Lejendary Adventures - Anyone played it?

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Col_Pladoh said:
Yes Colonel,

What you state about opinion and perception is so. However, that it is the writer's opinion should be a given. What percentage of the posts on any board are not simply not just that, someone stating their opinion? No need for warning labels, simply the exercise of discernment, I submit.


I've made this argument myself many atime. Point taken.

I think one of the reasons I wrangle this around with you is because you're something of the "face" of D&D, and RPGs. I guess it's a bit dismaying to have you disliking a game I like, if you follow my meaning.
 

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ColonelHardisson said:


I've made this argument myself many atime. Point taken.

I think one of the reasons I wrangle this around with you is because you're something of the "face" of D&D, and RPGs. I guess it's a bit dismaying to have you disliking a game I like, if you follow my meaning.

Hey Amigo,

Colonel, what you state is painful to me, because I don't want to dislike any game, let alone one that is derived from my own work. Maybe I'm just getting too old to want to have to deal with a heap o' rules amd the steaming heap o' rules lawyers who go with them.

FWIW, I have had a good time playing 3E--aside from some arguments that others had with the DMs about the rules--a waste of precious adventuring time to my mind. I can't DM it, as I find it way too codified and restraining.

But I still love OA/D&D if that's any consolation. Likely I'll DM some of that sort of action at the Milwaukee Gamefest in August;)

As I have stated frequently, I really don't want to deal with negatives. Friends are better than enemies for sure. A lot of the guys I know, who play in my LA campaign, in fact, play 3E, and that doesn't make 'em bad--unless they get on my case for not being a big fan of the system. Then I have some fun deviling 'em with my perspective :eek:

Cheers,
Gary
 

Maybe I'm just getting too old to want to have to deal with a heap o' rules amd the steaming heap o' rules lawyers who go with them.

Gary,

Can I use this for my Sig? :D (Edit: Err..already am..it was just too good..hope ya don't mind)


I'm also a LA fan. Both to "DM" (LM), and also like the 1E books, the LA books are just darn fun to read (and have lots of cool stuff to steal like spells , equipment and magic items) if you prefer another game system).

My group likes "rules light" but we do not like "rules free". Games like WEG D6 Star Wars, Exalted and LA are just our style. We have to really tone down 3E to have any fun.

It's simple really..If you like tons of structure, everything spelled out for you in every area of the rules, and like everything to be very tactical, then LA will not be your cup of tea. However if you prefer faster action and mechanics that rely more on imagination, theatrics and description..more "cinematic" if you will, then LA should not dissapoint. As someone else mentioned just the terminology can be hard to grasp at first, but becomes second nature very quickly.
 
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Col_Pladoh said:
Of coruse the Game Master is arbiter of play, and if the players do not continually argue and refer to a set of rules, then a good deal of imagination and innovation can be had with any system. All I am suggesting is that some systems encourage it, whilst others do not.

my problem (and why i like fairly rules heavy games) is when there is no rles for a situation, my players inevitably argue about how it should be resolved. if there's a rule, they don't. so more time is spent playing, imagining etc. when the rules explain how a system will be resoled.

note: i've never played LA, know nothing about the system. this is just a comment on Gary's statement above.
 

Olive said:


my problem (and why i like fairly rules heavy games) is when there is no rles for a situation, my players inevitably argue about how it should be resolved. if there's a rule, they don't. so more time is spent playing, imagining etc. when the rules explain how a system will be resoled.

note: i've never played LA, know nothing about the system. this is just a comment on Gary's statement above.
AH well that is where the LM needs to step in. I mean I've never seen a set of rules perfectly written out, where there wasn't some discussion. in our own group the policy is we go with the DM/LM/Gm ruling at the table and then we can discuss it later. though with LA there is a lot les room for discussion, as since it is rules lite, the LM is the finial arbitrator.
ken
 

JeffB said:


Gary,

Can I use this for my Sig? :D (Edit: Err..already am..it was just too good..hope ya don't mind)

Heh, and be my guest.

Least the rules lawyers hate me unduly, I confess to being one when I was a wargamer, and so were most of the others I knew. The veteran military miniatures gamers got me out of that mode. Now, as a true grognard, I can laugh at such behavior from the losty perspective of realizing that a game should not be an exercise in semantics;)


I'm also a LA fan. Both to "DM" (LM), and also like the 1E books, the LA books are just darn fun to read (and have lots of cool stuff to steal like spells , equipment and magic items) if you prefer another game system).

