Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Tarrk

Initiative (1d20+3=20)

[sblock=OOC]

Acts Tarrk before the enemies? What is IM and fp?

Basic attack roll is 1d20+9;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 42/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 

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Tarrk

Tarrk feels in his element, chopping and howling at the humanoid pest.

[sblock=OOC]

Move: Shift to O 14
Standard: Shout of Terror (1d20+9=18, 1d12.minroll(3)+4=7) if it hits P17 AC, he and both goblins in the blast 3 are slowed.

Basic attack roll is 1d20+9;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 42/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 

Immediate DM Interrupt for clarification

[sblock=WD]Dad, I can't find Shout of Terror in my PH2, wanna tell me where it is?[/SBLOCK]
 

[sblock=Immediate Reaction]
Shout of Terror

The primal storm that rages within you manifests as a terrifying battle scream that causes your enemies to hesitate.

Encounter Fear, Primal, Weapon
Standard Action Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage. You then howl in a blast 3 that includes the target. Each enemy in the blast is slowed until the end of your next turn.

Thunderborn Wrath: Until the end of your next turn, you gain a bonus to damage rolls against slowed creatures equal to your Constitution modifier.

First published in Primal Power. <- here's why you can't find it in PHB2 [/sblock]
 

Immediate Interrupt (reprise)

Thanks, renau1g, I forgot about that one :blush:
[sblock=Question for WD]Is Tarrk by any chance 'Thunderborn'? What does that even mean? Wait, it's probably a feat, isn't it?[/sblock]
 

Thanks, renau1g, I forgot about that one :blush:
[sblock=Question for WD]Is Tarrk by any chance 'Thunderborn'? What does that even mean? Wait, it's probably a feat, isn't it?[/sblock]
[sblock=Leif]Yes, Tarrk is 'Thunderborn'. It describes the barbarian type, same as Rageblood or Thaneborn in the PH2. From Primal Power:

NEW CLASS FEATURE
When you choose your Feral Might, you can choose Thunderborn Wrath instead of another option, such as the ones in Player's Handbook 2.

Thunderborn Wrath: You gain the war cry power. In addition, once per round when your attack bloodies an enemy, each enemy adjacent to you takes thunder damage equal to your Constitution modifier.

[/sblock]
 

Basher7

The lightly wounded warforged swings (1d20+7=17) his Craghammer and pounds (1d10.minroll(2)+7=14) the Goblin who hit him then he shifts into the room (to R17) in order to allow his companions to join the fray and swings (1d20+9=14) at another Goblin (S16), but misses.

OOC: Assuming a 14 misses and a 17 hits let me know if I need to adjust post.


[sblock=Action]
Passing Attack Fighter Attack 1
You strike at one foe and allow momentum to carry you forward into a second strike against a second foe.
Encounter ✦ Martial,Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage.

Battlerager Vigor: Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved).
[/sblock]

[sblock=Mini stat block]
Basher7 Warforged Fighter 2-Battlerager build
Passive Perception: 18, Passive Insight: 12
AC:20, Fort:17, Ref:14, Will:13 -- Speed:6
HP:34/37, Bloodied:18, Surge Value:9 with 11/12 remaining (currently with 3 temp hp)
Initiative +2
Action Points: 1, Second Wind: not used
Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker
Utility: Boundless Endurance
Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11
[/sblock]
 

Elerosse (Eladrin Wizard)

[sblock=OOC]
Sorry to get so far behind, I have an emergency project for a client that's been tough with end-of-school-year activities for 3 children[/sblock]

[sblock=actions and rolls]
Move - none
Standard - Magic Missile against (at will power, p159)
Int v. Ref 1d20+4 to hit; damage none
Minor: none
[/sblock]

[sblock=old mini stat block]
Elerosse, Eladrin Wizard
Passive Perception: 12, Passive Insight: 17
AC:14, Fort:11, Ref:11, Will: 15 Speed: 6
HP:23/23, Bloodied:11, Surge Value:5, Surges Per-Day 6/6
Initiative +2
Action Points: 1, Second Wind: not used
At-Will Powers: Magic Missile; Thunderwave
Encounter Powers: Fey Step; Wand of Accuracy; Force Orb
Daily Power: Sleep
[/sblock]
 
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Aimhirghin sights carefully between his allies, targeting the only Goblin in his line of sight.

Unfortunately, in his efforts to miss his allies he also shoots well wide of the Goblin - his arrow clatters noisily off the wall on the other side of the room.

[sblock=OOC]Natural One to hit with Jinx Shot.[/sblock]
 
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