arnwyn said:D00d... did you bother reading his post? He made it a point that he was referring to his specific campaign (noting "IMC" multiple times). Don't know where you got the idea that he's assuming it "in all campaigns"... W3rd.
Dude, I am chilled. This is just analysis for me. You want upset folks, you need to meander over to the Rules forum.Talon5 said:WizarDru-
Dude, chill.![]()
Well, the issue here is that you're talking about a 10th level party getting slammed by a 17th level spellcaster. Quite honestly, if the situation actually happened, I'd be slapping the DM silly.Talon5 said:You assumed a lot about the group and the situation, but you lacked the idea of what they had endured to get to their present situation.
Unlax, man. This is discussion, not an argument. Honest.Talon5 said:I am sorry to those of you that I have pissed off by my lack of proper writing skills, by my lacking in getting a clear thought down such as Dru here..
Teleport is hardly the reason that "a big hole" is not a challenge to level 9 characters. Think harder homer.Talon5 said:Your in a cave, your spell casters are out of spells, your wiz/sorc has 1 scroll- its Teleport. "We need across this giant hole to save the Lady, we have six hours before she plummets to her doom."
Saeviomagy said:Think harder homer.
WizarDru said:Well, the issue here is that you're talking about a 10th level party getting slammed by a 17th level spellcaster. Quite honestly, if the situation actually happened, I'd be slapping the DM silly.![]()
Thanee said:Hmm... Wind Walk would have to be changed to arcane then, however.
Clearly divine casters should not have the best movement spell available to them.
Bye
Thanee

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.