Rathan
First Post
Leif said:Abilities: 24 point buy, plus the 4th, 8th, and 12th level points, racial adjustments, etc.
hp: standard 'fixed hp rule.' (3 hp + con bonus/level for d4, 4+con for d6, 6+con for 48, 8+con for d10, 10+con for d12, I think. <- this is from my sometimes faulty memory, so what's in the 3.5 books for the 'fixed hp rule' trumps this post!)
Starting gold/equipment: 12th level standard, but no magic item with a price of over 28,000 gp. (I normally set a much, much lower 'per item' limit on magic, but, hey, I figure we might as well live a little, eh?) (Also, I'm not at all used to running a game for 12th level characters. The highest level that I have much experience with is about 5th-6th, so you guys may soon be cursing my name and burning me in effigy!)
The gold limit applies to the out-of-pocket cost to the character, so, theoretically, I guess you can exceed the limit by making your own goodies. (And exceed it by a good long way, too!) Items can be combined, also -- for instance, making a ring that acts as +x protection + spell turning would cost the sum of those two rings, though the cost of the lowest priced enchantment would be 1.5 the cost (Edited his wording here to match item creation costs from the DMG). A ring cannot hold more than 2 such enchantments, so no 'triple rings' or more. (Again, all of this is stated from memory. If there are rules covering this in a 3.5 book, then the book controls, and trumps my memory.)
As he adds allowed sources and the like I will edit this post to keep it current.
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