Lejendary Adventures - Anyone played it?

Status
Not open for further replies.
Col_Pladoh said:


Quite, although there can't be so much of either going into the game if the rules dictate how things are to be handled, and the GM isn't "flying by the seat of his pants" ;)

cheers,
Gary

I have to disagree with this, as I have plenty of times ;) I still contend that imagination and innovation when playing RPGs is more dependent on the individual game master and his/her group than the game system. To be frank, Gary, the type of rationalization you're making sounds more like a way to marginalize a system you dislike than a reasoned argument. Does this mean Dangerous Journeys was unimaginative or suffered from a dearth of innovation?

:D
 

log in or register to remove this ad

Of coruse the Game Master is arbiter of play, and if the players do not continually argue and refer to a set of rules, then a good deal of imagination and innovation can be had with any system. All I am suggesting is that some systems encourage it, whilst others do not.

As for the DJ system, the rules were mainly optional, as the MYTHUS PRIME book showed. MYTHUS was designed to allow the GM to use only a few of the rules or all of them.

Now that you ask, Colonel, I do think it was inferior to the current game;)

Cheers,
Gary
 

Col_Pladoh said:


Indeed, sir!

What troubles me is that you don't have at least twice as many posts as I do on this board as you have on most of the others we mutually frequent... The only other one I know of where I have more that you is www.lejendary.com :p

Heh,
Gary
Well I do try and have a life, and for the most part I don't need other telling me how to play D&D nor do I feel the need to tell other how to play, so my post count here is small, and as for lejendary.com well until i get a good solid LA thing going, I tend to be quiet unless I have some thing to contribute :)
ken
 


I don't have a problem with rules light games. I can enjoy play in them.

However, I don't see the point of buying them. If a rules system requires extensive GM arbitration in every area, then why not just skip the "rules system" - since its influence is minimal compared to the import of GM rulings - and go straight to free form. Why bother buying a game and pretending to use its rules when it's completely dependent on GM ruling? I can make up stuff for free.
 

Melan said:
How about posting an example character or two for the uninitiated?

In a week there should be a pdf of the LA Game "Quick Start"--brief rules, characters, and an adventure. I'll post to the boards when it's up.

Cheers,
Gary
 

Victim said:
I don't have a problem with rules light games. I can enjoy play in them.

However, I don't see the point of buying them. If a rules system requires extensive GM arbitration in every area, then why not just skip the "rules system" - since its influence is minimal compared to the import of GM rulings - and go straight to free form. Why bother buying a game and pretending to use its rules when it's completely dependent on GM ruling? I can make up stuff for free.

Don't confuse rules-light with lack of content and depth of material. There is far more going on in the LA game than "Let's Pretend" where the GM and players are making everything up. Somehow I suspect you know that...

LA does not demand GM arbitration any more than other RPGs do, but it does allow the participants to be inventive, in which case the mechanics for managing something not quantified in rules and cases thereof can be handled with ease.

However, as I said, that part requires a GM that enjoys and is able to manage play without constant reference to regulation.

Cheers,
Gary
 

The free .pdf file is a great idea. I will give it a try with the current 3e group and see what it's like. It sounds like the kind of game I'd like to run. Freewheeling and rules lite just what I'm looking for as my youth and desire for rules heavy systems wanes.
 

Flexor the Mighty! said:
The free .pdf file is a great idea. I will give it a try with the current 3e group and see what it's like. It sounds like the kind of game I'd like to run. Freewheeling and rules lite just what I'm looking for as my youth and desire for rules heavy systems wanes.

So, as someone said of a previous post of mine, are you implying I am an old fart? If so, right you are, and I want to focus on the game play, not the rules:D

Heh,
Gary
 

At least, rule-heavy means the mathematically minded can actually find some fun when the story sucks. With a rule-light system, we don't even have the game within the game, and are forced to pray the GM will have some great idea this time. :D


Hey, this thread is open to troll, ain't it ?
 

Status
Not open for further replies.
Remove ads

Top