Let's ban Teleport!


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arnwyn said:
D00d... did you bother reading his post? He made it a point that he was referring to his specific campaign (noting "IMC" multiple times). Don't know where you got the idea that he's assuming it "in all campaigns"... W3rd.

Apologies- the way I read it his post it declaring all. Course I don't read so well.
 

WizarDru-

Dude, chill. :)

Life ante that serious.

Highest level campaign I have played in is 10th, at three plus years to get there. Thought I placed a note in the original post as to what lvl Mr Wizard was, but guess I didn't. You assumed a lot about the group and the situation, but you lacked the idea of what they had endured to get to their present situation.

Recently my character Alran (wiz6/ArcaneOrder4) was on the edge of a Mordenkainen's Disjunction. He was untouched as he was outside of it, but three of the other PCs were inside and they lost better then 90% of their gear. Whats to say this didn't happen to the whole of Mr Wizard's group, and they found the TP scroll?

All magic gone, all spells bye-bye save this one scroll.

Yes, there are lots of ways to handle the situation, but I am not going to go into all the "can't do thats, because," things, the example was just that- an example.

I am sorry to those of you that I have pissed off by my lack of proper writing skills, by my lacking in getting a clear thought down such as Dru here.

Thanee great thread. Like the thoughts that your inspiring here, and the ideas that come from things like this as well as the poison thread, but I find myself expending to much energy defending my poor writing skills.

Have fun, be at peace, and find forgiveness in yourself before you expect it from others. Talon5- Out.
 

Talon5 said:
WizarDru-

Dude, chill. :)
Dude, I am chilled. This is just analysis for me. You want upset folks, you need to meander over to the Rules forum. :D

Talon5 said:
You assumed a lot about the group and the situation, but you lacked the idea of what they had endured to get to their present situation.
Well, the issue here is that you're talking about a 10th level party getting slammed by a 17th level spellcaster. Quite honestly, if the situation actually happened, I'd be slapping the DM silly. :) I wasn't actually assuming much, I was under the impression it was a hypothetical situation, and just extrapolating on what you mentioned. My point was, and is, that teleport hardly is a free ticket to ride, IME.


Talon5 said:
I am sorry to those of you that I have pissed off by my lack of proper writing skills, by my lacking in getting a clear thought down such as Dru here..
Unlax, man. This is discussion, not an argument. Honest. :cool:
 

I'm not going to read 9 pages of this...but I agree completely with Thanee's initial post.

In my last campaign (which lasted a year), I made all the Teleport spells caster only, and bumped them all by two levels (Teleport 7th, Greater Teleport 9th). I also bumped Fly to 4th level.

Guess what? one of the most popular 4th level spells anyone took was fly, and the first 7th level spell the wizard took was Teleport.

I don't support banning the spells completely because I think it takes too much away from the wizard's theme. What you want to avoid is the 'we teleport in and attack immediately swat-team tactics that a high level party can use as a group.

Ken
 

Talon5 said:
Your in a cave, your spell casters are out of spells, your wiz/sorc has 1 scroll- its Teleport. "We need across this giant hole to save the Lady, we have six hours before she plummets to her doom."
Teleport is hardly the reason that "a big hole" is not a challenge to level 9 characters. Think harder homer.
 

Saeviomagy said:
Think harder homer.

Saeviomancy, you have 1700 posts here over two years. How is it that you aren't being polite? Please, have fun conversations without subtle insults.
 
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WizarDru said:
Well, the issue here is that you're talking about a 10th level party getting slammed by a 17th level spellcaster. Quite honestly, if the situation actually happened, I'd be slapping the DM silly. :)

Technically, it was a bard, following his boss's orders and using Use Magic Device (barely succeeding) in reading the dead 13th (or was it 14th?) wizard's Weapon Of Last Resort (in a, "if I can't have the MacGuffin, no one can! Bwah-ha-ha-ha!" kind of way). I didn't think the bard would actually manage to both survive retrieving the scroll and manage to make the UMD check; I think the PCs had a full round to kill him, but didn't quite make it (it helped that he was invisible, and I don't think anyone thought to swing at the scroll).

But, hey, if you still want to slap me silly, my address is easy to find. :)

(Y'know, combine Bugaboo's game-related services and Jay & Silent Bob's "hobby" from the end of Jay & Silent Bob Strike Back, and you could have a lucrative job. Ought to be plenty of gamers that would spring for a slapping-for-hire . . . "Running Tomb of Horrors again, eh? Let me make a phone call...")
 
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Thanee said:
Hmm... Wind Walk would have to be changed to arcane then, however.

Clearly divine casters should not have the best movement spell available to them. :)

Bye
Thanee

If that happens to suit the flavour you're aiming for, go for it.

Personally I've always found the divide between arcane and divine a rather laboured one - for me that's the first thing that needs to be dropped in adapting the PHB spell system to a setting and giving it flavour and style. :)
 

I'd rather say that the distinguo between arcane and divine may be kept, but class-dependant spelllists should go. I use only four spell lists -- arcane, divine, nature, psionics. For more fine-tuning (avoiding fireball-slinging bards, for example), just use the D&D schools of magic -- bards get access to arcane spells of the illusion, and enchantment schools, as well as those with the [Sonic] descriptor.

Because, IMO, when you start adding new base and prestige classes with their own spelllists, it becomes unmaintainable.
 

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