Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]

Tarrk

With a bone-crumbling howl smashes Tarrk his axe in the hobgoblin again.

[sblock=OOC]

Standard: Howl of Fury (1d20+9=25, 1d12.minroll(3)+4+3=15) against P15 AC, and the goblin in Q 16 takes 3 thunder damage.
Move: Shift to O15


Basic attack roll is 1d20+9;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 42/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 

log in or register to remove this ad

Basher7

The warforged warrior attacks (1d20+7=20) again and once more the Goblin feels the pain (1d10.minroll(2)+7=13) of another blow.

[sblock=Action]
Crushing Surge Fighter Attack 1
The feel of your weapon crunching against the enemy puts your heart back in the fight.
At-Will ✦ Invigorating*, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

* Invigorating: If you are trained in the Endurance skill, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has this keyword. No invigorating power grants temporary hit points more than once per turn, even if you hit more than once with the power or use more than one power with the invigorating keyword in a round.

Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
[/sblock]

[sblock=Mini stat block]
Basher7 Warforged Fighter 2-Battlerager build
Passive Perception: 18, Passive Insight: 12
AC:20, Fort:17, Ref:14, Will:13 -- Speed:6
HP:34/37, Bloodied:18, Surge Value:9 with 11/12 remaining (currently with 3 temp hp)
Initiative +2
Action Points: 1, Second Wind: not used
Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority
Powers:
At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack
Encounter: Passing Attack, Warforged Resolve
Daily: Knee Breaker
Utility: Boundless Endurance
Craghammer +2 prof. d10 Hammer Brutal 2 Versatile
Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11
[/sblock]
 

Keep on the Shadowfell Dungeon

Tarrk lashes out at the hobgoblin, inflicting some good damage and making teh humanoid howl in pain. The hobgoblin returns the favor, jabbing his hot poker into Tarrk's abdomen for 12hp damage. hobgoblin (1d20+6=22, 1d8+4=12) Tarrk will also be taking 2 fire damage per round in the coming rounds (save ends). The goblin he is attacking misses Basher7, but there are two other adjacent to Basher7 who also attack him. The one in Q16 misses, but the one in S16 hits the Warforged for 5hp damage with his shortsword. two more goblins attack B7 (1d20+6=16, 1d6+2=5, 1d20+6=19, 1d6+2=5). The last remaining goblin also steps up and attacks Basher7, last goblin attack on Basher7 (1d20+6=16, 1d6+2=3), but he misses also.

Khellek, Graere, and Aimhirghin are up.


Init
Tarrk=20
Goblins/Hobgoblin 20
Basher7=18
Khellek=16
Ghraere=8
Aimhirghin=7
 

Attachments


Tarrk

Tarrk growls and claps his hand on the fire, quenching it..

[sblock=OOC]

Immidiate Reaction: Shrug it of

Save vs Fire Damage (1d20=11)

Shrug It Off Balrbarian Utility 2
Immediate Reaction
Personal Trigger: You are subjected to an effect that a save can end
Effect: You make a saving throw against the triggering effect. If you succeed, you shift 1 square as a free action.

Basic attack roll is 1d20+9;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 30/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 


Frustrated with his inability to see the entire field, Aimhirghin steps into the room and takes up a more advantageous position. Quickly ascertaining the nature of the enemy, he decides that Tarrk could use some help dealing with the foes that have him flanked.

He looses a stream of invective and taunts (1d20+5=12) at the Hobgoblin, but the creature's ego is made of stern stuff and it controls it's reactions well.

[sblock=Actions]Move: To O18
Standard: Cutting Words (Miss)[/sblock]
 


Keep on the Shadowfell Dungeon

Ghraere's first arrow misses, but his second finds its mark in the goblin's neck and kills the villain.
Basher7 can breathe a small sigh of relief now, as he only has 3 foes that can reach him, instead of 4.
 

Attachments

Last edited:

Tarrk

Tarrk move like a wild beast, hitting the hobgoblin from an unexpected angle. He pushes and follows him.

[sblock=OOC]

As Tarrk will be before the next enemies actions...

Standard: Shift to O 15 (part of attack) Pressing Strike vs H (1d20+9=28, 1d12.minroll(3)+4=14) hits for 14 dam, push H to Q15
Move: Shift to P16

Basic attack roll is 1d20+9;1d12.minroll(3)+4

[sblock=Mini stat block]
Tarrk Bloodhoof
Perception: 19 Insight: 12 Normal Vision
AC 17 Fortitude 17 Reflex 14 Will 12
Hit Points: 30/42 Bloodied: 21
Temporary Hit Points: 0
Initiative: +3
Action Points: 1 Second Wind: 1
Healing Surge: 10 Surges per day: 11/11
At-Will Powers: Howl of Fury, Pressing Strike
Encounter Powers: War Cry, Goring Charge, Shout of Terror, Shrug it Off
Daily Powers: Thunder Hoove's Rage

Condition:
[/sblock][/sblock]
 


Remove ads

Top