Re: LA
Golem Joe said:
Over the Edge, hailed by many as a great RPG, is crap because it leaves so much to the GM to adjudicate.
Careful about putting words in other peoples' mouths, or you'll lose that arm clean up to the elbow...
Actually, I wouldn't even say that about LA, let alone Over the Edge, which I've never even seen.
Which game is "better" is, indeed, a matter of preference, but as others, here, have pointed out, there is little (if any) reason to buy a game where one must make up the rules as they go along, anyway... Better to simply start from scratch, and write your own.
When I first saw LA, I felt like I had bought HALF a game. If I wrote a review, it would be titled
LA: The Bad Taste Never Goes Away! It was interesting, to me, that the "Forlorn Corners" sceario in the Author's and Premier editions, had a well that PCs could fall into, in the dark of Pott's basement, and yet no swim rules... When the LML came out, we got swim rules, but are they intuitive?
Nope! Waterfaring is obvious; Ranging, Rustic, and Savagery I can see, but Hunt, Minstrelsy, and Unarmed Combat also grant swimming skill... Provided one isn't clad in heavy clothes, or armor! (Of course, if one drops into a well, in the dark...)
So the point is, rules for covering situations that will obviously come up in a game are not covered. Yes, this gives the GM total freedom in deciding what he wants to do. It also disallows the AC to have any control over his character's fate!
He cannot plan (very well, anyway) when choosing his skills, because (for instance) Hunt, Minstrelsy, and Unarmed Combat don't even mention granting the ability to swim! Neither does Ranging. It mentions exploring dangerous terrain, and I would ASSUME that allowed swimming... but that assumption could be WRONG, and easily get the AC killed. Savagery doesn't mention swimming either, IIRC, although it does mention boating. So, again, I would ASSUME...
Frankly, I don't understand the GM's fear of the players knowing what their own abilities are! Gary's response (Paraphrased) that "It's just like real life, you never know what you can do until you try!" certainly doesn't apply to swimming (I know whether I can swim or not, and I bet you do, too). This is info the player needs.
Is LA a better game for NOT providing it to the players?
Is it a worse one?
The same arguement applies to Climbing, Jumping, Riding, yadda, yadda, yadda.
"You don't know 'til you try!": The Mantra of LA!
At least with a magical ability, you know you have a 48% chance, or whatever.
So, ACs who pre-plan are basically put-off by LA. It is for the free-wheeling type who dash off without "worrying" about it. Guess I'm just the wrong kind of roleplayer for this kind of game.