strikes the Goblin with physical force, causing the wretch to reel and stagger.

[sblock=Actions]Standard Action: Focused Sound (1d20+6=14) vs. Reflex on Goblin at Z40
(1d10+4=12 Thunder Damage and my Allies score Critical on 18-20 until end of my next turn).

If it missed either I'll retcon the post or you can adjust in the round summary.[/sblock]

[sblock=StatBlock]Aimhirghan Maolán, Changeling Bard 2
Bardic Virtue: Virtue of Prescience
+2 to Ability: Intelligence

Str 8 (+0), Con 10 (+1), Dex 10 (+1), Int 13 (+2), Wis 16 (+4), Cha 19 (+5)

AC: 14, Fort: 11, Ref: 13, Will: 17

Hit Points: 27, Healing Surges: 7, Surge Value: 6 hp

Level: 2, Initiative: +1, Speed: 6 squares, Size: Medium, Senses: Normal

Trained Skills: Arcana, Bluff, Insight, Perception, Streetwise
Acrobatics: +2, Arcana: +7, Athletics: +1, Bluff: +12, Diplomacy: +6, Dungeoneering: +5, Endurance: +2, Heal: +5, History: +3, Insight: +11, Intimidate: +6, Nature: +5, Perception: +9, Religion: +3, Stealth: +2, Streetwise: +10, Thievery: +2

Feats:
Friendly Deception, Prescient Fortification, Ritual Caster

Powers:
1, At-Will Power: Basic Melee
1, At-Will Power: Basic Ranged
1, At-Will Power: Cutting Words
1, At-Will Power: Jinx Shot
1, Daily Power: Arrow of Warning
1, Encounter Power: Focused Sound
2, Utility Power: Concerted Effort
At-Will Power: Changeling Disguise
Encounter Power: Changeling Trick

Rituals:
Create Campsite [Bonus], Traveler's Chant [Bonus]

Weapons/Attacks:
. . +2 - Longbow - 1d10 (Rng: 20/40) - Military 2-Handed Bow; Load free
. . +3 - Dagger - 1d4 (Rng: 5/10) - Simple Light Blade; Light Thrown, Off-Hand
. . +0 - Unarmed Strike - 1d4 - Improvised Unarmed
. . +3 - Dagger - 1d4 (Rng: 5/10) - Simple Light Blade; Light Thrown, Off-Hand
. . +3 - Dagger - 1d4 (Rng: 5/10) - Simple Light Blade; Light Thrown, Off-Hand
. . +3 - Dagger - 1d4 (Rng: 5/10) - Simple Light Blade; Light Thrown, Off-Hand
Armor:
. . +2 - Leather Armor (Equipped)

Created With Hero Lab® - try it for free at Lone Wolf Development![/sblock]
 
Last edited:

log in or register to remove this ad

Immediate Interrupt to resolve actions posted so far

OOC: Sadly, both Khellek's and Aimhirghin's attacks missed. The goblin sharpshooters that you're attacking now have AC16 and Ref 16. So, even with Khellek's extra +1, Aimhirghin still misses by one. [Good News Dept.: I went back and checked on Dad's attacks, and, since the goblin that Khellek and Aimhirghin are fighting just moved so far to the east, I ruled that Dad's secondary attack struck him as he was moving past. It's only 3hp of damage, but, still, that's more than you guys did this round! :p]

The map has been updated to show Khellek's shift.

The rest of the party is still to act, of course, and those actions will be simultaneous with Aimhirghin's and Khellek's actions tentatively resolved here.
 

Attachments

Last edited:

Basher7

Surging forward in a zig zag pattern (to Y39), the warforged fighter swings (1d20+7=18) his Craghammer to smash (1d10.minroll(3)+4=7) the Goblin's Guards shoulder.

OOC: Goblin is now marked
[sblock=Mini stat Block]
Basher7 Warforged Fighter-Battlerager build
Passive Perception: 17, Passive Insight: 11
AC:19, Fort:16, Ref:13, Will:12 -- Speed:6
HP:23/31, Bloodied:16, Surge Value:8 with 12/12 remaining (currently with 3 temp hp)
Initiative +1
Action Points: 1, Second Wind: not used
Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker
Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11
[/sblock]

[sblock=Actions]
Crushing Surge Fighter Attack 1
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating*, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

* Invigorating: If you are trained in the Endurance skill, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has this keyword. No invigorating power grants temporary hit points more than once per turn, even if you hit more than once with the power or use more than one power with the invigorating keyword in a round.

Move=to Y39
Free=Mark the target
Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.[/sblock]
 



Elerosse

Elerosse moves up next to his friends and throws a magical dart at the goblin.

OOC: can't get IC to let me login

[sblock=actions]
Move: AA38
Standard - Magic Missile against goblin guard (at will power, p159)
Int v. Ref 1d20+4 = ; damage 2d4+4 (int) =
Minor: none
[/sblock]
 
Last edited:

Elerosse moves up next to his friends and throws a magical dart at the goblin.

[sblock=actions]
Move: AA38
Attack: Magic Missile
[/sblock]
[sblock=Elerosse]Presumably your target is the goblin in z40? If you don't identify a target for me me next time, I reserve the right to just let DM's discretion select one for you. (Could be good, could be bad....) :p
[/sblock]

Ok, Lou, I took care of it for you -- IC is working fine for me now. Your magic missile damage is:
Magic Missile damage for post 767 (2d4+4=8)

[How disgustingly average!]
 
Last edited:

Keep on the Shadowfell Dungeon

OOC: Tarrk would presumably attack the goblin in W39 again as his action, but Graere has felled that foe. As Tarrk does not have sufficient time remaining to move to the other foe, we'll continue this round without him.

Graere slinks around the corner and unloads two arrows into Tarrk's foe. The first arrow hits the goblin in the upper abdomen, possibly piercing his lower left lung, but the second arrow leaves no room for doubt as it drives its way through the goblin's left eye.

Basher7, meanwhile, is shucking and jiving zig-zag fashion (can you say, "Dancing Machine?" :) ) and hits the goblin in Z40 for 7 hp damage, and Elerosse contributes a sparkling bolt of unadulterated and angry force* that slaps said frustrated goblin upside his head for 8 hp damage.

[sblock=Foe Status]Remaining goblin, 31-3(Tarrk)-15(Basher7 & Elerosse)=13[/sblock]

[sblock=*]DC25 Knowledge (Arcana) or Knowledge (female) check = Some sages and wizards maintain that the origin of the Magic Missile attack is the coalescence and distillation of the emotions of a menstruating female, possibly a Teifling.[/sblock]

The goblin is obviously impressed by the Warforged's battle prowess. So much so, in fact, that he begins to stutter and almost drops his short sword, missing horribly. The sounds of the battle have attracted attention from the double doors to the east. Apparently thinking that he was going to get to watch his friends beat the living hell out of each other, another Goblin Guard quietly opens one door, and is horrified by the tableau that greets him! He quickly flings a javelin at Elerosse, but apparently he was too stunned to take careful aim, just like his buddy.

[sblock=Goblin attacks]goblin attacks (1d20+6=13, 1d6+2=7, 1d20+6=13, 1d6+2=6)[/sblock]

The party is up again.
 

Attachments

Last edited:

Tarrk

Tarrk howls for getting his prey killed,rushes to the next goblin and cleaves him in to halves with his massive axe!

[sblock=OOC]

Please let me do this before another player kills it!

move: shift to Y40
standard: Pressing Strike (1d20+7=25, 1d12.minroll(3)+4=15)
Hits AC 25, 15 dam. On hit, push enemy to AA 39

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 42/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 


Remove ads

Top