FrogReaver
The most respectful and polite poster ever
Maybe a better way to prevent moving out of melee is to say you can only safely move away 15ft. That allows some leeway in shifting around but you won't catch a squishy backline character provided he's a normal distance away?
Maybe that and add the ability to push your opponent backwards on every successful attack.
Maybe that and add the ability to push your opponent backwards on every successful attack.