Again, be my guest. Whatever fits in the campaign is there for the taking. If you get the LEJENDS Magazine, you'll have a lot more to add. Thanks also for the good words about the writing style.

My group likes "rules light" but we do not like "rules free". Games like WEG D6 Star Wars, Exalted and LA are just our style. We have to really tone down 3E to have any fun.

It's simple really..If you like tons of structure, everything spelled out for you in every area of the rules, and like everything to be very tactical, then LA will not be your cup of tea. However if you prefer faster action and mechanics that rely more on imagination, theatrics and description..more "cinematic" if you will, then LA should not dissapoint. As someone else mentioned just the terminology can be hard to grasp at first, but becomes second nature very quickly.

As the Brits say, spot on! The style of game you prefer is valid, as it's a matter of personal and group taste. Because LA does play so differently from the D&D famaily of class-based RPGs, I made an effort to alter the game patoise so as to alter thinking. Fact is that I slip back into the D&D vocabularly a good deal despite using that of the LA game for some seven years now. Old habits die very hard...

Cheers,
Gary
 

Olive said:


my problem (and why i like fairly rules heavy games) is when there is no rles for a situation, my players inevitably argue about how it should be resolved. if there's a rule, they don't. so more time is spent playing, imagining etc. when the rules explain how a system will be resoled.

note: i've never played LA, know nothing about the system. this is just a comment on Gary's statement above.

This I understand well. Despite the fact that I made it a part of the A/D&D rules that the DM was the final word, players anxious to succeed would argue with me, show me the rule that allowed what they were determined to have occur. Of course I would simply over-ride the text if the game situation did not properly mesh with the rule or mechanics.

I am sure I was thoroughly cursed by a few such players, but such is life in the RPG setting;)

Cheers,
Gary
 

Joseph Elric Smith said:

AH well that is where the LM needs to step in. I mean I've never seen a set of rules perfectly written out, where there wasn't some discussion. in our own group the policy is we go with the DM/LM/Gm ruling at the table and then we can discuss it later. though with LA there is a lot les room for discussion, as since it is rules lite, the LM is the finial arbitrator.
ken

Well taken. It seems with the 3E rules that much of the authority of the DM has been withdrawn, placed within the core rules, and thus meant to be followed to the letter. With some DMs this is likely an improvement for the group, but in general it is something I deplore. Of course I purposely avoid reading the "Home Brewed" material regarding the LA game because it tends to make me want to jump in and tell the author how to run their campaign. Writing games means that one must be at least a little attached to rules...and the restraint I used in the core books was not always easily exercised :rolleyes:

Cheers,
Gary
 

Re

I still don't quite understand why 3rd edition is considered rules heavy. Is it the extra rules for combat maneuvers such as trip or overrun that give it this reputation?

To me, a rules heavy system is GURPS. That system is rules intensive like no other system I have ever played, yet it simulates combat better than most systems.

D&D, even 3rd edition, is very light on rules. I don't see much of a difference between it and previous editions of D&D including Advanced Dungeons and Dragons. Its just D&D with a little fleshing out.

Gary,

If possible, could you give a specific example for contrast and comparison. I think that is why I am not quite understanding what you are saying.

I have not seen anyone put forth an actual game situation that shows the difference between Original D&D and 3rd Edition D&D. They don't seem too dissimilar to me.
 

Re: Re

Celtavian said:
I still don't quite understand why 3rd edition is considered rules heavy. Is it the extra rules for combat maneuvers such as trip or overrun that give it this reputation?

To me, a rules heavy system is GURPS. That system is rules intensive like no other system I have ever played, yet it simulates combat better than most systems.

D&D, even 3rd edition, is very light on rules. I don't see much of a difference between it and previous editions of D&D including Advanced Dungeons and Dragons. Its just D&D with a little fleshing out.

Gary,

If possible, could you give a specific example for contrast and comparison. I think that is why I am not quite understanding what you are saying.

I have not seen anyone put forth an actual game situation that shows the difference between Original D&D and 3rd Edition D&D. They don't seem too dissimilar to me.
well the first one I'll point out is the codification of creating magic items. it used to be free form with the game master tell you what ink etc you needed. now it is all formulaic.
Another is the continual increase of skills and feats and the desire to codify and quantify every thing.

ken
 

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