Steverooo said:3e has a mechanic for making unskilled attempts. Does LA? No?
If such an obvoius concept has no mechanic, how many others are left out?
My opinion of LA isn't changed, thereby. GMing "by the seat of the pants" has always (IME) lead to inconsistency, NPCs being allowed to do what the "Heros" cannot, and other "Bad Stuff (TM)". YMMV.
Melan said:How about posting an example character or two for the uninitiated?
tieranwyl said:There are fewer game mechanics in LA than other systems. Yet there are rarely arguments about how a game situation is resolved. There is rarely confusion about how a given rule works in LA. There is very little rules reference time in LA. Though combat can take a long time, it is never because a player or DM needs to look something up.
Golem Joe said:Over the Edge, hailed by many as a great RPG, is crap because it leaves so much to the GM to adjudicate.
Melan said:How about posting an example character or two for the uninitiated?
Gez said:At least, rule-heavy means the mathematically minded can actually find some fun when the story sucks. With a rule-light system, we don't even have the game within the game, and are forced to pray the GM will have some great idea this time.
Hey, this thread is open to troll, ain't it ?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.