overgeeked
Dragonbane
Hello. Anyone using that item saving throw chart does. We have. For almost 40 years now. Played with a bunch of people over the years and it was never a surprise to nor a problem for any of them.That's utterly ludicrous. Did anyone actually play this way?
Potions come in glass bottles. But if the PCs want to swap those out and/or drop them in an extra-dimensional space, cool. Go for it.Who in their right mind would ever carry potions in glass bottles? What's wrong with metal flasks? Or a bag of holding? After all, you need to destroy the bag before you can destroy the contents.
The game explicitly does have the ability to damage items. I quoted the page and some text. There’s a whole section on just that. It specifically calls out being hit by ogres and giants as giving glass a bad time. Being hit with disintegrate is even worse. That’s properly nasty. 1 or 2-in-20 chance of any item surviving.Stories like this just remind me of why I don't play AD&D anymore. Yeesh, that sounds like the complete opposite of anything remotely close to fun. Yay, you have a couple of potions. Poof, now you don't. What? The game doesn't have anything like hit locations or any actual ability to damage items, but, now, I'm going to randomly assign that ability to random monsters?
The rules of the game specifically call out hits from ogres and giants as having this effect. Sorry that bugs you so much. It is a blast to play AD&D as a resource management game.Hey, that sounds like a blast. "Uprooted tree"? How big do you think a 1e giant is? An ogre isn't even stronger than a human. Strong human, sure, but, still not stronger than a human. Does my fighter get a chance to destroy all the baddie's items with every attack I make?