Re
Elric,
well the first one I'll point out is the codification of creating magic items. it used to be free form with the game master tell you what ink etc you needed. now it is all formulaic.
Another is the continual increase of skills and feats and the desire to codify and quantify every thing.
ken
The first point I can sort of understand. Players might argue with a DM who wished to throw some flavor in the game by having the players track down some strange component. (not my players, mind you). But, there is nothing preventing a DM from choosing to alter the Item Creation rules.
Point two I completely do not accept. If I tried to do what feats do in a first or second edition D&D game, I would not even have been given the option. Feats and skills expand options, not limit them.
For example, If I had told the DM in a 1st edition game that I wanted my character to be able to slice through an extra person (aka Cleave feat), they would have said no, can't do it. In 3rd edition, I am allowed to flesh out my character in a way as to give that character some unique abilities with a game effect.
Feats are in no way limiting. Look at the Netbook of Feats and tell me that 3rd edition doesn't expand upon creativity and imagination rather than limit it?
Feats and skills do not hurt the game at all. They merely expand options and give additional guidelines.
Or can you show me where it says that any of the rules in D&D are anything other than guidlines even in 3rd edition? See the House Rules forum. Plenty people have been using house rules and their own guidelines for their campaigns.
Rule 0, a rule Gary Gygax himself believes in, where the DM is the final arbiter, has not changed in 3rd edition D&D. The game is still all guidelines. They just give you additional guidelines for additional situations and a skill system.
Let's be honest. Players have been asking for a skill system for D&D for years. The lack of skills was a shortcoming of past editions of D&D, not a plus. Non-weapon proficiencies was a less efficient system of emulating skills than current D&D.