Col_Pladoh
Gary Gygax
As some of you are interested in the LA game system, this just in from the publisher and editor of the Portal magazine:
COMING SOON TO A DESKTOP NEAR YOU...
.... The journey through the recently discovered ruins, and the dank
dungeons below, have proven to be a great challenge to you and your
companions. Strange creatures have been vanquished and glittering treasures
fill your pouches leaving you tired, but satisfied that you are all up to
the task of further exploration into the darkness ahead. Following a
passageway with walls covered in a thick tapestry of damp and fragrant moss
you turn a corner, which leads you to a strangely lit chamber. Weapons at
the ready you peer in and find only two things of immediate interest:
.... An open archway across from you, from which a strange, multi-colored &
pulsating ball of light emanates, seeming to hover just within its bounds...
.... And a most vile and loathsome looking beast chained to the floor before
it, perhaps left as a guardian to deter adventurers (such as yourself) from
gaining entrance and either plundering the wealth that might lay beyond, or
meeting an untimely end in some far off nether-realm...
"You come to a door."
The preceding, and all the numerous variations of it, are a mainstay in
fantasy RPG's. So much so that one could certainly call it cliché. But
what is it about that turn of phrase that provides so much allure, to not
only the characters in play but the players as well? If it could be summed
up in two words, I would venture to say it is 'the unknown'. Players, and by
extension the Player Characters, seem compelled by a natural inquisitiveness
and spirit of adventure to go far and wide to find out what is over the next
hill, to discover what lairs within the cave before them, or to see what is
hidden beyond... 'the door'.... and maybe even survive & get rich in the
process.
It is with that same spirit of adventure, and inquisitiveness, that I have
come to make you aware of another portal... one that is quickly approaching,
even though you make no move towards it. Beyond that portal could lie a
great many things - treasures worth striving for, beasts to battle or fear,
or maybe even challenges that aren't for the faint of heart. There is no
turning it from its path. So watch it approach and, when this portal appears
before you at last, I have but one question...
With shield held firm & weapon at the ready, or arcane magic at your
fingertips, do YOU dare enter... THE PORTAL?
((( Just an image of the cover... )))
Hi all,
This is just my way to announce to the LA Community, and everyone else for
that matter, that in less than two weeks, the premier issue of an electronic
magazine for the Lejendary Adventure RPG, entitled THE PORTAL
will be released.
This isn't a project that lies in "the idea stage"... it's a definite
thing... it's right around the corner... and I am personally inviting
everyone to check it out when it becomes available.
It'll be free to download and, hopefully, printer friendly too...
One can also consider this an open call for LA players to
write/draw/contribute to the magazine because THE PORTAL doesn't plan
to stop at one issue... Heck no! I've seen the creative minds out
there at work, and THE PORTAL wants YOU!!
Interested parties can make enquiries to: portal_ezine(at)hotmail.com
In the meantime though, I would like to know from all of you out there just
what it is you like to get most out of a magazine of this kind? Put
another way, what does the trick for you regarding a gaming magazine?
Your Humble Scribe,
Jerry Leonard (Dammadon)
COMING SOON TO A DESKTOP NEAR YOU...
.... The journey through the recently discovered ruins, and the dank
dungeons below, have proven to be a great challenge to you and your
companions. Strange creatures have been vanquished and glittering treasures
fill your pouches leaving you tired, but satisfied that you are all up to
the task of further exploration into the darkness ahead. Following a
passageway with walls covered in a thick tapestry of damp and fragrant moss
you turn a corner, which leads you to a strangely lit chamber. Weapons at
the ready you peer in and find only two things of immediate interest:
.... An open archway across from you, from which a strange, multi-colored &
pulsating ball of light emanates, seeming to hover just within its bounds...
.... And a most vile and loathsome looking beast chained to the floor before
it, perhaps left as a guardian to deter adventurers (such as yourself) from
gaining entrance and either plundering the wealth that might lay beyond, or
meeting an untimely end in some far off nether-realm...
"You come to a door."
The preceding, and all the numerous variations of it, are a mainstay in
fantasy RPG's. So much so that one could certainly call it cliché. But
what is it about that turn of phrase that provides so much allure, to not
only the characters in play but the players as well? If it could be summed
up in two words, I would venture to say it is 'the unknown'. Players, and by
extension the Player Characters, seem compelled by a natural inquisitiveness
and spirit of adventure to go far and wide to find out what is over the next
hill, to discover what lairs within the cave before them, or to see what is
hidden beyond... 'the door'.... and maybe even survive & get rich in the
process.
It is with that same spirit of adventure, and inquisitiveness, that I have
come to make you aware of another portal... one that is quickly approaching,
even though you make no move towards it. Beyond that portal could lie a
great many things - treasures worth striving for, beasts to battle or fear,
or maybe even challenges that aren't for the faint of heart. There is no
turning it from its path. So watch it approach and, when this portal appears
before you at last, I have but one question...
With shield held firm & weapon at the ready, or arcane magic at your
fingertips, do YOU dare enter... THE PORTAL?
((( Just an image of the cover... )))
Hi all,
This is just my way to announce to the LA Community, and everyone else for
that matter, that in less than two weeks, the premier issue of an electronic
magazine for the Lejendary Adventure RPG, entitled THE PORTAL
will be released.
This isn't a project that lies in "the idea stage"... it's a definite
thing... it's right around the corner... and I am personally inviting
everyone to check it out when it becomes available.
It'll be free to download and, hopefully, printer friendly too...
One can also consider this an open call for LA players to
write/draw/contribute to the magazine because THE PORTAL doesn't plan
to stop at one issue... Heck no! I've seen the creative minds out
there at work, and THE PORTAL wants YOU!!
Interested parties can make enquiries to: portal_ezine(at)hotmail.com
In the meantime though, I would like to know from all of you out there just
what it is you like to get most out of a magazine of this kind? Put
another way, what does the trick for you regarding a gaming magazine?
Your Humble Scribe,
Jerry Leonard (Dammadon)