Tequila Sunrise
Adventurer
Let’s Write Some Generic Powers and Power Guidelines
The Pitch
There’ve been quite a few complaints that 4e has too many conditions to track, there are too many fiddly bonuses and effects, and that combat takes a long time. I sympathize with these complaints, so I’m writing some generic powers for those players who just want to roll fistfuls of damage dice. Here’s what I’m thinking:
[sblock]
Encounter 3: +0 dice
Encounter 7: +1 die
Encounter 13: +1 die
Encounter 17: +2 dice
Encounter 23: +2 dice
Encounter 27: +3 dice
Daily 5: +1 die
Daily 9: +2 dice
Daily 15: +3 dice
Daily 19: +4 dice
Daily 25: +5 dice
Daily 29: +6 dice
[/sblock]
Here are some example generic powers:
Generic Fighter Powers
[sblock]
Hack
Encounter Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Weapon: If you’re wielding a heavy blade, a light blade, a flail or a spear, you gain a bonus to the attack roll equal to half your Dexterity modifier.
Hit: 2[W] + Strength modifier damage.
Weapon: If you’re wielding an axe, a hammer, a pick, a staff or a mace, the attack deals extra damage equal to your Constitution modifier.
Weapon: If you’re wielding a polearm, you knock the target prone.
Note: You only add one weapon benefit to this power. If you’re wielding a weapon that counts as two weapon types, pick one.
Shield Bash
Encounter Martial
Standard Action Melee 1
Requirement: You must be wielding a shield
Target: One creature
Attack: Strength vs. Reflex
Hit: 2d8 + Strength modifier damage, and you push the target a number of squares equal to your Dexterity modifier.
Weapon: If you’re wielding a spiked shield, the attack deals extra damage equal to your Dexterity modifier.
Special: This power gains an enhancement bonus to attack and damage rolls:
Level Enhancement Bonus
1-4 +1
5-10 +2
11-14 +3
15-20 +4
21-24 +5
25-30 +6
Shield Crush
Daily Martial
Standard Action Melee 1
Requirement: You must be wielding a shield
Target: One creature
Attack: Strength vs. Reflex
Hit: 3d8 + Strength modifier damage, and you push the target a number of squares equal to your Dexterity modifier.
Miss: Half damage, and you push the target a number of squares equal to half your Dexterity modifier.
Special: This power gains an enhancement bonus to attack and damage rolls:
Level Enhancement Bonus
1-4 +1
5-10 +2
11-14 +3
15-20 +4
21-24 +5
25-30 +6
Slash
Daily Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
[/sblock]
Generic Rogue Powers
[sblock]
Hack
Encounter Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Artful Dodger: Slide the target a number of squares equal to your Charisma modifier.
Brutal Scoundrel: This attack deals extra damage equal to your Strength modifier.
Slash
Daily Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.
Miss: Half damage.
[/sblock]
Generic Wizard Powers
[sblock]
Burn
Encounter Arcane, Implement
Standard Action Area burst 3 within 10 squares
Target: All creatures in burst
Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence modifier fire damage.
Wand of Accuracy: One target of your choice takes extra damage equal to your dexterity modifier.
Incinerate
Daily Arcane, Implement
Standard Action Area burst 3 within 10 squares
Target: All creatures in burst
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier fire damage.
Miss: Half damage.
[/sblock]
The idea is to have a bunch of 1st level example powers, and then just be able to tack on damage dice at appropriate levels if that’s what a player wants.
The Hard Part
That’s the easy part. The hard part is guidelines for more complex powers other than “compare to existing powers.” Quite a few DMs have said that they’d like to home brew powers, but aren’t comfortable without a set of guidelines. So it’d be nice to have a chart full of basic stuff like “Slow is worth half a damage die, immoblize is worth one die and restrain is worth two dice.” Or something.
The Pitch
There’ve been quite a few complaints that 4e has too many conditions to track, there are too many fiddly bonuses and effects, and that combat takes a long time. I sympathize with these complaints, so I’m writing some generic powers for those players who just want to roll fistfuls of damage dice. Here’s what I’m thinking:
[sblock]
Encounter 3: +0 dice
Encounter 7: +1 die
Encounter 13: +1 die
Encounter 17: +2 dice
Encounter 23: +2 dice
Encounter 27: +3 dice
Daily 5: +1 die
Daily 9: +2 dice
Daily 15: +3 dice
Daily 19: +4 dice
Daily 25: +5 dice
Daily 29: +6 dice
[/sblock]
Here are some example generic powers:
Generic Fighter Powers
[sblock]
Hack
Encounter Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Weapon: If you’re wielding a heavy blade, a light blade, a flail or a spear, you gain a bonus to the attack roll equal to half your Dexterity modifier.
Hit: 2[W] + Strength modifier damage.
Weapon: If you’re wielding an axe, a hammer, a pick, a staff or a mace, the attack deals extra damage equal to your Constitution modifier.
Weapon: If you’re wielding a polearm, you knock the target prone.
Note: You only add one weapon benefit to this power. If you’re wielding a weapon that counts as two weapon types, pick one.
Shield Bash
Encounter Martial
Standard Action Melee 1
Requirement: You must be wielding a shield
Target: One creature
Attack: Strength vs. Reflex
Hit: 2d8 + Strength modifier damage, and you push the target a number of squares equal to your Dexterity modifier.
Weapon: If you’re wielding a spiked shield, the attack deals extra damage equal to your Dexterity modifier.
Special: This power gains an enhancement bonus to attack and damage rolls:
Level Enhancement Bonus
1-4 +1
5-10 +2
11-14 +3
15-20 +4
21-24 +5
25-30 +6
Shield Crush
Daily Martial
Standard Action Melee 1
Requirement: You must be wielding a shield
Target: One creature
Attack: Strength vs. Reflex
Hit: 3d8 + Strength modifier damage, and you push the target a number of squares equal to your Dexterity modifier.
Miss: Half damage, and you push the target a number of squares equal to half your Dexterity modifier.
Special: This power gains an enhancement bonus to attack and damage rolls:
Level Enhancement Bonus
1-4 +1
5-10 +2
11-14 +3
15-20 +4
21-24 +5
25-30 +6
Slash
Daily Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
[/sblock]
Generic Rogue Powers
[sblock]
Hack
Encounter Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Artful Dodger: Slide the target a number of squares equal to your Charisma modifier.
Brutal Scoundrel: This attack deals extra damage equal to your Strength modifier.
Slash
Daily Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.
Miss: Half damage.
[/sblock]
Generic Wizard Powers
[sblock]
Burn
Encounter Arcane, Implement
Standard Action Area burst 3 within 10 squares
Target: All creatures in burst
Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence modifier fire damage.
Wand of Accuracy: One target of your choice takes extra damage equal to your dexterity modifier.
Incinerate
Daily Arcane, Implement
Standard Action Area burst 3 within 10 squares
Target: All creatures in burst
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier fire damage.
Miss: Half damage.
[/sblock]
The idea is to have a bunch of 1st level example powers, and then just be able to tack on damage dice at appropriate levels if that’s what a player wants.
The Hard Part
That’s the easy part. The hard part is guidelines for more complex powers other than “compare to existing powers.” Quite a few DMs have said that they’d like to home brew powers, but aren’t comfortable without a set of guidelines. So it’d be nice to have a chart full of basic stuff like “Slow is worth half a damage die, immoblize is worth one die and restrain is worth two dice.” Or something.
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