Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Continuing down the passagway to the north

The party continues down the passageway, which widens into a long and narrow chamber. Doors are set in the northern and western walls and double doors lead back to the east. There are streaks of some kind visible on the floor between the western and northern doors. Upon more careful examination of the streaks, make a Perception check. Actions?

OOC: Just in case I forgot to mention it, all of you have a bright shiny new Action Point following your brief rest.
 

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[sblock=Ghraere only]As he begins to move into the room, Ghraere sees that faint bloodstains streak the floor between the western and the northern doors.[/sblock]
 


Khellek allows the warforged and barbarian to take the lead, following closely behind.

[sblock=ooc]
Basher and Tarrk can go first [/sblock]
 


Tarrk

Tarrk follows with Basher, his sharp minotaur sense picking something up?!

[sblock=OOC]
Perception (1d20+9=20)

Basic attack roll is 1d20+9;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 42/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 

Keep on the Shadowfell Dungeon

[sblock=Tarrk]Tarrk also sees the faint bloodstains that streak the floor between the western and the northern doors.[/sblock]
 

Tarrk

Tarrk sniffs into the air. "There, blood!" he says, pointing at the floor between the western and northern doors.

[sblock=OOC]
http://invisiblecastle.com/roller/view/2517603/

Basic attack roll is 1d20+9;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 42/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 

Basher7 leads the group toward the blood stain and the western door. He checks to see of the door is locked and opens it if possible.
 

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