Joseph Elric Smith
First Post
Woot on the quick start rules chris I am hoping to use that to jump start my local group
ken
ken
Golem Joe said:Ummmm...how often are DnD fighters left in the lerch for lack of skills?![]()
it is really simple, you as an avatar state what you are going to do, and what skill you are using the LM will pick a target number and modifiers you roll and he lets you know if you succeed or not. Just like how things where down back in the good old days of first edition. before skill where introduced to limit what a player can do. as for the idea of everyman skills well in all the games I have been in, it is assumed that avatars are able to do many ordinary things, that you skill are no the only things you know but your avatar is a functioning member of society, your skill bundles are merely thing you know more competently or are things that the average person may not be familiar with.Steverooo said:The contents of FIVE "skill bundles" have now been posted: Weapons, Planning, Ranging, Physique, and Stealth. There are almost 40 in the game, so you've seen about 1/8 of them. Look at one, and ask yourself: "What does that allow me to DO, if I take it, really?"
LOL but you know me GaryCol_Pladoh said:Heh,
No need to get into lengthy quibbling
Some people want things well-quantified, others prefer freedom for the participants so that imagination and innovation can be used in play. No question that the LA system is not for the former sort of gamer.
Cheers,
Gary
Joseph Elric Smith said:
LOL but you know me Gary
Ken
Col_Pladoh said:Heh,
No need to get into lengthy quibbling
Some people want things well-quantified, others prefer freedom for the participants so that imagination and innovation can be used in play. No question that the LA system is not for the former sort of gamer.
Cheers,
Gary
Steverooo said:
No need to go implying that those who prefer things well quantified are unimaginative or less-than-innovative, either, eh?![]()
Col_Pladoh said:
Quite, although there can't be so much of either going into the game if the rules dictate how things are to be handled, and the GM isn't "flying by the seat of his pants"
cheers,
Gary